当我调用其属性particleSize时,我游戏中的我的SKEmitterNode没有改变大小。
let myParticle = SKEmitterNode(fileNamed: "MyParticle.sks")
myParticle?.particleSize = CGSize(width: 100, height: 100)
self.addChild(myParticle!)
My Particle的大小仍然很大。我打电话给错误的财产还是什么?任何想法或建议将不胜感激!谢谢!
答案 0 :(得分:0)
尝试:
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
super.init();
// Set by <content src="index.html" /> in config.xml
webView = (SystemWebView) appView.getEngine().getView();
WebSettings settings = webView.getSettings();
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN) {
settings.setAllowFileAccessFromFileURLs(true);
settings.setAllowUniversalAccessFromFileURLs(true);
}
loadUrl(launchUrl);
}