我不知道如何在按钮上设置背景渐变(不将背景渐变设置为图像)。这与Android有很大不同。
这是我必须定义一个可退回的梯度方案的类:
import UIKit
extension CAGradientLayer {
func backgroundGradientColor() -> CAGradientLayer {
let topColor = UIColor(red: (0/255.0), green: (153/255.0), blue:(51/255.0), alpha: 1)
let bottomColor = UIColor(red: (0/255.0), green: (153/255.0), blue:(255/255.0), alpha: 1)
let gradientColors: [CGColor] = [topColor.CGColor, bottomColor.CGColor]
let gradientLocations: [Float] = [0.0, 1.0]
let gradientLayer: CAGradientLayer = CAGradientLayer()
gradientLayer.colors = gradientColors
gradientLayer.locations = gradientLocations
return gradientLayer
}
}
我可以使用它来设置我的整个视图的背景:
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let background = CAGradientLayer().backgroundGradientColor()
background.frame = self.view.bounds
self.view.layer.insertSublayer(background, atIndex: 0)
}
//...
}
但是如何访问按钮的视图并插入子图层或类似的东西?我用谷歌搜索了几个小时,找不到任何有用的东西。我很失落。
答案 0 :(得分:45)
您的代码运行正常。您只需要记住每次都设置渐变的帧。最好只让渐变类别为你设置视图的框架。
这样你就不会忘记并且适用得很好。
extension UIView {
func applyGradient(colours: [UIColor]) -> Void {
self.applyGradient(colours, locations: nil)
}
func applyGradient(colours: [UIColor], locations: [NSNumber]?) -> Void {
let gradient: CAGradientLayer = CAGradientLayer()
gradient.frame = self.bounds
gradient.colors = colours.map { $0.CGColor }
gradient.locations = locations
self.layer.insertSublayer(gradient, atIndex: 0)
}
}
class ViewController: UIViewController {
@IBOutlet weak var btn: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
self.btn.titleLabel?.textColor = UIColor.whiteColor()
self.btn.applyGradient([UIColor.yellowColor(), UIColor.blueColor()])
self.view.applyGradient([UIColor.yellowColor(), UIColor.blueColor(), UIColor.redColor()], locations: [0.0, 0.5, 1.0])
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
按钮是视图。您将渐变应用于它,就像将其应用于任何其他视图一样。
答案 1 :(得分:14)
下面你可以找到 Swift3 的解决方案(以及 Swift4 )和一点点扩展(方向助手):
typealias GradientPoints = (startPoint: CGPoint, endPoint: CGPoint)
enum GradientOrientation {
case topRightBottomLeft
case topLeftBottomRight
case horizontal
case vertical
var startPoint : CGPoint {
return points.startPoint
}
var endPoint : CGPoint {
return points.endPoint
}
var points : GradientPoints {
switch self {
case .topRightBottomLeft:
return (CGPoint(x: 0.0,y: 1.0), CGPoint(x: 1.0,y: 0.0))
case .topLeftBottomRight:
return (CGPoint(x: 0.0,y: 0.0), CGPoint(x: 1,y: 1))
case .horizontal:
return (CGPoint(x: 0.0,y: 0.5), CGPoint(x: 1.0,y: 0.5))
case .vertical:
return (CGPoint(x: 0.0,y: 0.0), CGPoint(x: 0.0,y: 1.0))
}
}
}
extension UIView {
func applyGradient(with colours: [UIColor], locations: [NSNumber]? = nil) {
let gradient = CAGradientLayer()
gradient.frame = self.bounds
gradient.colors = colours.map { $0.cgColor }
gradient.locations = locations
self.layer.insertSublayer(gradient, at: 0)
}
func applyGradient(with colours: [UIColor], gradient orientation: GradientOrientation) {
let gradient = CAGradientLayer()
gradient.frame = self.bounds
