我试图以编程方式调整图像大小以适应屏幕的大小,但是当我构建应用时,图像甚至无法显示。我只看到一个空白的屏幕,有谁知道我做错了什么?
这是我的代码(从其他一些线程中了解到调整图像大小):
class ViewControllerSport: UIViewController {
@IBOutlet weak var FotoSport: UIImageView!
let screen = UIScreen.mainScreen().bounds
override func viewDidLoad() {
super.viewDidLoad()
FotoSport.frame = CGRect(x: 20, y: 20, width: screen.width * 0.5, height: screen.width * 0.5)
FotoSport.image = UIImage(named: "Blokker")
}
答案 0 :(得分:2)
以下功能调整图像大小。它需要两个参数:图像和所需的大小。
func ResizeImage(image: UIImage, targetSize: CGSize) -> UIImage {
let size = image.size
let widthRatio = targetSize.width / image.size.width
let heightRatio = targetSize.height / image.size.height
// Figure out what our orientation is, and use that to form the rectangle
var newSize: CGSize
if(widthRatio > heightRatio) {
newSize = CGSizeMake(size.width * heightRatio, size.height * heightRatio)
} else {
newSize = CGSizeMake(size.width * widthRatio, size.height * widthRatio)
}
// This is the rect that we've calculated out and this is what is actually used below
let rect = CGRectMake(0, 0, newSize.width, newSize.height)
// Actually do the resizing to the rect using the ImageContext stuff
UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0)
image.drawInRect(rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
}
用法:
self.ResizeImage(UIImage(named: "MyImage.png")!, targetSize: CGSizeMake(320.0, 700.0))
参考链接:: Resize image
Swift 3.0:
func ResizeImage(_ image: UIImage, targetSize: CGSize) -> UIImage? {
let size = image.size
let widthRatio = targetSize.width / image.size.width
let heightRatio = targetSize.height / image.size.height
// Figure out what our orientation is, and use that to form the rectangle
var newSize: CGSize
if(widthRatio > heightRatio) {
newSize = CGSize(width: size.width * heightRatio, height: size.height * heightRatio)
} else {
newSize = CGSize(width: size.width * widthRatio, height: size.height * widthRatio)
}
// This is the rect that we've calculated out and this is what is actually used below
let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height)
// Actually do the resizing to the rect using the ImageContext stuff
UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0)
image.draw(in: rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
}
用法:
self.ResizeImage(UIImage(named: "MyImage.png")!, targetSize: CGSize(width: 320.0, height: 700.0))
答案 1 :(得分:1)
首先,检查UIImage(named: "Blokker")
是否正在返回图像或为零。
如果它返回图像,为了在UIImageView中缩放图像,您可以使用以下方法之一:
UIViewContentModeScaleToFill;
UIViewContentModeScaleAspectFit;
UIViewContentModeScaleAspectFill;
ScaleToFill只是缩放图像。
AspectFit和AspectFill缩放图像,保留它的宽高比。
适合将缩放图像,直到全部显示。填充将缩放图像,直到其中一个边等于UIImageView边之一。