因为我是团结的新手。我正在尝试使用Unity inbuild工具自动化Unity游戏"编辑测试跑步者"。我能够编写测试用例,但是当我运行的测试用例低于错误时。
InvalidOperationException:在播放模式下无法使用,请改用SceneManager.CreateNewScene()。
UnityEditor.SceneManagement.EditorSceneManager.NewScene(NewSceneSetup setup,NewSceneMode mode)(在C:/buildslave/unity/build/artifacts/generated/common/editor/EditorSceneManagerBindings.gen.cs:47)
UnityEditor.EditorTestsRunner.EditorTestsRunnerWindow.OpenNewScene()(在C:/buildslave/unity/build/Extensions/EditorTestsRunner/UnityEditor.EditorTestsRunner/TestRunner/EditorTestsRunnerWindow.cs:392)
UnityEditor.EditorTestsRunner.EditorTestsRunnerWindow.RunTests(UnityEditor.EditorTestsRunner.TestRunnerFilter filter)(at C:/buildslave/unity/build/Extensions/EditorTestsRunner/UnityEditor.EditorTestsRunner/TestRunner/EditorTestsRunnerWindow.cs:368)
UnityEditor.EditorTestsRunner.EditorTestsRunnerWindow.RunTests(NUnit.Core.TestName [] tests)(at C:/buildslave/unity/build/Extensions/EditorTestsRunner/UnityEditor.EditorTestsRunner/TestRunner/EditorTestsRunnerWindow.cs:357)
UnityEditor.EditorTestsRunner.EditorTestsRunnerWindow + c__AnonStorey1。&lt;&gt; m__7(System.Object数据)(在C:/buildslave/unity/build/Extensions/EditorTestsRunner/UnityEditor.EditorTestsRunner/TestRunner/EditorTestsRunnerWindow.cs:232)< / p>
UnityEditor.GenericMenu.CatchMenu(System.Object userData,System.String [] options,Int32 selected)(在C:/buildslave/unity/build/artifacts/generated/common/editor/GenericMenuBindings.gen.cs:122 )
我正在游戏模式下运行测试用例。