gradient.colors = colours.map { $0.cgColor }
gradient.startPoint = orientation.startPoint
gradient.endPoint = orientation.endPoint
self.layer.insertSublayer(gradient, at: 0)
}
}
答案 2 :(得分:5)
@Zeb答案很棒,但只是为了清理它并使它更加开心。 计算的只读属性应避免使用get和返回Void是多余的:
typealias GradientPoints = (startPoint: CGPoint, endPoint: CGPoint)
enum GradientOrientation {
case topRightBottomLeft
case topLeftBottomRight
case horizontal
case vertical
var startPoint: CGPoint {
return points.startPoint
}
var endPoint: CGPoint {
return points.endPoint
}
var points: GradientPoints {
switch self {
case .topRightBottomLeft:
return (CGPoint.init(x: 0.0, y: 1.0), CGPoint.init(x: 1.0, y: 0.0))
case .topLeftBottomRight:
return (CGPoint.init(x: 0.0, y: 0.0), CGPoint.init(x: 1, y: 1))
case .horizontal:
return (CGPoint.init(x: 0.0, y: 0.5), CGPoint.init(x: 1.0, y: 0.5))
case .vertical:
return (CGPoint.init(x: 0.0, y: 0.0), CGPoint.init(x: 0.0, y: 1.0))
}
}
}
extension UIView {
func applyGradient(withColours colours: [UIColor], locations: [NSNumber]? = nil) {
let gradient: CAGradientLayer = CAGradientLayer()
gradient.frame = self.bounds
gradient.colors = colours.map { $0.cgColor }
gradient.locations = locations
self.layer.insertSublayer(gradient, at: 0)
}
func applyGradient(withColours colours: [UIColor], gradientOrientation orientation: GradientOrientation) {
let gradient: CAGradientLayer = CAGradientLayer()
gradient.frame = self.bounds
gradient.colors = colours.map { $0.cgColor }
gradient.startPoint = orientation.startPoint
gradient.endPoint = orientation.endPoint
self.layer.insertSublayer(gradient, at: 0)
}
}
答案 3 :(得分:2)
为Swift 2.0提供渐变颜色到UIButton
let gradient: CAGradientLayer = CAGradientLayer()
gradient.colors = [(UIColor(red: 59.0/255.0, green: 187.0/255.0, blue: 182.0/255.0, alpha: 1.00).CGColor), (UIColor(red: 57.0/255.0, green: 174.0/255.0, blue: 236.0/255.0, alpha: 1.00).CGColor)]
gradient.locations = [0.0 , 1.0]
gradient.startPoint = CGPoint(x: 0.0, y: 1.0)
gradient.endPoint = CGPoint(x: 1.0, y: 1.0)
gradient.frame = CGRect(x: 0.0, y: 0.0, width: btn.frame.size.width, height: btn.frame.size.height)
btn.layer.insertSublayer(gradient, atIndex: 0)
答案 4 :(得分:1)
我已经尝试了所有这些,这是我在viewdidload中的按钮init
let button = UIButton()
button.setTitle("Alper", for: .normal)
button.layer.borderColor = UIColor.white.cgColor
button.layer.borderWidth = 1
view.addSubview(button)
button.anchor(top: nil, left: nil, bottom: logo.topAnchor, right: nil, paddingTop: 0, paddingLeft: 0, paddingBottom: 0, paddingRight: 0, height: 50, width: 100)
let gradientx = CAGradientLayer()
gradientx.colors = [UIColor.blue,UIColor.red]
gradientx.startPoint = CGPoint(x: 0.0, y: 0.5)
gradientx.endPoint = CGPoint(x: 1.0, y: 1.0)
gradientx.frame = button.bounds
button.layer.insertSublayer(gradientx, at: 0)
锚是一个扩展,所以这是无关的渐变。
答案 5 :(得分:1)
试试这个对我有用,
let button = UIButton(frame: CGRect(x: 60, y: 150, width: 200, height: 60))
button.setTitle("Email", for: .normal)
button.backgroundColor = .red
