我正在尝试在Swift Playground中播放默认正弦波作为声音的短音符序列。稍后我会用 Soundfont 替换声音,但此刻我会对产生一些声音感到满意。
我希望这是一个像midi一样的序列,可以直接控制音符,而不是纯粹基于音频的。 AudioToolbox
似乎提供了我正在寻找的东西,但我很难完全理解它的用法。这是我目前正在尝试的事情
import AudioToolbox
// Creating the sequence
var sequence:MusicSequence = nil
var musicSequence = NewMusicSequence(&sequence)
// Creating a track
var track:MusicTrack = nil
var musicTrack = MusicSequenceNewTrack(sequence, &track)
// Adding notes
var time = MusicTimeStamp(1.0)
for index:UInt8 in 60...72 {
var note = MIDINoteMessage(channel: 0,
note: index,
velocity: 64,
releaseVelocity: 0,
duration: 1.0 )
musicTrack = MusicTrackNewMIDINoteEvent(track, time, ¬e)
time += 1
}
// Creating a player
var musicPlayer:MusicPlayer = nil
var player = NewMusicPlayer(&musicPlayer)
player = MusicPlayerSetSequence(musicPlayer, sequence)
player = MusicPlayerStart(musicPlayer)
你可以想象,没有声音播放。我很欣赏有关如何大声播放声音序列的任何想法。
答案 0 :(得分:14)
您必须为Playground启用异步模式。
在顶部添加它(Xcode 7,Swift 2):
import XCPlayground
XCPlaygroundPage.currentPage.needsIndefiniteExecution = true
你的序列将会播放。
Xcode 8(Swift 3)也一样:
import PlaygroundSupport
PlaygroundPage.current.needsIndefiniteExecution = true
答案 1 :(得分:0)
import PlaygroundSupport
import AudioToolbox
var sequence : MusicSequence? = nil
var musicSequence = NewMusicSequence(&sequence)
var track : MusicTrack? = nil
var musicTrack = MusicSequenceNewTrack(sequence!, &track)
// Adding notes
var time = MusicTimeStamp(1.0)
for index:UInt8 in 60...72 { // C4 to C5
var note = MIDINoteMessage(channel: 0,
note: index,
velocity: 64,
releaseVelocity: 0,
duration: 1.0 )
musicTrack = MusicTrackNewMIDINoteEvent(track!, time, ¬e)
time += 1
}
// Creating a player
var musicPlayer : MusicPlayer? = nil
var player = NewMusicPlayer(&musicPlayer)
player = MusicPlayerSetSequence(musicPlayer!, sequence)
player = MusicPlayerStart(musicPlayer!)
PlaygroundPage.current.needsIndefiniteExecution = true
MIDI reference page很棒,图表很好