在我的编辑器日志中,我有以下信息。当我构建到iOS然后存档并上传到testflight时,我的构建是175MB。 75 MB不包括.dll吗?我怎样才能找到这些.dll的大小来试图消除较大的那些?
Textures 53.0 mb 70.4%
Meshes 5.7 mb 7.6%
Animations 249.3 kb 0.3%
Sounds 10.1 mb 13.5%
Shaders 60.9 kb 0.1%
Other Assets 486.9 kb 0.6%
Levels 750.7 kb 1.0%
Scripts 613.1 kb 0.8%
Included DLLs 4.1 mb 5.4%
File headers 248.2 kb 0.3%
Complete size 75.2 mb 100.0%
Mono dependencies included in the build
Dependency assembly - Boo.Lang.dll
Dependency assembly - Mono.Security.dll
Dependency assembly - System.Core.dll
Dependency assembly - System.dll
Dependency assembly - mscorlib.dll
Dependency assembly - UnityEngine.Advertisements.dll
Dependency assembly - UnityEngine.UI.dll
Dependency assembly - UnityEngine.Networking.dll
Dependency assembly - UnityEngine.Analytics.dll
Dependency assembly - GETween.dll
Dependency assembly - Assembly-CSharp-firstpass.dll
Dependency assembly - Assembly-CSharp.dll
Dependency assembly - Assembly-UnityScript.dll
答案 0 :(得分:1)
http://forum.unity3d.com/threads/unity-5-3-x-build-size-increase-faq.383533/
应用程序的大小是由于iOS正在使用的新系统。基本上,你有两个应用程序在一个(32-64位)加上一些额外的信息和一些非压缩数据。
上传到AppStore后,Apple会进行修剪和正确的工作,然后您才会看到该应用的实际大小。