button.setTitleColor(UIColor.black, for: .normal)
button.addTarget(self, action: #selector(self.buttonTapped), for: .touchUpInside)
// Apply Gradient Color
let gradientLayer:CAGradientLayer = CAGradientLayer()
gradientLayer.frame.size = button.frame.size
gradientLayer.colors =
[UIColor.white.cgColor,UIColor.green.withAlphaComponent(1).cgColor]
//Use diffrent colors
button.layer.addSublayer(gradientLayer)
self.view.addSubview(button)
您可以添加渐变颜色的起点和终点。
gradientLayer.startPoint = CGPoint(x: 0.0, y: 1.0)
gradientLayer.endPoint = CGPoint(x: 1.0, y: 1.0)
有关更多详细信息,请参见CAGradientLayer doc
答案 6 :(得分:1)
已经有很多答案了,我想补充一下我为达到这个目的所做的事情。我使用此自定义按钮GradientButton
import Foundation
import UIKit
class GradientButton: UIButton {
let gradientColors : [UIColor]
let startPoint : CGPoint
let endPoint : CGPoint
required init(gradientColors: [UIColor] = [UIColor.red, UIColor.blue],
startPoint: CGPoint = CGPoint(x: 0, y: 0.5),
endPoint: CGPoint = CGPoint(x: 1, y: 0.5)) {
self.gradientColors = gradientColors
self.startPoint = startPoint
self.endPoint = endPoint
super.init(frame: .zero)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func layoutSubviews() {
super.layoutSubviews()
let halfOfButtonHeight = layer.frame.height / 2
contentEdgeInsets = UIEdgeInsets(top: 10, left: halfOfButtonHeight, bottom: 10, right: halfOfButtonHeight)
layer.anchorPoint = CGPoint(x: 0.5, y: 0.5)
backgroundColor = UIColor.clear
// setup gradient
let gradient = CAGradientLayer()
gradient.frame = bounds
gradient.colors = gradientColors.map { $0.cgColor }
gradient.startPoint = startPoint
gradient.endPoint = endPoint
gradient.cornerRadius = 4
// replace gradient as needed
if let oldGradient = layer.sublayers?[0] as? CAGradientLayer {
layer.replaceSublayer(oldGradient, with: gradient)
} else {
layer.insertSublayer(gradient, below: nil)
}
// setup shadow
layer.shadowColor = UIColor.darkGray.cgColor
layer.shadowPath = UIBezierPath(roundedRect: bounds, cornerRadius: halfOfButtonHeight).cgPath
layer.shadowOffset = CGSize(width: 0.0, height: 1.0)
layer.shadowOpacity = 0.85
layer.shadowRadius = 4.0
}
override var isHighlighted: Bool {
didSet {
let newOpacity : Float = isHighlighted ? 0.6 : 0.85
let newRadius : CGFloat = isHighlighted ? 6.0 : 4.0
let shadowOpacityAnimation = CABasicAnimation()
shadowOpacityAnimation.keyPath = "shadowOpacity"
shadowOpacityAnimation.fromValue = layer.shadowOpacity
shadowOpacityAnimation.toValue = newOpacity
shadowOpacityAnimation.duration = 0.1
let shadowRadiusAnimation = CABasicAnimation()
shadowRadiusAnimation.keyPath = "shadowRadius"
shadowRadiusAnimation.fromValue = layer.shadowRadius
shadowRadiusAnimation.toValue = newRadius
shadowRadiusAnimation.duration = 0.1
layer.add(shadowOpacityAnimation, forKey: "shadowOpacity")
layer.add(shadowRadiusAnimation, forKey: "shadowRadius")
layer.shadowOpacity = newOpacity
layer.shadowRadius = newRadius
let xScale : CGFloat = isHighlighted ? 1.025 : 1.0
