我有shelf.cs和GameManager.cs类。在shelf.cs中,方法displayApple将返回一个字符串。然后GameManager将访问该字符串并将其显示在文本字段中。
shelf.cs
public class shelf: MonoBehaviour
{
//adding all the gameobjects into a list
public List<GameObject> players;
public string textApp ="";
public string displayApple()
{
for (int i = players.Count - 1; i >= 0; i--) {
if (players [i].name == "Apple") {
textApp = textApp + players [i].GetComponent<Apple> ().type + " " + players [i].GetComponent<Apple> ().colour + " " + players [i].GetComponent<Apple> ().weight;
textApp = textApp + "\n";
}
}
long_apple= textApp;
return long_apple;
}
}
然后在GameManager.cs
public class GameManager : MonoBehaviour {
Basket bask;
public Text text_apple;
// Use this for initialization
void Start () {
text_apple.text = bask.displayApple; //i want to call the method of displayApple to get the string returned.
}
}
文本字段不会显示字符串,并且存在错误。
NullReferenceException: Object reference not set to an instance of an object
GameManager.Start () (at Assets/scripts/GameManager.cs:12)
答案 0 :(得分:0)
您永远不会在GameManager.cs
中初始化晒太阳。
public class GameManager : MonoBehaviour {
Basket bask;
public Text text_apple;
// Use this for initialization
void Start () {
bask = GameObject.Find("BaskNameInHierarchy").GetComponent<Basket>()
text_apple.text = bask.displayApple; //i want to call the method of displayApple to get the string returned.
}
}
你也可以公开晒众public Basket bask;
。然后将GameObject拖到脚本附加到的GameObject上的检查器中。
如果您尝试访问Shelf
,则Basket
脚本也应调用displayApple()
。或者相反:private shelf bask
。