更新
我更新了planets.m / h文件以反映评论员提出的建议(谢谢bbum和DarkDust。 我的工厂方法现在都调用自动释放,看起来像这样:
- (Planet *) initWithName: (NSString *)name;
+ (Planet *) planetWithNameAndMoons:(NSString *)name moons:(id)firstObj, ... NS_REQUIRES_NIL_TERMINATION;
+ (Planet *) planetWithName:(NSString *)name;
+ (Planet *) planetWithResultSet:(FMResultSet *)resultSet;
现在我的init现在看起来像这样
- (id)init {
self = [super init];
self.Id = 0;
self.SupportsLife = NO;
self.Moons = [NSMutableArray array];
return self;
}
我在root的第二个控制器中调用planetWithName。这就是我使用它的方式
- (Planet *)newPlanet
{
int i = 0;
Planet *planet = nil;
NSMutableDictionary *criteria = [NSMutableDictionary new];
do {
i += 1;
[criteria setValue: [NSString stringWithFormat:@"Planet %d", i] forKey: @"Name"];
planet = [[PlanetRepo SharedRepo] Find: criteria];
} while (planet != nil); // if a planet is found with that name, keep looking...
planet = [Planet planetWithName: (NSString *)[criteria valueForKey:@"Name"]];
[planet retain];
[criteria release];
criteria = nil;
return planet;
}
这是我的PlanetRepo类(注意,它是围绕FMDB) PlanetRepo.h
#import <Foundation/Foundation.h>
#import "Planet.h"
@interface PlanetRepo : NSObject {
FMDatabase * _repoSource;
}
+ (PlanetRepo *) SharedRepo;
- (Planet *)Find:(NSDictionary *)criteria;
- (NSMutableArray *)GetAll;
- (Planet *)GetById:(id ) Id;
- (BOOL) Save:(Planet *) planet;
- (BOOL) Delete: (Planet *) planet;
- (BOOL) Open:(NSString *)repoSource;
- (void) Close;
@end
@interface PlanetRepo (Private)
- (NSError *) CreateDatabaseIfNeeded:(NSString *)databasePath;
@end
Planet.m
#import "FMDatabase.h"
#import "PlanetRepo.h"
#import "Planet.h"
@implementation PlanetRepo
+ (PlanetRepo *)SharedRepo
{
static PlanetRepo *_sharedRepo;
@synchronized(self)
{
if (!_sharedRepo)
_sharedRepo = [[super alloc] init];
}
return _sharedRepo;
}
+ (id) alloc {
return [self SharedRepo];
}
- (BOOL) Open: (NSString *)repoSource
{
NSArray *paths = NSSearchPathForDirectoriesInDomains( NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *databasePath = [documentsDirectory stringByAppendingPathComponent: repoSource];
NSError *error = [self CreateDatabaseIfNeeded: databasePath];
BOOL result = (error == nil);
if(result)
{
_repoSource = (FMDatabase *)[FMDatabase databaseWithPath:databasePath];
[_repoSource retain];
result = [_repoSource open];
if (result)
NSLog(@"Planet Repo open successful!");
else
{
NSLog(@"Could not open Planet Repo.");
[self Close];
}
}
else
NSLog(@"Could not copy db.", [error localizedDescription]);
return result;
}
- (void) Close
{
[_repoSource release];
_repoSource = nil;
}
- (void) dealloc
{
[self Close];
[super dealloc];
}
- (Planet *)Find:(NSDictionary *)criteria
{
if (criteria == nil) return nil;
const NSUInteger criteriaCount = [criteria count];
if (criteriaCount == 0) return nil;
NSMutableString *temp = [NSMutableString stringWithString: @"SELECT Id, Name, SupportsLife FROM planet WHERE"];
NSMutableArray *values = [[NSMutableArray alloc] initWithCapacity:criteriaCount];
int i = 0;
for (id key in criteria)
{
[values addObject: [criteria objectForKey:key]];
NSLog(@"key: %@, value: %@", key, [values objectAtIndex:i] );
[temp appendString: [NSString stringWithFormat:@" %@=?", key ] ];
if ( i < (criteriaCount - 1) )
