((我也在Unity Answers和GameDev上发布了这个,但是在这里发布x-post,以防任何C#网络负责人在我的HttpWebRequest代码中指出任何明显的错误......)
我试图通过他们的SDK将通过我的游戏捕获的图像发布到Facebook,并且因为它需要URI,我编写了一个简单的AWS Lambda函数来获取字节数组并将其上传到AWS桶。 AWS函数接受调用,然后返回一个URL以调用PUT到图像数据... 因此,如果响应为200,则使用该URL发布到FB。
但是 - 使用Unity 5.2.x到5.3.4和Android 4.4 - 6.1 - 它总是给我一个403响应,同时在iOS上工作正常。
所以,我有一个接受byte []然后执行此操作的方法:
WWW w = new WWW("https://my-amazon-function-to-call");
yield return w;
if (!string.IsNullOrEmpty(w.error)) {
Debug.LogError(w.error);
}
else
{
var dict = Json.Deserialize(w.text) as Dictionary<string,object>;
string oneTimeUploadUrl = (string)dict["oneTimeUploadUrl"]; // Private URL
string resultUrl = (string)dict["resultUrl"]; // Public URL
UnityWebRequest aws = UnityWebRequest.Put(oneTimeUploadUrl, bytes);
yield return aws.Send();
if(aws.isError)
{
Debug.LogError("AWS ERROR: " + aws.error);
}
if(aws.responseCode == 200)
{
FeedShare(new Uri(resultUrl), _cachedMessage); // FB call
}
}
非常简单,对吧? 在iOS上,是的。但是它不断给予我关于PUT操作的403响应。
所以,我已经把它包装在一个特定于iOS的#ifdef中,并尝试了一些更原生的C-Sharp-ish for Android ......例如:
WWW w = new WWW("https://my-amazon-function-to-call"); // tried pure old Http too
yield return w;
if (!string.IsNullOrEmpty(w.error)) {
Debug.LogError(w.error);
}
else {
var dict = Json.Deserialize(w.text) as Dictionary<string,object>;
string oneTimeUploadUrl = (string)dict["oneTimeUploadUrl"];
string resultUrl = (string)dict["resultUrl"];
#if UNITY_IPHONE
UnityWebRequest aws = UnityWebRequest.Put(oneTimeUploadUrl, bytes);
yield return aws.Send();
if(aws.isError)
{
Debug.LogError("AWS ERROR: " + aws.error);
}
if(aws.responseCode == 200)
{
FeedShare(new Uri(resultUrl), _cachedMessage);
}
#else
// Various Security Callback Tests
//ServicePointManager.ServerCertificateValidationCallback = (p1, p2, p3, p4) => true;
//ServicePointManager.ServerCertificateValidationCallback = MyRemoteCertificateValidationCallback;
ServicePointManager.ServerCertificateValidationCallback = new System.Net.Security.RemoteCertificateValidationCallback(AcceptAllCertifications);
HttpWebRequest wreq = (HttpWebRequest)WebRequest.Create(oneTimeUploadUrl);
//wreq.AuthenticationLevel = System.Net.Security.AuthenticationLevel.None;
//wreq.PreAuthenticate = false;
wreq.Method = "PUT";
wreq.ContentType = "image/png";
wreq.ContentLength = bytes.Length;
Stream newStream = wreq.GetRequestStream();
newStream.Write(bytes, 0, bytes.Length);
newStream.Close();
HttpWebResponse response = (HttpWebResponse)wreq.GetResponse();
if((int)response.StatusCode == 200)
{
FeedShare(new Uri(resultUrl), _cachedMessage);
}
#endif
}
...但这也给了我403.我尝试了几个不同的选项,你可以从注释掉的代码中看到,但没有爱。对于记录,以下是用作ServerCertificateValidationCallbacks的SSL策略函数:
public bool AcceptAllCertifications(object sender, System.Security.Cryptography.X509Certificates.X509Certificate certification, System.Security.Cryptography.X509Certificates.X509Chain chain, System.Net.Security.SslPolicyErrors sslPolicyErrors)
{
return true;
}
public bool MyRemoteCertificateValidationCallback(System.Object sender, X509Certificate certificate, X509Chain chain, SslPolicyErrors sslPolicyErrors) {
bool isOk = true;
if (sslPolicyErrors != SslPolicyErrors.None) {
for (int i=0; i<chain.ChainStatus.Length; i++) {
if (chain.ChainStatus [i].Status != X509ChainStatusFlags.RevocationStatusUnknown) {
chain.ChainPolicy.RevocationFlag = X509RevocationFlag.EntireChain;
chain.ChainPolicy.RevocationMode = X509RevocationMode.Online;
chain.ChainPolicy.UrlRetrievalTimeout = new TimeSpan (0, 1, 0);
chain.ChainPolicy.VerificationFlags = X509VerificationFlags.AllFlags;
bool chainIsValid = chain.Build ((X509Certificate2)certificate);
if (!chainIsValid) {
isOk = false;
}
}
}
}
print("MyRemoteCertificateValidationCallback: " + isOk);
return isOk;
}
这是实际的StackTrace:
04-01 11:14:57.325: I/Unity(22979):
04-01 11:14:57.325: I/Unity(22979): (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
04-01 11:14:57.825: I/Unity(22979): WebException: The remote server returned an error: (403) Forbidden.
04-01 11:14:57.825: I/Unity(22979): at System.Net.HttpWebRequest.CheckFinalStatus (System.Net.WebAsyncResult result) [0x00000] in <filename unknown>:0
04-01 11:14:57.825: I/Unity(22979): at System.Net.HttpWebRequest.SetResponseData (System.Net.WebConnectionData data) [0x00000] in <filename unknown>:0
04-01 11:14:57.825: I/Unity(22979):
04-01 11:14:57.825: I/Unity(22979): (Filename: Line: -1)
此时,我完全陷入困境......我唯一想到的可能就是写一个原生插件......但是想要 NOT 不得不这么做......
想法???
答案 0 :(得分:2)
我遇到了类似的问题,我总是得到403.然后我发现我的服务器正在检查 Content-Type 和 HEADER 中的> User-Agent 。我把它们放在它之后,它的作品。我的代码是:
UnityWebRequest www = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST);
byte[] body = new System.Text.UTF8Encoding().GetBytes(json_string);
www.uploadHandler = (UploadHandler)new UploadHandlerRaw(body);
www.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
www.SetRequestHeader("Content-Type", "application/json");
www.SetRequestHeader("User-Agent", "DefaultBrowser");
www.SetRequestHeader("Cookie", string.Format("DummyCookie"));
www.chunkedTransfer = false;
yield return www.Send();