我已经设置了服务器,现在我只想每隔60秒发送一条消息。如何在其他功能中发送消息?我想编写类似函数gameLoop(){someobject.send(myMessage);但是如果是这样的话,那么someobject.send(myMessage)会是什么?
var server = http.createServer(function(request, response) {
console.log((new Date()) + ' Received request for ' + request.url);
response.writeHead(404);
response.end();
});
server.listen(3001, function() {
console.log((new Date()) + ' Server is listening on port 3001');
});
wsServer = new WebSocketServer({
httpServer: server,
// You should not use autoAcceptConnections for production applications
autoAcceptConnections: false
});
function originIsAllowed(origin) {
// put logic here to detect whether the specified origin is allowed.
return true;
}
wsServer.on('request', function(request) {
if (!originIsAllowed(request.origin)) {
request.reject();
console.log((new Date()) + ' Connection from origin ' + request.origin + ' rejected.');
return;
}
var connection = request.accept('echo-protocol', request.origin);
console.log((new Date()) + ' Connection accepted.');
connection.on('message', function(message) {
if (message.type === 'utf8') {
console.log('Received Message: ' + message.utf8Data);
if(message.utf8Data == "Map?") {
connection.send(JSON.stringify(map));
}
}
});
connection.on('close', function(reasonCode, description) {
console.log((new Date()) + ' Peer ' + connection.remoteAddress + ' disconnected.');
});
});
答案 0 :(得分:0)
要发送消息,您必须使用:
wsServer.sendMessage(people, data, id)
。
因此,在gameloop()函数中需要wsServer
个对象。作为替代方案,您可以将node.js中的wsServer设置为全局对象:global.wsServer = wsServer
。并将其作为global.wsServer.sendMessage("one", "Game Over", id)