SpriteKit SKEmitterNode不会改变大小

时间:2016-05-08 23:30:40

标签: ios sprite-kit

当我调用其属性particleSize时,我游戏中的我的SKEmitterNode没有改变大小。

    let myParticle = SKEmitterNode(fileNamed: "MyParticle.sks")
    myParticle?.particleSize = CGSize(width: 100, height: 100)
    self.addChild(myParticle!)

My Particle的大小仍然很大。我打电话给错误的财产还是什么?任何想法或建议将不胜感激!谢谢!

1 个答案:

答案 0 :(得分:0)

尝试:

@Override
public void onCreate(Bundle savedInstanceState)
{
    super.onCreate(savedInstanceState);
    super.init();
    // Set by <content src="index.html" /> in config.xml
    webView  = (SystemWebView) appView.getEngine().getView();
    WebSettings settings = webView.getSettings();
    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN) {
        settings.setAllowFileAccessFromFileURLs(true);
        settings.setAllowUniversalAccessFromFileURLs(true);
    }
    loadUrl(launchUrl);
}