Java中的关键事件 - 初学者帮助

时间:2010-09-15 01:14:19

标签: java swing action keyevent

所以我一直在研究一个简单的程序,同时学习Java,它会带来一个小圆形屏幕,周围有一个圆圈移动。背景和圆圈也会改变颜色和速​​度。

现在我正在尝试添加KeyEvents,这样当用户键入字符时,圆圈将改变方向。我一直试图在几个小时内处理KeyEvent功能,而且我被卡住了。

如何更改以下代码,以便程序响应键盘输入:

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Rectangle2D;
import java.awt.event.KeyEvent;
import javax.swing.*;
import javax.swing.JFrame;

public class MovingCircle3 extends JFrame implements ActionListener {

    Ellipse2D.Double myEllipse;
    Rectangle2D.Double backgroundRectangle;
    private int paintTally = 0;     // Counts # of repaints.
    private int timerSpeed = 500;   // Holds speed of timer. Initially: 500ms.
    private Timer timerOjbect;
    private char shapeMoveInput = 'd';

    public MovingCircle3() {
        myEllipse = new Ellipse2D.Double(30, 30, 20, 20); // Ellipse starting point
        backgroundRectangle = new Rectangle2D.Double(0, 0, 400, 300); // Background.
        this.timerOjbect = new Timer(500, this);
        timerOjbect.start();                 //Creates and starts timer.
    }

    public static void main(String[] args) {
        System.out.print("Game Controls: \n  l = Move left. \n  r = Move right. \n  u = Move up. \n  d = Move down. \n    ENTER COMMAND: ");    // Game controls.

        MovingCircle3 b = new MovingCircle3();

        b.setVisible(true);
        b.setSize(400, 300);
        b.setVisible(true);
        b.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    }

    public void keyPressed(KeyEvent e) {
        try {
            shapeMoveInput = e.getKeyChar();
        } catch (Exception ex) {
            shapeMoveInput = 'd';
        }
    }

    public void actionPerformed(ActionEvent ae) {
        //This will be called by the Timer
        if (shapeMoveInput == 'l') {
            myEllipse.setFrame(myEllipse.getX() - 1, myEllipse.getY(), myEllipse.getWidth(), myEllipse.getHeight());   //Move 1 x-pixel left 
        } else if (shapeMoveInput == 'r') {
            myEllipse.setFrame(myEllipse.getX() + 1, myEllipse.getY(), myEllipse.getWidth(), myEllipse.getHeight());   //Move 1 x-pixel right
        } else if (shapeMoveInput == 'u') {
            myEllipse.setFrame(myEllipse.getX(), myEllipse.getY() - 1, myEllipse.getWidth(), myEllipse.getHeight());   //Move 1 y-pixel up
        } else if (shapeMoveInput == 'd') {
            myEllipse.setFrame(myEllipse.getX(), myEllipse.getY() + 1, myEllipse.getWidth(), myEllipse.getHeight());   //Move 1 y-pixel
        }
        repaint();
    }

    public void paint(Graphics g) {
        paintTally++; // Increments by one for every repaint().
        if (paintTally % 25 == 0) { // Take modulus 25 of paintTally to execute every 25 paints.
            timerSpeed = (int) (timerSpeed / 2);
            timerOjbect.setDelay(timerSpeed); // Divide speed by 2 and see to timer length.  
        }
        int isPaintTen = (int) (paintTally / 10);  // Divide current count by 10.
        Graphics2D g2 = (Graphics2D) g;
        if ((isPaintTen % 2) == 0) { // Take modulus to set if #/10 is odd or even.
            g2.setColor(Color.YELLOW);
            g2.fill(backgroundRectangle);
            g2.setColor(Color.RED);
            g2.draw(myEllipse);

        } else if ((isPaintTen % 2) == 1) {
            g2.setColor(Color.RED);
            g2.fill(backgroundRectangle);
            g2.setColor(Color.YELLOW);
            g2.draw(myEllipse);
        }
    }
}

3 个答案:

答案 0 :(得分:2)

1)你永远不应该(除非你真的知道你在做什么)覆盖JFrame的paint方法。通过覆盖JPanel的paintComponent(...)方法来完成自定义绘制。然后将自定义面板添加到JFrame。您可以在原始发布的评论中获得Swing教程的链接。有关更多信息和工作示例,请阅读自定义绘画部分。

2)然后,您需要将KeyListener添加到面板中。但是,KeyEvents仅传递给具有焦点的组件,因此您需要通过在面板上使用setFocusable(...)方法使面板具有焦点。

但是,KeyListener不是解决此问题的正确方法。您应该使用Key Bindings,它比使用KeyListeners更灵活。 Swing教程中还有一节“如何使用键绑定”。

答案 1 :(得分:1)

嘿那里似乎你需要一个KeyListener,但ActionListener将适用于你的JFrame。看起来您正在实现ActionListener,它是键侦听器的超类。您正在正确实现它,但之后您需要注册一个新的侦听器,这会导致Swing中的Event线程将事件发送到此侦听器。 Event线程是一个系统管理的线程。您可以在oracles / Suns网站上阅读此Event Thread。如果您有兴趣,它也只是旁注,它使用观察者模式。

您需要做的就是初始化MovingCircle3()执行以下操作

this.addActionListener(new ActionListener() {
            public void actionPerformed(ActionEvent e)
            {
                movingcircle3_Function(e);
            }
        });  

或者你可以尝试以下但我不确定它是否能正常工作

this.addActionListener(this);

答案 2 :(得分:1)

阅读InputMapActionMap。 (tutorial here)这是将键盘笔划映射到ID然后使用ID来调用方法的两步过程。