我现在正在使用此代码在按钮上旋转瓶子:
@IBAction func spinButton(sender: AnyObject) {
let rotateView = CABasicAnimation()
let randonAngle = arc4random_uniform(360) + 720
rotateView.fromValue = 0
rotateView.toValue = Float(randonAngle) * Float(M_PI) / 180.0
rotateView.duration = 3
rotateView.delegate = self
rotateView.repeatCount = 0
rotateView.removedOnCompletion = false
rotateView.fillMode = kCAFillModeForwards
rotateView.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
bottleImageView.layer.addAnimation(rotateView, forKey: "transform.rotation.z")
}
但是如何使用手势旋转按钮?因此,我移动手指越硬/越快,瓶子旋转的速度就越快
答案 0 :(得分:2)
对此的简单回答是......使用UIScrollView
。
来自我的问题...... Loop UIScrollView but continue decelerating
将它翻译成Swift是微不足道的,但这里有......
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
//make the content size really big so that the targetOffset of the deceleration will never be met.
scrollView.contentSize = CGSize(width: CGRectGetWidth(scrollView.frame) * 100.0, height: CGRectGetHeight(scrollView.frame))
//set the contentOffset of the scroll view to a point in the center of the contentSize.
scrollView.setContentOffset(CGPoint(CGRectGetWidth(scrollView.frame) * 50, 0), animated: false)
}
func rotateImageView() {
//Calculate the percentage of one "frame" that is the current offset.
// each percentage of a "frame" equates to a percentage of 2 PI Rads to rotate
let minOffset = CGRectGetWidth(scrollView.frame) * 50.0
let maxOffset = CGRectGetWidth(scrollView.frame) * 51.0
let offsetDiff = maxOffset - minOffset
let currentOffset = scrollView.contentOffset.x - minOffset
let percentage = currentOffset / offsetDiff
arrowView.transform = CGAffineTransformMakeRotation(M_PI * 2 * percentage)
}
func scrollViewDidScroll(scrollView: UIScrollView) {
//the scrollView moved so update the rotation of the image
rotateImageView()
}
func scrollViewDidEndDecelerating(scrollView: UIScrollView) {
//the scrollview stopped moving.
//set the content offset back to be in the middle
//but make sure to keep the percentage (used above) the same
//this ensures the arrow is pointing in the same direction as it ended decelerating
let diffOffset = scrollView.contentOffset.x
while diffOffset >= CGRectGetWidth(scrollView.frame) {
diffOffset = diffOffset - CGRectGetWidth(scrollView.frame)
}
scrollView.setContentOffset(CGPoint(x: CGRectGetWidth(scrollView.frame) * 50 + diffOffset, y: 0), animated:false)
}
在此示例中,我的旋转视图是arrowView
。 scrollView
和arrowView
都应该是视图控制器视图的子视图。 scrollView
中不应包含任何内容。
N.B。这是在浏览器中完成的,因此可能存在一些语法问题。您可能还需要将一些数字转换为CGFloat
等...
此外,能够从Objective-C翻译对于任何iOS开发都是必不可少的。使用Objective-C编写了数百万个应用程序。语法可能略有不同,但所有API都是相同的。
学习如何做到这一点是每个iOS开发人员应该做的事情。
答案 1 :(得分:2)
我设法创建了一个示例应用程序,其中心有一个视图,您可以使用AVAILABLE
旋转,旋转速度将根据旋转速度受到影响。我已经使用了UIRotationGestureRecognizer
:
UIDynamics
当你跑步时,你可以根据旋转速度手势旋转视图。
答案 2 :(得分:1)
使用UIPanGestureRecognizer
。创建一个panGestureRecognizer并将其添加到您的瓶子的超级视图中并实现它的代理。它包含velocityInView
,translationInView
等变量。当用户完成平移时,使用它们来计算旋转的角度,速度和持续时间。