我使用lerp()函数将我的圆圈移过一条线,但它不起作用。根据我的amt参数对lerp()函数的影响,圆总是最终在某处。如果我把0.5用于amt然后将圆圈放在线的一半,但是我看不到它移动也没有圆圈完成向下移动圆圈的长度。那么,任何人都可以帮助我让圈子向下移动吗?
float x1,y1,x2,y2;
float cx,cy;
float x4,y4;
void setup() {
size(600,600);
x1 = 200;
y1 = 150;
x2 = 300;
y2 = 250;
cx = 450;
cy = 200;
}
void draw() {
background(60);
stroke(220);
line(x1,y1,x2,y2);
noFill();
noStroke();
// calculate the point
float k = ((y2-y1) * (cx-x1) - (x2-x1) * (cy-y1))
/ ((y2-y1)*(y2-y1) + (x2-x1)*(x2-x1));
float x4 = cx - k * (y2-y1);
float y4 = cy + k * (x2-x1);
stroke(0);
line(cx,cy,x4,y4); //line connecting circle and point on line
float x = lerp(cx, x4, .1);
float y = lerp(cy, y4, .1);
fill(255, 0, 175);
ellipse(x4,y4, 8,8);
fill(175, 0, 255);
ellipse(x, y, 50, 50);
}
答案 0 :(得分:1)
您需要为传递到amount
函数的lerp()
值使用变量。然后随着时间的推移增加该变量以进行动画处理:
float amount = 0;
float speed = .001;
void setup() {
size(500, 500);
}
void draw() {
float startX = 0;
float startY = 0;
float endX = width;
float endY = height;
float currentX = lerp(startX, endX, amount);
float currentY = lerp(startY, endY, amount);
background(0);
ellipse(currentX, currentY, 20, 20);
amount += speed;
}