假设我有给定的数组:
int[] array = {
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0
};
有没有办法将图形绘制到该数组中?例如,假设我们有一种通过x和y坐标访问此数组中的数据的方法,我们可以创建一个方法,通过此数组依赖于2个坐标。代码看起来像这样:
public void drawLine(int x1, int y1, int x2, int y2) {
...
}
会转移这样的东西:
int[] array = {
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0
};
进入这个:
int[] array = {
1, 0, 0, 0, 0,
0, 1, 0, 0, 0,
0, 0, 1, 0, 0,
0, 0, 0, 1, 0,
0, 0, 0, 0, 1
};
您必须能够传入任何坐标集,并通过数组放置一条计算线。我该如何实现呢?
调用drawLine(1,0,3,4)会产生如下内容:
int[] array = {
0, 1, 0, 0, 0,
0, 0, 1, 0, 0,
0, 0, 1, 0, 0,
0, 0, 0, 1, 0,
0, 0, 0, 1, 0
};
另外,如果你有这样的方法,我可以指定任意数量的点并让它们全部连接然后填写? (不,我不想使用任何图书馆。)
答案 0 :(得分:2)
非常讨厌的方法(没有自己实现绘图逻辑)将使用BufferedImage与数组的尺寸并绘制它。绘制完所需的线后,您将迭代BufferedImage的像素并检查绘制的像素。
private static void drawToArray(int[][] array2d, int x1, int y1, int x2, int y2) {
int width = array2d[0].length; // width is columns and columns are second
int height = array2d.length; // height is rows and rows are first
BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
Graphics2D g2d = image.createGraphics();
g2d.setBackground(Color.WHITE);
g2d.fillRect(0, 0, width, height); // paint background white
g2d.setColor(Color.BLACK);
BasicStroke bs = new BasicStroke(1); // set black brush to size 1 (1 pixel)
g2d.setStroke(bs);
g2d.drawLine(x1, y1, x2, y2); // paint line on image
// fill array with values, check entire image
for (int row = 0; row < height; row++) {
for (int column = 0; column < width; column++) {
int clr = image.getRGB(row,column); // get color of pixel at position
if (clr == Color.WHITE.getRGB()) { // white is -1
array2d[row][column] = 0;
} else {
array2d[row][column] = 1;
}
}
}
g2d.dispose();
// returning array is not necesery I am editing the array2d variable passed in
}
用法
int[][] arr = new int[5][5];
drawToArray(arr, 0, 0, 2, 5);
此示例假定您的数组是二维的,并且每行的长度相同。如果要使用一维数组,则必须自己定义其宽度和高度。而不是
array2d[row][column] = 0;
你会有
array1d[row*width + column] = 0;
编辑1:编辑我的答案更为通用
编辑2:考虑性能
我怀疑我可以改进drawLine方法,所以只有改进的地方才能转换为2d数组。可以从Image中获取表示为整数值的像素数组,并将其转换为2d数组。我更新了绘制ToArray方法,并在那里留下注释掉的行作为解释。
private static void drawToArray(int[][] array2d, int x1, int y1, int x2, int y2) {
int width = array2d[0].length; // width is columns and columns are second
int height = array2d.length; // height is rows and rows are first
BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
Graphics2D g2d = image.createGraphics(); // default color of image is 0 no need to paint background, just draw with color diferent than 0
//g2d.setColor(Color.WHITE); // default brush color is different than 0, expicitly setting is unnecesery
//BasicStroke bs = new BasicStroke(1);
//g2d.setStroke(bs); // default is 1 pixel expicitly setting is unnecesery
g2d.drawLine(x1, y1, x2, y2); // paint line on image
int[] pixels = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
for (int i = 0, row = 0, col = 0; i < pixels.length; i++) {
array2d[row][col] = pixels[i] == 0 ? 0 : 1; // no performance difference vs if/else just readability
//array2d[row][col] = pixels[i]; // if you write it like this you will be "painting" with '-1's instead of '1's and save one if/else
col++;
// if is more readable here no performance difference vs ternary
if (col == width) {
col = 0;
row++;
}
}
g2d.dispose();
}
只有提高性能的其他地方才是根本不将其转换为2d数组并访问我之前提到的值。但是如果你想用数字1“绘制”而不是默认-1,那么无论如何你都必须循环通过像素数组来用-1替换-1s。