let yScale : CGFloat = isHighlighted ? 1.05 : 1.0
UIView.animate(withDuration: 0.1) {
let transformation = CGAffineTransform(scaleX: xScale, y: yScale)
self.transform = transformation
}
}
}
}
您可以像这样创建GradientButton实例。
let button = GradientButton.init(gradientColors:[UIColor.black, UIColor.white], startPoint: CGPoint(x: 0, y: 0), endPoint: CGPoint(x: 0, y: 1))
答案 7 :(得分:1)
class ButtonGradient : UIButton {
override func layoutSubviews() {
let layer : CAGradientLayer = CAGradientLayer()
layer.frame.size = self.frame.size
layer.frame.origin = CGPoint(x: 0, y: 0)
// layer.cornerRadius = CGFloat(frame.width / 20)
let color0 = UIColor(red:255/255, green:122/255, blue:0/255, alpha:1.0).cgColor
let color1 = UIColor(red:255/255, green:176/255, blue: 0/255, alpha:1.0).cgColor
let color2 = UIColor(red:250/255, green:98/255, blue: 44/255, alpha:1.0).cgColor
layer.locations = [0.5, 1.0]
layer.startPoint = CGPoint(x: 0.0, y: 0.5)
layer.endPoint = CGPoint(x: 0.5, y: 0.5)
layer.colors = [color2,color0,color1]
self.layer.insertSublayer(layer, at: 0)
}
}
之后,直接将“ ButtonGredient”类分配给Storyboard中的特定按钮。
答案 8 :(得分:1)
如果您想在按钮上设置渐变背景,而不是将渐变添加为子图层并在 frame
中更改其 layoutSubviews
,而是仅指定按钮的 layerClass
是一个CAGradientLayer
,所以主层是一个渐变:
@IBDesignable
public class GradientButton: UIButton {
public override class var layerClass: AnyClass { CAGradientLayer.self }
private var gradientLayer: CAGradientLayer { layer as! CAGradientLayer }
@IBInspectable public var startColor: UIColor = .white { didSet { updateColors() } }
@IBInspectable public var endColor: UIColor = .red { didSet { updateColors() } }
// expose startPoint and endPoint to IB
@IBInspectable public var startPoint: CGPoint {
get { gradientLayer.startPoint }
set { gradientLayer.startPoint = newValue }
}
@IBInspectable public var endPoint: CGPoint {
get { gradientLayer.endPoint }
set { gradientLayer.endPoint = newValue }
}
// while we're at it, let's expose a few more layer properties so we can easily adjust them in IB
@IBInspectable public var cornerRadius: CGFloat {
get { layer.cornerRadius }
set { layer.cornerRadius = newValue }
}
@IBInspectable public var borderWidth: CGFloat {
get { layer.borderWidth }
set { layer.borderWidth = newValue }
}
@IBInspectable public var borderColor: UIColor? {
get { layer.borderColor.flatMap { UIColor(cgColor: $0) } }
set { layer.borderColor = newValue?.cgColor }
}
// init methods
public override init(frame: CGRect = .zero) {
super.init(frame: frame)
updateColors()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
updateColors()
}
}
private extension GradientButton {
func updateColors() {
gradientLayer.colors = [startColor.cgColor, endColor.cgColor]
}
}
通过设置layerClass
,它只会使主图层成为渐变,它会自动为您调整到按钮的bounds
。这有一个优点,如果您为按钮大小的变化设置动画(例如,在旋转事件或其他事件上),渐变也将正确设置动画。
而且,这不是必须的,但是把这个类做成@IBDesignable
可能会很方便,这样就可以在IB中设置它的属性,它会在storyboard/NIB中正确呈现,不需要额外的代码在视图控制器中。比如我可以在IB中自定义边角、边框、渐变颜色和方向:
答案 9 :(得分:0)
在这里,我已经使用了一个UIView并在其中添加了按钮。
@IBOutlet weak var btnCenter: UIButton!
