作为three.js的初学者,我遇到了这个疑问。如果可以,请帮助我。 我试图并排绘制三角形和正方形,但问题出现在方形网格中。只有第一个顶点推动发生但不是第二个并且它没有被渲染。我在这里做错了什么?
<!DOCTYPE html>
<html>
<head>
<script src="three.js" type="text/javascript"></script>
<script src="Detector.js" type="text/javascript"></script>
<script src="Projector.js" type="text/javascript"></script>
<script src="CanvasRenderer.js" type="text/javascript"></script>
</head>
<body>
<div id="myCanvas">
<script>
var scene;
var camera;
var renderer;
initializeScene();
renderScene();
function initializeScene()
{
if(Detector.webgl)
{
renderer=new THREE.WebGLRenderer({antialias:true});
}
else
{
renderer=new THREE.CanvasRenderer();
}
renderer.setClearColor(0x000000, 1);
canvasWidth=window.innerWidth;
canvasHeight=window.innerHeight;
renderer.setSize(canvasWidth,canvasHeight);
document.getElementById("myCanvas").appendChild(renderer.domElement);
scene=new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, canvasWidth / canvasHeight, 1, 100);
camera.position.set(0, 0, 10);
camera.lookAt(scene.position);
scene.add(camera);
var triangleGeometry=new THREE.Geometry();
triangleGeometry.vertices.push(new THREE.Vector3(0.0,1.0,0.0));
triangleGeometry.vertices.push(new THREE.Vector3(-1.0,-1.0,0.0));
triangleGeometry.vertices.push(new THREE.Vector3(1.0,-1.0,0.0));
triangleGeometry.faces.push(new THREE.Face3(0,1,2));
var triangleMaterial=new THREE.MeshBasicMaterial({
color:0xFFFFFF,
side:THREE.DoubleSide
});
var triangleMesh=new THREE.Mesh(triangleGeometry,triangleMaterial);
triangleMesh.position.set(-1.5,0.0,4.0);
scene.add(triangleMesh);
var squareGeometry=new THREE.Geometry();
squareGeometry.vertices.push(new THREE.Vector3(-1.0,1.0,0.0));
squareGeometry.vertices.push(new THREE.Vector3(1.0,1.0,0.0));
squareGeometry.vertices.push(new THREE.Vector3(1.0,-1.0,0.0));
squareGeometry.vertices.push(new THREE.Vector3(-1.0,1.0,0.0));
squareGeometry.faces.push(new THREE.Face3(0,1,2));
squareGeometry.faces.push(new THREE.Face3(0,2,3)); //Not working
var squareMaterial=new THREE.MeshBasicMaterial({
color:0xFFFFFF,
side:THREE.DoubleSide
});
var squareMesh=new THREE.Mesh(squareGeometry,squareMaterial);
squareMesh.position.set(1.5,0.0,4.0);
scene.add(squareMesh);
}
function renderScene()
{
renderer.render(scene,camera);
}
</script>
</div>
</body>
</html>
答案 0 :(得分:1)
你的问题是你画了两次相同的观点:
squareGeometry.vertices.push(new THREE.Vector3(-1.0,1.0,0.0)); // <--- same
squareGeometry.vertices.push(new THREE.Vector3(1.0,1.0,0.0)); // | as
squareGeometry.vertices.push(new THREE.Vector3(1.0,-1.0,0.0)); // | this
squareGeometry.vertices.push(new THREE.Vector3(-1.0,1.0,0.0)); // <--- point
最后一点应该是:
squareGeometry.vertices.push(new THREE.Vector3(-1.0,-1.0,0.0));