我一直在为MMO服务器开发宠物项目框架。只是为了提高技能。有很多教程,但通常它不包含细节。
使用async / await。
async void StartReceive()
{
while (mTcpClient.Connected)
{
var stream = mTcpClient.GetStream();
try
{
//read header
byte[] headerBuffer = new byte[sizeof(int)];
int read = 0;
while (read < sizeof(int))
{
read += await stream.ReadAsync(headerBuffer, 0, sizeof(int) - read).ConfigureAwait(false);
}
//read body
read = 0;
int messageSize = BitConverter.ToInt32(headerBuffer, 0);
byte[] messageBuffer = new byte[messageSize];
while (read < messageSize)
{
read += await stream.ReadAsync(messageBuffer, read, messageSize - read).ConfigureAwait(false);
}
//parse and proccess message
ProcessMessage(messageBuffer);
}
catch (Exception ex)
{
...
}
}
}
async void ProcessMessage(byte[] buffer)
{
var message = await ParseMessageAsync(buffer).ConfigureAwait(false);
if (OnReceived != null)
OnReceived(this, message);
}
Task<IMessage> ParseMessageAsync(byte[] buffer)
{
return Task<IMessage>.Factory.StartNew(() =>
{
var header = MessageHeader.Parser.ParseFrom(buffer);
return MessagingReflection.Descriptor.MessageTypes[header.Type].Parser.ParseFrom(header.Data);
});
}
如果我的理解正确,将生成两个方法并在池中的未知线程中调用。第一种方法包括&#34;读取身体&#34;和&#34;解析和处理&#34;零件,第二个 - &#34;解析和过程&#34;。 这意味着当sizeof(int)的读取结束时,某些线程将被释放,并且将运行一些其他线程以继续读取。
(分配代表示例)
public class ServerTest
{
List<Client> mClients = new List<Client>();
ConectionService mConnectionService = new ConectionService(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 5555));
public ServerTest()
{
mConnectionService.OnClientConnected += OnClientConnected;
mConnectionService.Start();
}
public void OnClientConnected(Client client)
{
client.OnDisconnected += OnDisconnected;
client.OnReceived += OnDataReceived;
mClients.Add(client);
}
public void OnDisconnected(Client client)
{
Console.WriteLine("Server: client disconnected");
}
public void OnDataReceived(Client client, IMessage message)
{
var res = new LoginResponce() { Status = true };
client.SendMessage(LoginResponce.Descriptor, res);
}
}