@IBOutlet weak var viewCenter: UIView!
// Create a gradient layer
let gradient = CAGradientLayer()
// gradient colors in order which they will visually appear
gradient.colors = [UIColor.yello.cgColor, UIColor.blue.cgColor]
// Gradient from left to right
gradient.startPoint = CGPoint(x: 0.0, y: 0.5)
gradient.endPoint = CGPoint(x: 1.0, y: 0.5)
// set the gradient layer to the same size as the view
gradient.frame = viewCenter.bounds
// add the gradient layer to the views layer for rendering
viewCenter.layer.insertSublayer(gradient, at: 0)
// Tha magic! Set the button as the views mask
viewCenter.mask = btnCenter
//Set corner Radius and border Width of button
btnCenter.layer.cornerRadius = btnCenter.frame.size.height / 2
btnCenter.layer.borderWidth = 5.0
答案 10 :(得分:0)
就这么简单:
import UIKit
class ActualGradientButton: UIButton {
override func layoutSubviews() {
super.layoutSubviews()
gradientLayer.frame = bounds
}
private lazy var gradientLayer: CAGradientLayer = {
let l = CAGradientLayer()
l.frame = self.bounds
l.colors = [UIColor.systemYellow.cgColor, UIColor.systemPink.cgColor]
l.startPoint = CGPoint(x: 0, y: 0.5)
l.endPoint = CGPoint(x: 1, y: 0.5)
l.cornerRadius = 16
layer.insertSublayer(l, at: 0)
return l
}()
}
答案 11 :(得分:0)
我修改了 this great answer 以通过为颜色、半径和渐变方向添加 init
参数来提高按钮的可重用性。
我还添加了 updateGradientColors
方法,因为如果您想在某个时候更改渐变颜色,它可能会很有用。
class GradientButton: UIButton {
private let colors: [UIColor]
private let cornerRadius: CGFloat
private let startPoint: CGPoint
private let endPoint: CGPoint
required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") }
init(colors: [UIColor],
cornerRadius: CGFloat = 10,
startPoint: CGPoint = CGPoint(x: 0, y: 0.5),
endPoint: CGPoint = CGPoint(x: 1, y: 0.5)) {
self.colors = colors
self.cornerRadius = cornerRadius
self.startPoint = startPoint
self.endPoint = endPoint
super.init(frame: .zero)
}
override func layoutSubviews() {
super.layoutSubviews()
gradientLayer.frame = bounds
}
private lazy var gradientLayer: CAGradientLayer = {
let gl = CAGradientLayer()
gl.frame = self.bounds
gl.colors = colors.map { $0.cgColor }
gl.startPoint = startPoint
gl.endPoint = endPoint
gl.cornerRadius = cornerRadius
layer.insertSublayer(gl, at: 0)
return gl
}()
func updateGradientColors(_ colors: [UIColor]) {
gradientLayer.colors = colors.map { $0.cgColor }
}
}
答案 12 :(得分:0)
有一些方法可以在不制作子图层的情况下使用初始图层。
import UIKit
@IBDesignable class GradientButton: UIButton {
@IBInspectable var startColor: UIColor = UIColor.white
@IBInspectable var endColor: UIColor = UIColor.white
@IBInspectable var cornerRadius = CGFloat(5.0)
override class var layerClass: AnyClass {
return CAGradientLayer.self
}
override func layoutSubviews() {
super.layoutSubviews()
//This is an advanced gradient we do not use for now
// (layer as! CAGradientLayer).startPoint = CGPoint(x: 0, y: 0)
// (layer as! CAGradientLayer).endPoint = CGPoint(x: 1, y: 1)
// (layer as! CAGradientLayer).locations = [0,1]
// Simple gradient
(layer as! CAGradientLayer).colors = [startColor.cgColor, endColor.cgColor]
layer.cornerRadius = cornerRadius
}
}