[temp appendString: @","];
i++;
}
NSString *sql = [NSString stringWithString:temp];
NSLog(@"sql: [%@]", sql);
FMResultSet *resultSet = [_repoSource executeQuery:sql withArgumentsInArray: values ];
Planet *planet = nil;
if ( [resultSet hasAnotherRow] )
planet = [Planet planetWithResultSet: resultSet];
[values release];
[resultSet close];
return planet;
}
-(NSMutableArray *)GetAll
{
NSMutableArray* resultsArray = [[NSMutableArray new] autorelease];
FMResultSet *resultSet = [_repoSource executeQuery:@"SELECT Id, Name, SupportsLife FROM planet ORDER BY Name ASC"];
while ([resultSet next])
[resultsArray addObject: [Planet planetWithResultSet:resultSet] ];
[resultSet close];
return resultsArray;
}
- (Planet *) GetById:(id) Id
{
if( ![_repoSource open]) return NULL;
Planet *planet = NULL;
FMResultSet *resultSet = [_repoSource executeQuery:@"SELECT Id, Name, SupportsLife FROM planet WHERE Id=?" withArgumentsInArray:Id];
if ([resultSet next])
planet = [Planet planetWithResultSet:resultSet];
[resultSet close];
return planet;
}
- (BOOL) Save:(Planet *) planet
{
if( ![_repoSource open]) return NO;
[_repoSource beginTransaction];
BOOL result = NO;
if (planet.Id == 0)
{
result = [_repoSource executeUpdate: @"INSERT INTO \"planet\" (Name,SupportsLife) values (?,?);", planet.Name, planet.SupportsLife];
planet.Id = [_repoSource lastInsertRowId];
}
else
result = [_repoSource executeUpdate: @"UPDATE \"planet\" SET Name=?, SupportsLife=? WHERE Id=?",
planet.Name,
[NSNumber numberWithBool:planet.SupportsLife],
[NSNumber numberWithInt:planet.Id]];
if (result == YES)
[_repoSource commit];
else {
[_repoSource rollback];
NSLog( @"%@", [_repoSource lastErrorMessage] );
}
return result;
}
- (BOOL) Delete: (Planet *) planet
{
if( ![_repoSource open]) return NO;
[_repoSource beginTransaction];
BOOL result = [_repoSource executeUpdate: @"DELETE FROM \"planet\" WHERE Id=?", [NSNumber numberWithInt:planet.Id]];
if (result == YES)
[_repoSource commit];
else {
[_repoSource rollback];
NSLog( @"%@", [_repoSource lastErrorMessage] );
}
return result;
}
- (NSError *) CreateDatabaseIfNeeded:(NSString *)databasePath
{
NSFileManager *fileManager = [NSFileManager defaultManager];
BOOL doesDBExist = [fileManager fileExistsAtPath: databasePath];
if (doesDBExist == NO )
{
NSString* dbFileName = [databasePath lastPathComponent];
//the database does not exist, so we will copy it to the users document directory...
NSString *sourceDbPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:dbFileName];
NSError *error;
if (![fileManager copyItemAtPath:sourceDbPath toPath:databasePath error:&error])
{
NSLog(@"Could not copy db.", [error localizedDescription]);
return [error autorelease];
}
}
return nil;
}
@end
原始
我最近一直致力于提升目标c。它是一个很好的语言,但作为一个.Net的人,这个内存管理的东西正在杀了我! :)
我有一个名为Planet的示例类,当我通过仪表板运行时,我得到以下内容:
http://i.stack.imgur.com/QYdxB.jpg(图片)
Leaked Object | Address | Size | Responsible Library | Responsible Frame
--------------+-----------+----------+---------------------+-------------------
Planet | 0x7136380 | 32 Bytes | NavTest | +[Planet newWithName:]
Planet | 0x712da20 | 32 Bytes | NavTest | -[Planet init]
Planet | 0x5917a20 | 32 Bytes | Foundation | -[NSPlaceholderString
我认为这意味着我在[Planet init]中创建数组时遇到问题?
