所以我一直在研究一个简单的程序,同时学习Java,它会带来一个小圆形屏幕,周围有一个圆圈移动。背景和圆圈也会改变颜色和速度。
现在我正在尝试添加KeyEvents,这样当用户键入字符时,圆圈将改变方向。我一直试图在几个小时内处理KeyEvent功能,而且我被卡住了。
如何更改以下代码,以便程序响应键盘输入:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Rectangle2D;
import java.awt.event.KeyEvent;
import javax.swing.*;
import javax.swing.JFrame;
public class MovingCircle3 extends JFrame implements ActionListener {
Ellipse2D.Double myEllipse;
Rectangle2D.Double backgroundRectangle;
private int paintTally = 0; // Counts # of repaints.
private int timerSpeed = 500; // Holds speed of timer. Initially: 500ms.
private Timer timerOjbect;
private char shapeMoveInput = 'd';
public MovingCircle3() {
myEllipse = new Ellipse2D.Double(30, 30, 20, 20); // Ellipse starting point
backgroundRectangle = new Rectangle2D.Double(0, 0, 400, 300); // Background.
this.timerOjbect = new Timer(500, this);
timerOjbect.start(); //Creates and starts timer.
}
public static void main(String[] args) {
System.out.print("Game Controls: \n l = Move left. \n r = Move right. \n u = Move up. \n d = Move down. \n ENTER COMMAND: "); // Game controls.
MovingCircle3 b = new MovingCircle3();
b.setVisible(true);
b.setSize(400, 300);
b.setVisible(true);
b.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public void keyPressed(KeyEvent e) {
try {
shapeMoveInput = e.getKeyChar();
} catch (Exception ex) {
shapeMoveInput = 'd';
}
}
public void actionPerformed(ActionEvent ae) {
//This will be called by the Timer
if (shapeMoveInput == 'l') {
myEllipse.setFrame(myEllipse.getX() - 1, myEllipse.getY(), myEllipse.getWidth(), myEllipse.getHeight()); //Move 1 x-pixel left
} else if (shapeMoveInput == 'r') {
myEllipse.setFrame(myEllipse.getX() + 1, myEllipse.getY(), myEllipse.getWidth(), myEllipse.getHeight()); //Move 1 x-pixel right
} else if (shapeMoveInput == 'u') {
myEllipse.setFrame(myEllipse.getX(), myEllipse.getY() - 1, myEllipse.getWidth(), myEllipse.getHeight()); //Move 1 y-pixel up
} else if (shapeMoveInput == 'd') {
myEllipse.setFrame(myEllipse.getX(), myEllipse.getY() + 1, myEllipse.getWidth(), myEllipse.getHeight()); //Move 1 y-pixel
}
repaint();
}
public void paint(Graphics g) {
paintTally++; // Increments by one for every repaint().
if (paintTally % 25 == 0) { // Take modulus 25 of paintTally to execute every 25 paints.
timerSpeed = (int) (timerSpeed / 2);
timerOjbect.setDelay(timerSpeed); // Divide speed by 2 and see to timer length.
}
int isPaintTen = (int) (paintTally / 10); // Divide current count by 10.
Graphics2D g2 = (Graphics2D) g;
if ((isPaintTen % 2) == 0) { // Take modulus to set if #/10 is odd or even.
g2.setColor(Color.YELLOW);
g2.fill(backgroundRectangle);
g2.setColor(Color.RED);
g2.draw(myEllipse);
} else if ((isPaintTen % 2) == 1) {
g2.setColor(Color.RED);
g2.fill(backgroundRectangle);
g2.setColor(Color.YELLOW);
g2.draw(myEllipse);
}
}
}
答案 0 :(得分:2)
1)你永远不应该(除非你真的知道你在做什么)覆盖JFrame的paint方法。通过覆盖JPanel的paintComponent(...)方法来完成自定义绘制。然后将自定义面板添加到JFrame。您可以在原始发布的评论中获得Swing教程的链接。有关更多信息和工作示例,请阅读自定义绘画部分。
2)然后,您需要将KeyListener添加到面板中。但是,KeyEvents仅传递给具有焦点的组件,因此您需要通过在面板上使用setFocusable(...)方法使面板具有焦点。
但是,KeyListener不是解决此问题的正确方法。您应该使用Key Bindings,它比使用KeyListeners更灵活。 Swing教程中还有一节“如何使用键绑定”。
答案 1 :(得分:1)
嘿那里似乎你需要一个KeyListener,但ActionListener将适用于你的JFrame。看起来您正在实现ActionListener,它是键侦听器的超类。您正在正确实现它,但之后您需要注册一个新的侦听器,这会导致Swing中的Event线程将事件发送到此侦听器。 Event线程是一个系统管理的线程。您可以在oracles / Suns网站上阅读此Event Thread。如果您有兴趣,它也只是旁注,它使用观察者模式。
您需要做的就是初始化MovingCircle3()执行以下操作
this.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e)
{
movingcircle3_Function(e);
}
});
或者你可以尝试以下但我不确定它是否能正常工作
this.addActionListener(this);
答案 2 :(得分:1)