服装jar库无法解析异常类

时间:2016-04-16 20:41:58

标签: java android gradle jar libgdx

我在IntelliJ中创建了一个gradle java项目来处理从文件中编写和读取JSON对象。它还包含2个服装异常类。我需要这个用于我目前工作的android的libgdx游戏项目。

当我在代码中遇到预期的异常时遇到以下错误。

unable to resolve exception class 1498 (Lparohylib/jsonfile/input/JSONFileReaderException;)

我查看了一些主题并提示了这个问题,但到目前为止我找不到解决方案。我想我可以通过在我的项目中创建我的lib类来解决这个问题,但这不是我想要做的事情,除非有一个干净的方法来导入服装jar库(第三方库)。

到目前为止我尝试了什么:

1)在核心模块中创建了一个lib文件夹,复制了jar文件并通过Project Structure-> Core-> Dependecies添加了它。
 2)右键单击jar文件,然后单击Add as library
 3)为Android模块完成相同的操作,但是在gradle sync

之后我得到了一些解析错误异常

以下是完整日志:

04-16 22:02:28.808 15451-15480/parohyapp.mario W/dalvikvm: VFY: unable to resolve exception class 1498 (Lparohylib/jsonfile/input/JSONFileReaderException;)
04-16 22:02:28.808 15451-15480/parohyapp.mario W/dalvikvm: VFY: unable to find exception handler at addr 0xa
04-16 22:02:28.808 15451-15480/parohyapp.mario W/dalvikvm: VFY:  rejected Lparohyapp/mario/tools/data/GameProgress;.<init> ()V
04-16 22:02:28.808 15451-15480/parohyapp.mario W/dalvikvm: VFY:  rejecting opcode 0x0d at 0x000a
04-16 22:02:28.808 15451-15480/parohyapp.mario W/dalvikvm: VFY:  rejected Lparohyapp/mario/tools/data/GameProgress;.<init> ()V
04-16 22:02:28.808 15451-15480/parohyapp.mario W/dalvikvm: Verifier rejected class Lparohyapp/mario/tools/data/GameProgress;
04-16 22:02:28.847 15451-15480/parohyapp.mario W/dalvikvm: threadid=11: thread exiting with uncaught exception (group=0x40bd11f8)
04-16 22:02:28.855 15451-15480/parohyapp.mario E/AndroidRuntime: FATAL EXCEPTION: GLThread 26034 java.lang.VerifyError: parohyapp/mario/tools/data/GameProgress
         at parohyapp.mario.GameMaster.<init>(GameMaster.java:57)
         at parohyapp.mario.screens.PlayScreen.<init>(PlayScreen.java:44)
         at parohyapp.mario.screens.ScreenManager.getScreen(ScreenManager.java:36)
         at parohyapp.mario.screens.ScreenManager.setCurrentScreen(ScreenManager.java:28)
         at parohyapp.mario.screens.MenuScreen.changeScreen(MenuScreen.java:112)
         at parohyapp.mario.screens.MenuScreen.access$000(MenuScreen.java:27)
         at parohyapp.mario.screens.MenuScreen$1.changed(MenuScreen.java:99)
         at com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.handle(ChangeListener.java:28)
         at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:181)
         at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:146)
         at com.badlogic.gdx.scenes.scene2d.ui.Button.setChecked(Button.java:123)
         at com.badlogic.gdx.scenes.scene2d.ui.Button$1.clicked(Button.java:91)
         at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:89)
         at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:58)
         at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:353)
         at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:379)
         at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:472)
         at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1462)
         at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1216)

4)恢复所有的gradle更改并通过Structure-&gt; Core-&gt; Dependecies添加它得到以下例外:

FATAL EXCEPTION: GLThread 26106 java.lang.NoClassDefFoundError: parohylib.jsonfile.input.JSONFileReader
    at parohyapp.mario.tools.data.GameProgress.loadData(GameProgress.java:94)
    at parohyapp.mario.tools.data.GameProgress.<init>(GameProgress.java:31)
    at parohyapp.mario.GameMaster.<init>(GameMaster.java:57)
    at parohyapp.mario.screens.PlayScreen.<init>(PlayScreen.java:44)
    at parohyapp.mario.screens.ScreenManager.getScreen(ScreenManager.java:36)
    at parohyapp.mario.screens.ScreenManager.setCurrentScreen(ScreenManager.java:28)
    at parohyapp.mario.screens.MenuScreen.changeScreen(MenuScreen.java:112)
    at parohyapp.mario.screens.MenuScreen.access$000(MenuScreen.java:27)
    at parohyapp.mario.screens.MenuScreen$1.changed(MenuScreen.java:99)
    at com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.handle(ChangeListener.java:28)
    at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:181)
    at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:146)
    at com.badlogic.gdx.scenes.scene2d.ui.Button.setChecked(Button.java:123)
    at com.badlogic.gdx.scenes.scene2d.ui.Button$1.clicked(Button.java:91)
    at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:89)
    at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:58)
    at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:353)
    at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:379)
    at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:472)
    at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1462)
    at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1216)

我可以提供一些更多的来源,只要问你需要什么,不知道除了我已经做过的事情,在这里发布什么。

修改-1: 5)从jar文件创建一个新模块并将其添加到graddle构建中。出现以下错误:

Error:com.android.dx.cf.iface.ParseException: bad class file magic (cafebabe) or version (0034.0000)
at com.android.dx.cf.direct.DirectClassFile.parse0(DirectClassFile.java:472)
at com.android.dx.cf.direct.DirectClassFile.parse(DirectClassFile.java:406)
at com.android.dx.cf.direct.DirectClassFile.parseToInterfacesIfNecessary(DirectClassFile.java:388)
at com.android.dx.cf.direct.DirectClassFile.getMagic(DirectClassFile.java:251)
at com.android.dx.command.dexer.Main.parseClass(Main.java:764)
at com.android.dx.command.dexer.Main.access$1500(Main.java:85)
at com.android.dx.command.dexer.Main$ClassParserTask.call(Main.java:1684)
at com.android.dx.command.dexer.Main.processClass(Main.java:749)
Error:Execution failed for task ':android:transformClassesWithDexForDebug'.
> com.android.ide.common.process.ProcessException: org.gradle.process.internal.ExecException: Process 'command 'C:\Program Files\Java\jdk1.8.0_66\bin\java.exe'' finished with non-zero exit value 1

1 个答案:

答案 0 :(得分:0)

我将tween engine罐子添加到我的项目中,如下所示:

root build.gradle:

project(":core") {
    apply plugin: "java"

    dependencies {
        compile fileTree(dir: '../libs', include: '*.jar')
        compile "com.badlogicgames.gdx:gdx:$gdxVersion"
        compile "com.badlogicgames.gdx:gdx-ai:$aiVersion"
        compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
    }
}

project(":android") {
    apply plugin: "android"

    configurations { natives }

    dependencies {
        compile project(":core")
        compile fileTree(dir: '../libs', include: '*.jar')
        compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
        ......
    }
}

其中 libs 是项目根目录中的文件夹。

我想我在模块设置中添加了这些罐子 - &gt;图书馆也是。