我也在这里列出我的班级文件。我非常感谢任何帮助。
Planet.h
#import <Foundation/Foundation.h>
#import "FMDatabase.h"
@class Planet;
@interface Planet : NSObject { }
@property (nonatomic, assign) int Id;
@property (nonatomic, copy) NSString *Name;
@property (nonatomic, retain) NSMutableArray *Moons;
@property (nonatomic, assign) BOOL SupportsLife;
- (Planet *)initWithName: (NSString *)name;
+ (Planet *) newWithNameAndMoons:(NSString *)name moons:(id)firstObj, ... NS_REQUIRES_NIL_TERMINATION;
+ (Planet *) newWithName:(NSString *)name;
+ (Planet *) readPlanetFrom:(FMResultSet *)resultSet;
@end
Planet.m
#import "Planet.h"
#import "FMDatabase.h"
@implementation Planet
@synthesize Id;
@synthesize Name;
@synthesize Moons;
@synthesize SupportsLife;
- (NSString *) description {
return [NSString stringWithFormat:@"ID: %d\nName: %@", Id ,Name];
}
- (void) dealloc {
[Moons release];
[Name release];
Moons = nil;
Name = nil;
[super dealloc];
}
- (id)initWithName:(NSString *)aName {
self = [self init];
if (self) self.Name = aName;
return self;
}
- (id)init {
self = [super init];
self.Id = 0;
self.SupportsLife = NO;
NSMutableArray *tmp = [NSMutableArray new];
self.Moons = tmp;
[tmp release];
tmp = nil;
return self;
}
+ (Planet *) newWithName:(NSString *)name {
return [[self alloc] initWithName: name];
}
+ (Planet *)newWithNameAndMoons:(NSString *)name moons:(id)firstObj, ... {
Planet *planet = [self newWithName: name];
va_list args;
va_start(args, firstObj);
for (id arg = firstObj; arg != nil; arg = va_arg(args, id))
{
[planet.Moons addObject: arg];
[arg release];
}
va_end(args);
return planet;
}
+ (Planet *) readPlanetFrom:(FMResultSet *)resultSet
{
Planet *planet = [[self alloc] init];
planet.Id = [resultSet intForColumn:@"Id"];
planet.Name = [resultSet stringForColumn:@"Name"];
planet.SupportsLife = [resultSet boolForColumn: @"SupportsLife"];
return [planet autorelease];
}
@end
答案 0 :(得分:0)
一些问题:
实例变量和属性应以小写字母开头(以消除类名称歧义)
在您的tmp = nil;
方法(需要init
测试,btw)中分配if(self) {...}
时,不需要 - 但没有任何损害。
您可以通过说tmp
self.moons = [NSMutableArray array];
变量
这可能是泄漏的来源,方法如下:
+ (Planet *) newWithName:(NSString *)name {
return [[self alloc] initWithName: name];
}
这应该是这样的:
+ (id) planetWithName: (NSString *) aName {
return [[[self alloc] initWithName: name] autorelease];
}
另外,这个:
+ (Planet *) readPlanetFrom:(FMResultSet *)resultSet
应该是这样的:
+ (id) planetWithResultSet: (FMResultSet *) aResultSet
如果没有看到更多代码,很难准确说出漏洞的来源。运行“分配”工具下的代码,并启用“保留/释放跟踪”。选择一个泄漏的行星并查看所有保留/释放事件。将有额外的保留。
答案 1 :(得分:0)
尽我所能,我在这里找不到问题。我只有一个非常疯狂的猜测:你是否有一个单独的线程来分配行星? E. g。通过performSelectorInBackground:
?如果是这样,您首先需要设置NSAutoreleasePool并在方法结束时将其排空。如果这确实是问题,您会看到*** _NSAutoreleaseNoPool(): Object 0x1234560 of class Foo autoreleased with no pool in place - just leaking
不过,我有一个评论:您对new
的使用非常罕见。 new
是synonym for [[SomeClass alloc] init]
。但是,它的使用是very uncommon in Objective-C, almost deprecated。
所以而不是
tmp = [NSMutableArray new];
self.Moons = tmp;
[tmp release];
写作更常见:
self.Moons = [[[NSMutableArray alloc] init] autorelease];
或更好:
self.Moons = [NSMutableArray array];