我有一个2D平铺游戏,我的英雄可以使用魔法(在这种情况下是火),目标是让火球一块一块地移动,直到它找到一堵墙或一个敌人并让游戏停止而火正在移动。如果有墙或敌人(并且伤害敌人),我已经开始移动和停止火势。问题是我似乎无法让游戏显示火球从瓦片变为瓦片,这意味着当我发射火球时,游戏会自动向我显示火球在碰撞前的最后位置,然后它从瓷砖。任何人都有任何关于我做错了什么的想法,或者我应该做些什么来让游戏更新瓦片? (顺便说一下,我认为它可能与我的观察者有关,但我已经尝试过thread.sleep并等待()并且它不能正常工作,也许我的做法是错误的。)谢谢你你的帮助,如果你们需要任何代码,请问。
public class ImageMatrixGUI extends Observable {
private static final ImageMatrixGUI INSTANCE = new ImageMatrixGUI();
private final String IMAGE_DIR = "images";
private final int SQUARE_SIZE;
private final int N_SQUARES_WIDTH;
private final int N_SQUARES_HEIGHT;
private JFrame frame;
private JPanel panel;
private JPanel info;
private Map<String, ImageIcon> imageDB = new HashMap<String, ImageIcon>();
private List<ImageTile> images = new ArrayList<ImageTile>();
private List<ImageTile> statusImages = new ArrayList<ImageTile>();
private int lastKeyPressed;
private boolean keyPressed;
private ImageMatrixGUI() {
SQUARE_SIZE = 48;
N_SQUARES_WIDTH = 10;
N_SQUARES_HEIGHT = 10;
init();
}
public static ImageMatrixGUI getInstance() {
return INSTANCE;
}
public void setName(final String name) {
frame.setTitle(name);
}
private void init() {
frame = new JFrame();
panel = new RogueWindow();
info = new InfoWindow();
panel.setPreferredSize(new Dimension(N_SQUARES_WIDTH * SQUARE_SIZE, N_SQUARES_HEIGHT * SQUARE_SIZE));
info.setPreferredSize(new Dimension(N_SQUARES_WIDTH * SQUARE_SIZE, SQUARE_SIZE));
info.setBackground(Color.BLACK);
frame.add(panel);
frame.add(info, BorderLayout.NORTH);
frame.pack();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
initImages();
new KeyWatcher().start();
frame.addKeyListener(new KeyListener() {
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyPressed(KeyEvent e) {
lastKeyPressed = e.getKeyCode();
keyPressed = true;
releaseObserver();
}
});
}
synchronized void releaseObserver() {
notify();
}
synchronized void waitForKey() throws InterruptedException {
while (!keyPressed) {
wait();
}
setChanged();
notifyObservers(lastKeyPressed);
keyPressed = false;
}
private void initImages() {
File dir = new File(IMAGE_DIR);
for (File f : dir.listFiles()) {
assert (f.getName().lastIndexOf('.') != -1);
imageDB.put(f.getName().substring(0, f.getName().lastIndexOf('.')),
new ImageIcon(IMAGE_DIR + "/" + f.getName()));
}
}
public void go() {
frame.setVisible(true);
}
public void newImages(final List<ImageTile> newImages) {
synchronized (images) { // Added 16-Mar-2016
if (newImages == null)
return;
if (newImages.size() == 0)
return;
for (ImageTile i : newImages) {
if (!imageDB.containsKey(i.getName())) {
throw new IllegalArgumentException("No such image in DB " + i.getName());
}
}
images.addAll(newImages);
}
}
public void removeImage(final ImageTile image) {
synchronized (images) {
images.remove(image);
}
}
public void addImage(final ImageTile image) {
synchronized (images) {
images.add(image);
}
}
public void clearImages() {
synchronized (images) {
images.clear();
}
public void newStatusImages(final List<ImageTile> newImages) {
synchronized (statusImages) {
if (newImages == null)
return;
if (newImages.size() == 0)
return;
for (ImageTile i : newImages) {
if (!imageDB.containsKey(i.getName())) {
throw new IllegalArgumentException("No such image in DB " + i.getName());
}
}
statusImages.addAll(newImages);
}
}
public void removeStatusImage(final ImageTile image) {
synchronized (statusImages) {
statusImages.remove(image);
}
public void addStatusImage(final ImageTile image) {
synchronized (statusImages) {
statusImages.add(image);
}
}
public void clearStatus() {
synchronized (statusImages) {
statusImages.clear();
}
}
@SuppressWarnings("serial")
private class RogueWindow extends JPanel {
@Override
public void paintComponent(Graphics g) {
// System.out.println("Thread " + Thread.currentThread() + "
// repainting");
synchronized (images) {
for (ImageTile i : images) {
g.drawImage(imageDB.get(i.getName()).getImage(), i.getPosition().getX() * SQUARE_SIZE,
i.getPosition().getY() * SQUARE_SIZE, SQUARE_SIZE, SQUARE_SIZE, frame);
}
}
}
}
@SuppressWarnings("serial")
private class InfoWindow extends JPanel {
@Override
public void paintComponent(Graphics g) {
synchronized (statusImages) {
for (ImageTile i : statusImages)
g.drawImage(imageDB.get(i.getName()).getImage(), i.getPosition().getX() * SQUARE_SIZE, 0,
SQUARE_SIZE, SQUARE_SIZE, frame);
}
}
}
private class KeyWatcher extends Thread {
public void run() {
try {
while (true)
waitForKey();
} catch (InterruptedException e) {
}
}
}
public void update() {
frame.repaint();
}
public void dispose() {
images.clear();
statusImages.clear();
imageDB.clear();
frame.dispose();
}
public Dimension getGridDimension() {
return new Dimension(N_SQUARES_WIDTH, N_SQUARES_HEIGHT);
}
public void update(Observable arg0, Object arg1) {
Integer keycode = (Integer) arg1;
if (keycode == KeyEvent.VK_DOWN || keycode == KeyEvent.VK_UP || keycode == KeyEvent.VK_LEFT
|| keycode == KeyEvent.VK_RIGHT){
moveTheHero(keycode);
}
if(keycode == KeyEvent.VK_1 || keycode == KeyEvent.VK_2 || keycode == KeyEvent.VK_3){
System.out.println("Key pressed " + KeyEvent.getKeyText(keycode));
dropItem(keycode);
}
if(keycode == KeyEvent.VK_SPACE){
System.out.println("Key pressed " + KeyEvent.getKeyText(keycode));
launchMagic();
}
}
public void launchMagic(){
if(hero.getMagic()!=0){
hero.removeStatus(hero.getMagic()-1);
hero.loseMagic();
Fire fire = new Fire(hero.getPosition());
fire.changeInGame();
Direction direction = fire.closestEnemyDirection(currentRoom);
currentRoom.getTiles().add(fire);
while(fire.getInGame()){
fire.move(currentRoom, direction);
}
currentRoom.removeTiles(fire.getName(), fire.getPosition());
manageEnemies();
gui.newStatusImages(hero.getStatus());
gui.newImages(currentRoom.getTiles());
}else System.out.println("You don't have any magic");
}