我在窗口中间创建了一个矩形,并使用键'w','s','a','d'来移动它。我的问题是每当矩形撞到窗口的边缘时就会卡住并且不能再移动了。
import pygame, sys, time
from pygame.locals import *
class Tile:
bcolor = pygame.Color('black')
rcolor = pygame.Color('white')
def __init__(self, surface):
self.surface = surface
self.size = 30
self.x = self.surface.get_width()//2 - self.size//2
self.y = self.surface.get_height()//2 - self.size//2
self.rect = pygame.Rect(self.x, self.y, self.size, self.size)
self.speed = 10
self.rcolor = Tile.rcolor
self.bcolor = Tile.bcolor
def draw(self):
pygame.draw.rect(self.surface, self.rcolor, self.rect)
def moveup(self):
if self.rect.top < self.speed:
self.speed = self.rect.top
self.rect.move_ip(0, -self.speed)
def movedown(self):
maxbottom = self.surface.get_height()
if maxbottom - self.rect.bottom < self.speed:
self.speed = maxbottom - self.rect.bottom
self.rect.move_ip(0,self.speed)
def moveleft(self):
if self.rect.left < self.speed:
self.speed = self.rect.left
self.rect.move_ip(-self.speed, 0)
def moveright(self):
maxright = self.surface.get_width()
if maxright - self.rect.right < self.speed:
self.speed = maxright - self.rect.right
self.rect.move_ip(self.speed, 0)
def handlekeydown(self, key):
if key == K_w:
self.moveup()
if key == K_s:
self.movedown()
if key == K_a:
self.moveleft()
if key == K_d:
self.moveright()
def update(self):
self.surface.fill(self.bcolor)
self.draw()
def main():
pygame.init()
pygame.key.set_repeat(20, 20)
surfacesize = (500,400)
title = 'Practice'
framedelay = 0.02
surface = pygame.display.set_mode(surfacesize, 0, 0)
pygame.display.set_caption(title)
tile = Tile(surface)
gameover = False
tile.draw()
pygame.display.update()
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN and not gameover:
tile.handlekeydown(event.key)
tile.update()
pygame.display.update()
time.sleep(framedelay)
main()
答案 0 :(得分:0)
看看这段代码:
def moveup(self):
if self.rect.top < self.speed:
self.speed = self.rect.top
self.rect.move_ip(0, -self.speed)
移至屏幕顶部后,self.rect.top
变为0
,小于self.speed
,因此if
语句的条件为{{1在下一行中,您将True
设置为self.speed
,因此您的所有0
来电都不会移动move_ip
(因为Rect
是现在self.speed
)。
如果您想阻止0
离开屏幕,最好只使用clamp_ip
:
Rect
(您的代码还存在其他问题,但这是另一个主题。)