我有一个垂直方向线性布局,里面有横向画面。
问题是图片在垂直方向上看起来很小,所以我使用dev.android中的缩放方法。
现在图像以原始尺寸显示,但它比手机屏幕大。因此,用户只能看到部分图像。如何让用户在放大时左右滚动图片?
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_insane1x1);
ActionBar actionBar = getSupportActionBar();
actionBar.hide();
final View thumb1View = findViewById(R.id.imageView1);
thumb1View.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
zoomImageFromThumb(thumb1View, R.drawable.i1x1);
}
});
// Retrieve and cache the system's default "short" animation time.
mShortAnimationDuration = getResources().getInteger(
android.R.integer.config_shortAnimTime);
}
private void zoomImageFromThumb(final View thumbView, int imageResId) {
// If there's an animation in progress, cancel it immediately and proceed with this one.
if (mCurrentAnimator != null) {
mCurrentAnimator.cancel();
}
// Load the high-resolution "zoomed-in" image.
final ImageView expandedImageView = (ImageView) findViewById(R.id.expanded_image);
expandedImageView.setImageResource(imageResId);
// Calculate the starting and ending bounds for the zoomed-in image. This step
// involves lots of math. Yay, math.
final Rect startBounds = new Rect();
final Rect finalBounds = new Rect();
final Point globalOffset = new Point();
// The start bounds are the global visible rectangle of the thumbnail, and the
// final bounds are the global visible rectangle of the container view. Also
// set the container view's offset as the origin for the bounds, since that's
// the origin for the positioning animation properties (X, Y).
thumbView.getGlobalVisibleRect(startBounds);
findViewById(R.id.container).getGlobalVisibleRect(finalBounds, globalOffset);
startBounds.offset(-globalOffset.x, -globalOffset.y);
finalBounds.offset(-globalOffset.x, -globalOffset.y);
// Adjust the start bounds to be the same aspect ratio as the final bounds using the
// "center crop" technique. This prevents undesirable stretching during the animation.
// Also calculate the start scaling factor (the end scaling factor is always 1.0).
float startScale;
if ((float) finalBounds.width() / finalBounds.height()
> (float) startBounds.width() / startBounds.height()) {
// Extend start bounds horizontally
startScale = (float) startBounds.height() / finalBounds.height();
float startWidth = startScale * finalBounds.width();
float deltaWidth = (startWidth - startBounds.width()) / 2;
startBounds.left -= deltaWidth;
startBounds.right += deltaWidth;
} else {
// Extend start bounds vertically
startScale = (float) startBounds.width() / finalBounds.width();
float startHeight = startScale * finalBounds.height();
float deltaHeight = (startHeight - startBounds.height()) / 2;
startBounds.top -= deltaHeight;
startBounds.bottom += deltaHeight;
}
// Hide the thumbnail and show the zoomed-in view. When the animation begins,
// it will position the zoomed-in view in the place of the thumbnail.
thumbView.setAlpha(0f);
expandedImageView.setVisibility(View.VISIBLE);
// Set the pivot point for SCALE_X and SCALE_Y transformations to the top-left corner of
// the zoomed-in view (the default is the center of the view).
expandedImageView.setPivotX(0f);
expandedImageView.setPivotY(0f);
// Construct and run the parallel animation of the four translation and scale properties
// (X, Y, SCALE_X, and SCALE_Y).
AnimatorSet set = new AnimatorSet();
set
.play(ObjectAnimator.ofFloat(expandedImageView, View.X, startBounds.left,
finalBounds.left))
.with(ObjectAnimator.ofFloat(expandedImageView, View.Y, startBounds.top,
finalBounds.top))
.with(ObjectAnimator.ofFloat(expandedImageView, View.SCALE_X, startScale, 1f))
.with(ObjectAnimator.ofFloat(expandedImageView, View.SCALE_Y, startScale, 1f));
set.setDuration(mShortAnimationDuration);
set.setInterpolator(new DecelerateInterpolator());
set.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
mCurrentAnimator = null;
}
@Override
public void onAnimationCancel(Animator animation) {
mCurrentAnimator = null;
}
});
set.start();
mCurrentAnimator = set;
// Upon clicking the zoomed-in image, it should zoom back down to the original bounds
// and show the thumbnail instead of the expanded image.
final float startScaleFinal = startScale;
expandedImageView.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
if (mCurrentAnimator != null) {
mCurrentAnimator.cancel();
}
// Animate the four positioning/sizing properties in parallel, back to their
// original values.
AnimatorSet set = new AnimatorSet();
set
.play(ObjectAnimator.ofFloat(expandedImageView, View.X, startBounds.left))
.with(ObjectAnimator.ofFloat(expandedImageView, View.Y, startBounds.top))
.with(ObjectAnimator
.ofFloat(expandedImageView, View.SCALE_X, startScaleFinal))
.with(ObjectAnimator
.ofFloat(expandedImageView, View.SCALE_Y, startScaleFinal));
set.setDuration(mShortAnimationDuration);
set.setInterpolator(new DecelerateInterpolator());
set.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
thumbView.setAlpha(1f);
expandedImageView.setVisibility(View.GONE);
mCurrentAnimator = null;
}
@Override
public void onAnimationCancel(Animator animation) {
thumbView.setAlpha(1f);
expandedImageView.setVisibility(View.GONE);
mCurrentAnimator = null;
}
});
set.start();
mCurrentAnimator = set;
}
});
}
XML文件:
<FrameLayout>
<ScrollView>
<LinearLayout>
<ImageButton />
</LinearLayout>
</ScrollView>
<ImageView>
</FrameLayout>
答案 0 :(得分:0)
您必须将您的imageview添加到scrollview中。并且不要忘记使scrollview可以垂直和水平滚动。我认为它会起作用