在我的mainwindow.cpp中进行调用。调用应该发生在按钮点击事件上。错误说cannot call member function 'void Foo::setFooAttributes(A&, B&, C&, D&)' without object
。
void MainWindow::on_generateButton_clicked()
{
setCreator(ui->interfaceCreatorName->text());
setAlternateName(ui->interfaceAlternateName->text());
setDomain(ui->interfaceDomain->text().toInt());
QString filename = getCreator() + "'s " + getAlternateName() + ".txt";
QFile file( filename );
A a; B b; C c; D d;
Foo::setFooAttributes(a,b,c,d); //ERROR: cannot call member function without object
generateTop(file);
generateMiddle(file);
generateSecondaryMid(file);
generateLast(file);
generateTertiaryMid(file, a, b, c, d);
}
该功能本身如下:
void Foo::setFooAttributes(A &aFoo, B &bFoo, C &cFoo, D &dFoo){
aFoo.stopPoint = MainWindow.ui->aInterfaceStopPoint->text().toDouble();
aFoo.rate = MainWindow.ui->aInterfaceRate->text().toInt();
aFoo.domain = MainWindow.ui->aInterfaceDomain->text().toInt();
aFoo.length = MainWindow.ui->aInterfaceLength->text().toInt();
bFoo.stopPoint = MainWindow.ui->bInterfaceStopPoint->text().toDouble();
bFoo.rate = MainWindow.ui->bInterfaceRate->text().toInt();
bFoo.domain = MainWindow.ui->bInterfaceDomain->text().toInt();
bFoo.length = MainWindow.ui->bInterfaceLength->text().toInt();
cFoo.stopPoint = MainWindow.ui->cInterfaceStopPoint->text().toDouble();
cFoo.rate = MainWindow.ui->cInterfaceRate->text().toInt();
cFoo.domain = MainWindow.ui->cInterfaceDomain->text().toInt();
cFoo.length = MainWindow.ui->cInterfaceLength->text().toInt();
dFoo.stopPoint = MainWindow.ui->dInterfaceStopPoint->text().toDouble();
dFoo.rate = MainWindow.ui->dInterfaceRate->text().toInt();
dFoo.domain = MainWindow.ui->dInterfaceDomain->text().toInt();
dFoo.length = MainWindow.ui->dInterfaceLength->text().toInt();
}
我将其余代码(包括foo.h)粘贴到此处pastebin source
我首先尝试在没有setFooAttributes(a,b,c,d);
的情况下调用Foo::
,但这给了我'setFooAttributes' was not declared in this scope
答案 0 :(得分:4)
将Foo::setFooAttributes
成为static
成员函数,因为它不会在"这个"实例
如果您对此感兴趣,如果A / B / C / D实际上是同一类型(或普通类型的子类型),您可以考虑删除所有重复项,以便更好地遵循DRY(Don& #39; t重复自己)原则:
template <typename A> static void Foo::setFooAttributes(Foo &aFoo, int iface) {
aFoo.stopPoint = MainWindow.ui->interfaceStopPoint[iface]->text().toDouble();
aFoo.rate = MainWindow.ui->interfaceRate[iface]->text().toInt();
aFoo.domain = MainWindow.ui->interfaceDomain[iface]->text().toInt();
aFoo.length = MainWindow.ui->interfaceLength[iface]->text().toInt();
}
static void Foo::setFooAttributes(Foo &aFoo, Foo &bFoo, Foo &cFoo, Foo &dFoo) {
setFooAttributes(aFoo, 0);
setFooAttributes(bFoo, 1);
setFooAttributes(cFoo, 2);
setFooAttributes(dFoo, 3);
}
(这需要您将{a,b,c,d}InterfaceStopPoint
,{a,b,c,d}InterfaceRate
,{a,b,c,d}InterfaceDomain
和{a,b,c,d}InterfaceLength
中的每一个转换为数组,而不是四个单独的变量。
你甚至可以通过使用循环或变量模板函数来改进这一点,但我会将其作为练习。