我可以使用此语句自动注册实现接口的所有类型
IUnityContainer container = new UnityContainer();
container.RegisterTypes(
AllClasses.FromAssembliesInBasePath(),
WithMappings.FromMatchingInterface,
WithName.Default,
WithLifetime.Transient);
ICustomer result = container.Resolve<ICustomer>();
如何为接口和实现指定命名空间?
即:只有Framework.RepositoryInterfaces
中的接口才能通过Framework.RepositoryImplementations
中的类型解析。
答案 0 :(得分:9)
您可以使用RegistrationConvention:
public class NamespaceRegistrationConvention : RegistrationConvention
{
private readonly IEnumerable<Type> _typesToResolve;
private readonly string _namespacePrefixForInterfaces;
private readonly string _namespacePrefixForImplementations;
public NamespaceRegistrationConvention(IEnumerable<Type> typesToResolve, string namespacePrefixForInterfaces, string namespacePrefixForImplementations)
{
_typesToResolve = typesToResolve;
_namespacePrefixForInterfaces = namespacePrefixForInterfaces;
_namespacePrefixForImplementations = namespacePrefixForImplementations;
}
public override IEnumerable<Type> GetTypes()
{
// Added the abstract as well. You can filter only interfaces if you wish.
return _typesToResolve.Where(t =>
((t.IsInterface || t.IsAbstract) && t.Namespace.StartsWith(_namespacePrefixForInterfaces)) ||
(!t.IsInterface && !t.IsAbstract && t.Namespace.StartsWith(_namespacePrefixForImplementations)));
}
public override Func<Type, IEnumerable<Type>> GetFromTypes()
{
return WithMappings.FromMatchingInterface;
}
public override Func<Type, string> GetName()
{
return WithName.Default;
}
public override Func<Type, LifetimeManager> GetLifetimeManager()
{
return WithLifetime.Transient;
}
public override Func<Type, IEnumerable<InjectionMember>> GetInjectionMembers()
{
return null;
}
}
通过以下方式使用它:
container.RegisterTypes(new NamespaceRegistrationConvention(AllClasses.FromAssembliesInBasePath(), "Framework.RepositoryInterfaces", "Framework.RepositoryImplementations");
ICustomer result = container.Resolve<ICustomer>();
答案 1 :(得分:2)
尝试按名称空间过滤类型
var ignoreEvent = false;
scope.canvas.on('figureEdited', function (canvas, event) {
if (ignoreEvent) return;
ignoreEvent = true;
//...
ignoreEvent = false;
});