'Image'没有原生类型'number'的原生道具'RCTImageView.overlayColor'的propType

时间:2016-05-18 02:40:53

标签: javascript java android ios react-native

您好我正在尝试在Android上运行我的react本机应用程序,我收到此错误消息。该应用程序已经在iOS上工作了几个月,这是我们第一次尝试在Android上使用它。我们正在使用react-native .19。我已经尝试多次重启打包器以及重新启动Android Studio,但它根本没有帮助。我还删除了我的整个node_modules文件夹并重新安装了所有内容,但错误仍然存​​在

'Image' has no propType for native prop 'RCTImageView.overlayColor' of native type 'number'

Settings.gradle

rootProject.name = 'MassTuning'

include ':app'
include ':react-native-vector-icons'
project(':react-native-vector-icons').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-vector-icons//Users/kvieira/code/masstuning/node_modules/react-native-vector-icons/android')
include ':react-native-linear-gradient'
project(':react-native-linear-gradient').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-linear-gradient/android')
include ':react-native-maps'
project(':react-native-maps').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-maps/android')
include ':react-native-image-picker'
project(':react-native-image-picker').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-image-picker/android')
include ':react-native-mail'
project(':react-native-mail').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-mail/android')
include ':react-native-admob'
project(':react-native-admob').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-admob/android')

的build.gradle

apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
 * The react.gradle file registers two tasks: bundleDebugJsAndAssets and bundleReleaseJsAndAssets.
 * These basically call `react-native bundle` with the correct arguments during the Android build
 * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
 * bundle directly from the development server. Below you can see all the possible configurations
 * and their defaults. If you decide to add a configuration block, make sure to add it before the
 * `apply from: "react.gradle"` line.
 *
 * project.ext.react = [
 *   // the name of the generated asset file containing your JS bundle
 *   bundleAssetName: "index.android.bundle",
 *
 *   // the entry file for bundle generation
 *   entryFile: "index.android.js",
 *
 *   // whether to bundle JS and assets in debug mode
 *   bundleInDebug: false,
 *
 *   // whether to bundle JS and assets in release mode
 *   bundleInRelease: true,
 *
 *   // the root of your project, i.e. where "package.json" lives
 *   root: "../../",
 *
 *   // where to put the JS bundle asset in debug mode
 *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
 *
 *   // where to put the JS bundle asset in release mode
 *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in debug mode
 *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in release mode
 *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
 *
 *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
 *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
 *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
 *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
 *   // for example, you might want to remove it from here.
 *   inputExcludes: ["android/**", "ios/**"]
 * ]
 */

apply from: "react.gradle"

/**
 * Set this to true to create three separate APKs instead of one:
     *   - A universal APK that works on all devices
     *   - An APK that only works on ARM devices
     *   - An APK that only works on x86 devices
     * The advantage is the size of the APK is reduced by about 4MB.
     * Upload all the APKs to the Play Store and people will download
     * the correct one based on the CPU architecture of their device.
     */
    def enableSeparateBuildPerCPUArchitecture = false

    /**
     * Run Proguard to shrink the Java bytecode in release builds.
     */
    def enableProguardInReleaseBuilds = false

    android {
        compileSdkVersion 23
        buildToolsVersion "23.0.1"

        defaultConfig {
            applicationId "com.masstuning"
            minSdkVersion 16
            targetSdkVersion 22
            versionCode 1
            versionName "1.0"
            multiDexEnabled true
            ndk {
                abiFilters "armeabi-v7a", "x86"
            }
        }
        splits {
            abi {
                enable enableSeparateBuildPerCPUArchitecture
                universalApk true
                reset()
                include "armeabi-v7a", "x86"
            }
        }
        buildTypes {
            release {
                minifyEnabled enableProguardInReleaseBuilds
                proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
            }
        }
        // applicationVariants are e.g. debug, release
        applicationVariants.all { variant ->
            variant.outputs.each { output ->
                // For each separate APK per architecture, set a unique version code as described here:
                // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
                def versionCodes = ["armeabi-v7a":1, "x86":2]
                def abi = output.getFilter(OutputFile.ABI)
                if (abi != null) {  // null for the universal-debug, universal-release variants
                    output.versionCodeOverride =
                            versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
                }
            }
        }
    }

    configurations.all {
      resolutionStrategy {
        force 'com.google.android.gms:play-services-ads:8.4.0'


}
}

dependencies {
    compile project(':react-native-admob')
    compile project(':react-native-mail')
    compile project(':react-native-image-picker')
    compile project(':react-native-maps')
    compile project(':react-native-linear-gradient')
    compile fileTree(include: ['*.jar'], dir: 'libs')
    compile "com.android.support:appcompat-v7:23.0.1"
    compile "com.facebook.react:react-native:0.19.+"

}

MainActivity.java

package com.masstuning;

import com.facebook.react.ReactActivity;
import com.sbugert.rnadmob.RNAdMobPackage;
import com.chirag.RNMail.RNMail;
import com.imagepicker.ImagePickerPackage;
import com.AirMaps.AirPackage;
import com.BV.LinearGradient.LinearGradientPackage;
import com.facebook.react.ReactPackage;
import com.facebook.react.shell.MainReactPackage;

import java.util.Arrays;
import java.util.List;

public class MainActivity extends ReactActivity {

    /**
     * Returns the name of the main component registered from JavaScript.
     * This is used to schedule rendering of the component.
     */
    @Override
    protected String getMainComponentName() {
        return "MassTuning";
    }

    /**
     * Returns whether dev mode should be enabled.
     * This enables e.g. the dev menu.
     */
    @Override
    protected boolean getUseDeveloperSupport() {
        return BuildConfig.DEBUG;
    }

   /**
   * A list of packages used by the app. If the app uses additional views
   * or modules besides the default ones, add more packages here.
   */
    @Override
    protected List<ReactPackage> getPackages() {
      return Arrays.<ReactPackage>asList(
        new MainReactPackage(),
        new RNAdMobPackage(),
        new RNMail(),
        new ImagePickerPackage(),
        new AirPackage(),
        new LinearGradientPackage());
    }
}

1 个答案:

答案 0 :(得分:0)

我能够通过将反应升级到20来解决这个问题。之后我再也没有看到过这个问题