我有一些代码可以绘制一系列行(32X32网格)。绘制它的实际代码从#Nested loop to draw anti-aliased lines in a 32X32 grid
开始。因为我在其中有一个具有不同方向线的补丁,所以代码只有几行。
目前,我在嵌套循环的末尾有一个.draw()
来绘制我的数组。
这似乎不是一个好方法。
有没有办法为整个嵌套循环创建变量,所以我可以在需要时调用它?例如myStim.draw()
# Import what is needed
import numpy as np
from psychopy import visual, event, core, logging
from math import sin, cos
import random, math
# Create space variables and a window
lineSpaceX = 0.55
lineSpaceY = 0.55
patch_orientation = 45 # zero is vertical, going anti-clockwise
surround_orientation = 90
#Jitter values
g_posJitter = 0.05 #gaussian positional jitter
r_posJitter = 0.05 #random positional jitter
g_oriJitter = 5 #gaussian orientation jitter
r_oriJitter = 5 #random orientation jitter
#Region where the rectangular patch would appear
x_rand=random.randint(6,13) #random.randint(Return random integers from low (inclusive) to high (inclusive).
y_rand=random.randint(6,16)
#rectangular patch dimensions
width=15
height=12
message = visual.TextStim(win,pos=(0.0,-12.0),text='...Press SPACE to continue...')
# Initialize clock to record response time
rt_clock = core.Clock()
#Nested loop to draw anti-aliased lines in a 32X32 grid
for x in xrange(1,33): #32x32 grid.
for y in xrange(1,33):
##Define x & y value (Gaussian distribution-positional jitter)
x_pos = (x-32/2-1/2 )*lineSpaceX + random.gauss(0,g_posJitter) #random.gauss(mean,s.d); -1/2 is to center even-numbered stimuli; 32x32 grid
y_pos = (y-32/2-1/2 )*lineSpaceY + random.gauss(0,g_posJitter)
if (x >= x_rand and x < x_rand+width) and (y >= y_rand and y < y_rand+height): # note only "=" on one side
Line_Orientation = random.gauss(patch_orientation,g_oriJitter) #random.gauss(mean,s.d) - Gaussian func.
else:
Line_Orientation = random.gauss(surround_orientation,g_oriJitter) #random.gauss(mean,s.d) - Gaussian func.
#stimOri = random.uniform(xOri - r_oriJitter, xOri + r_oriJitter) #random.uniform(A,B) - Uniform func.
visual.Line(win, units = "deg", start=(0,0), end=(0.0,0.35), pos=(x_pos,y_pos), ori=Line_Orientation, autoLog=False).draw() #Gaussian func.
frameN = 0
for frameN in range(80): #for exactly 80 frames; 1 frame = 16.67ms on the 1920 x 1080 monitor
if frameN == 0:
rt_clock.reset() # set reaction time clock to 0
message.draw()
win.flip()# display stimulus
frameN = frameN + 1
keys = event.waitKeys(keyList=['space', 'escape','q']) #create key list response
# handle key responses
if len(keys)>0:
rt = rt_clock.getTime()
if keys == ['space']:
event.clearEvents()
break
else:
print 'Stopped Early'
win.close()
core.quit()
print x_rand, y_rand
print keys, rt #display response and reaction time on screen output window
答案 0 :(得分:1)
这不是你想要的变量,而是一个函数。
您目前的工作方式(通过var box_top = $("#box").offset().top;
$(window).scroll(function (event) {
if ($(window).scrollTop() >= (box_top - 50)) {
$("#box").css({position:"fixed",top:"50px"});
} else {
$("#box").css({position:"relative"});
}
});
)效率非常低。您正在迭代中创建一个新行,只是为了绘制一次,而不是存储对它的引用。一个更加节省时间的方案是创建一个单行对象实例,用变量名称引用,然后在每次迭代时,只需在绘制之前更新其属性(方向等)。
另一种方法是创建多个行对象实例,但将每个实例存储在列表中。然后根据需要再次绘制它们是一个简单的问题:
visual.Line(...).draw()
for line_instance in line_list: