我写了一个从YUV_420_888到Bitmap的转换,考虑到以下逻辑(据我所知):
总结方法:内核的坐标x和y与Y平面(2d分配)的非填充部分的x和y以及输出Bitmap的x和y都是一致的。然而,U平面和V平面具有与Y平面不同的结构,因为它们使用1个字节覆盖4个像素,此外,可能具有多于一个的PixelStride,此外它们可能也有一个可以与Y平面不同的填充。因此,为了通过内核有效地访问U和V,我将它们放入1-d分配并创建索引“uvIndex”,给出相应的U-和V在该1-d分配中的位置,给定( x,y)坐标(非填充)Y平面(以及输出位图)。
为了保持rs-Kernel的精简,我通过LaunchOptions限制x范围来排除yPlane中的填充区域(这反映了y平面的RowStride,因此可以在内核中忽略)。所以我们只需要考虑uvIndex中的uvPixelStride和uvRowStride,即用于访问u值和v值的索引。
这是我的代码:
Renderscript内核,名为yuv420888.rs
#pragma version(1)
#pragma rs java_package_name(com.xxxyyy.testcamera2);
#pragma rs_fp_relaxed
int32_t width;
int32_t height;
uint picWidth, uvPixelStride, uvRowStride ;
rs_allocation ypsIn,uIn,vIn;
// The LaunchOptions ensure that the Kernel does not enter the padding zone of Y, so yRowStride can be ignored WITHIN the Kernel.
uchar4 __attribute__((kernel)) doConvert(uint32_t x, uint32_t y) {
// index for accessing the uIn's and vIn's
uint uvIndex= uvPixelStride * (x/2) + uvRowStride*(y/2);
// get the y,u,v values
uchar yps= rsGetElementAt_uchar(ypsIn, x, y);
uchar u= rsGetElementAt_uchar(uIn, uvIndex);
uchar v= rsGetElementAt_uchar(vIn, uvIndex);
// calc argb
int4 argb;
argb.r = yps + v * 1436 / 1024 - 179;
argb.g = yps -u * 46549 / 131072 + 44 -v * 93604 / 131072 + 91;
argb.b = yps +u * 1814 / 1024 - 227;
argb.a = 255;
uchar4 out = convert_uchar4(clamp(argb, 0, 255));
return out;
}
Java方面:
private Bitmap YUV_420_888_toRGB(Image image, int width, int height){
// Get the three image planes
Image.Plane[] planes = image.getPlanes();
ByteBuffer buffer = planes[0].getBuffer();
byte[] y = new byte[buffer.remaining()];
buffer.get(y);
buffer = planes[1].getBuffer();
byte[] u = new byte[buffer.remaining()];
buffer.get(u);
buffer = planes[2].getBuffer();
byte[] v = new byte[buffer.remaining()];
buffer.get(v);
// get the relevant RowStrides and PixelStrides
// (we know from documentation that PixelStride is 1 for y)
int yRowStride= planes[0].getRowStride();
int uvRowStride= planes[1].getRowStride(); // we know from documentation that RowStride is the same for u and v.
int uvPixelStride= planes[1].getPixelStride(); // we know from documentation that PixelStride is the same for u and v.
// rs creation just for demo. Create rs just once in onCreate and use it again.
RenderScript rs = RenderScript.create(this);
//RenderScript rs = MainActivity.rs;
ScriptC_yuv420888 mYuv420=new ScriptC_yuv420888 (rs);
// Y,U,V are defined as global allocations, the out-Allocation is the Bitmap.
// Note also that uAlloc and vAlloc are 1-dimensional while yAlloc is 2-dimensional.
Type.Builder typeUcharY = new Type.Builder(rs, Element.U8(rs));
typeUcharY.setX(yRowStride).setY(height);
Allocation yAlloc = Allocation.createTyped(rs, typeUcharY.create());
yAlloc.copyFrom(y);
mYuv420.set_ypsIn(yAlloc);
Type.Builder typeUcharUV = new Type.Builder(rs, Element.U8(rs));
// note that the size of the u's and v's are as follows:
// ( (width/2)*PixelStride + padding ) * (height/2)
// = (RowStride ) * (height/2)
// but I noted that on the S7 it is 1 less...
typeUcharUV.setX(u.length);
Allocation uAlloc = Allocation.createTyped(rs, typeUcharUV.create());
uAlloc.copyFrom(u);
mYuv420.set_uIn(uAlloc);
Allocation vAlloc = Allocation.createTyped(rs, typeUcharUV.create());
vAlloc.copyFrom(v);
mYuv420.set_vIn(vAlloc);
// handover parameters
mYuv420.set_picWidth(width);
mYuv420.set_uvRowStride (uvRowStride);
mYuv420.set_uvPixelStride (uvPixelStride);
Bitmap outBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Allocation outAlloc = Allocation.createFromBitmap(rs, outBitmap, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);
Script.LaunchOptions lo = new Script.LaunchOptions();
lo.setX(0, width); // by this we ignore the y’s padding zone, i.e. the right side of x between width and yRowStride
lo.setY(0, height);
mYuv420.forEach_doConvert(outAlloc,lo);
outAlloc.copyTo(outBitmap);
return outBitmap;
}
在Nexus 7(API 22)上进行测试,这会返回漂亮的彩色位图。然而,该器件具有平凡的像素值(= 1)并且没有填充(即,行距=宽度)。在全新三星S7(API 23)上进行测试我得到颜色不正确的图片 - 除了绿色图片。但是图片并没有表现出对绿色的普遍偏见,只是看起来非绿色不能正确再现。注意,S7应用的u / v像素值为2,没有填充。
由于最关键的代码行是在rs代码中u / v平面的访问uint uvIndex =(...)我认为,可能存在问题,可能是在这里错误地考虑了像素。有人看到解决方案吗?感谢。
更新:我检查了一切,我很确定关于y,u,v访问的代码是正确的。所以问题必须是u和v值本身。非绿色具有紫色倾斜,并且看到u,v值它们似乎处于约110-150的相当窄的范围内。是否真的有可能需要应对特定设备的YUV - > RBG转换......?!我错过了什么吗?
更新2:已经更正了代码,现在可以使用,感谢Eddy的反馈。
答案 0 :(得分:7)
看看
@interface ViewController () <UIImagePickerControllerDelegate, UINavigationControllerDelegate>
@property (weak, nonatomic) IBOutlet UIImageView *imageView;
@property (strong, nonatomic) UIAlertController *alertCtrl;
@property (strong, nonatomic) UIImagePickerController *imagePicker;
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
[self setupAlertCtrl];
}
- (void) setupAlertCtrl
{
self.alertCtrl = [UIAlertController alertControllerWithTitle:@"Select Image"
message:nil
preferredStyle:UIAlertControllerStyleActionSheet];
//Create an action
UIAlertAction *camera = [UIAlertAction actionWithTitle:@"From camera"
style:UIAlertActionStyleDefault
handler:^(UIAlertAction *action)
{
[self handleCamera];
}];
UIAlertAction *imageGallery = [UIAlertAction actionWithTitle:@"From Photo Library"
style:UIAlertActionStyleDefault
handler:^(UIAlertAction *action)
{
[self handleImageGallery];
}];
UIAlertAction *cancel = [UIAlertAction actionWithTitle:@"Cancel"
style:UIAlertActionStyleCancel
handler:^(UIAlertAction *action)
{
[self dismissViewControllerAnimated:YES completion:nil];
}];
//Add action to alertCtrl
[self.alertCtrl addAction:camera];
[self.alertCtrl addAction:imageGallery];
[self.alertCtrl addAction:cancel];
}
- (IBAction)selectImagePressed:(UIButton *)sender
{
[self presentViewController:self.alertCtrl animated:YES completion:nil];
}
- (void)handleCamera
{
#if TARGET_IPHONE_SIMULATOR
UIAlertController *alert = [UIAlertController alertControllerWithTitle:@"Error"
message:@"Camera is not available on simulator"
preferredStyle:UIAlertControllerStyleAlert];
UIAlertAction *ok = [UIAlertAction actionWithTitle:@"OK"
style:UIAlertActionStyleDefault
handler:^(UIAlertAction *action)
{
[self dismissViewControllerAnimated:YES completion:nil];
}];
[alert addAction:ok];
[self presentViewController:alert animated:YES completion:nil];
#elif TARGET_OS_IPHONE
//Some code for iPhone
self.imagePicker = [[UIImagePickerController alloc] init];
self.imagePicker.delegate = self;
self.imagePicker.sourceType = UIImagePickerControllerSourceTypeCamera;
[self presentViewController:self.imagePicker animated:YES completion:nil];
#endif
}
- (void)handleImageGallery
{
self.imagePicker = [[UIImagePickerController alloc] init];
self.imagePicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
self.imagePicker.delegate = self;
[self presentViewController:self.imagePicker animated:YES completion:nil];
}
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
NSData *dataImage = UIImageJPEGRepresentation([info objectForKey:@"UIImagePickerControllerOriginalImage"],1);
UIImage *img = [[UIImage alloc] initWithData:dataImage];
[self.imageView setImage:img];
[self.imagePicker dismissViewControllerAnimated:YES completion:nil];
}
从Y x坐标计算你的U,V行偏移量(uv_row_offset)。
如果uvPixelStride = 2,那么当x增加时:
floor((float) uvPixelStride*(x)/2)
这是不正确的。由于uvPixelStride = 2,uv_row_offset = 1或3时没有有效的U / V像素值。
你想要
x = 0, uv_row_offset = 0
x = 1, uv_row_offset = 1
x = 2, uv_row_offset = 2
x = 3, uv_row_offset = 3
(假设你不相信自己要记住整数除法的严重向下舍入行为,如果你这样做的话):
uvPixelStride * floor(x/2)
应该足够了
这样,你的映射变为:
uvPixelStride * (x/2)
看看是否能解决颜色错误。在实践中,这里的错误寻址将意味着每隔一个颜色样本将来自错误的颜色平面,因为底层YUV数据可能是半平面的(因此U平面从V平面+ 1字节开始,因此两个平面交错)
答案 1 :(得分:5)
对于遇到错误的人
$(".checkbox").change(function() {
var $self = $(this),
checkboxVal = $self.val(),
selector = checkboxVal === "all" ? ".item" : ".item." + checkboxVal;
// Show or hide divs based on selector, for example:
// $(".item").show() will show all items while
// $(".item.industry").show() will only show the industry div
if ($self.is(":checked")) {
$(selector).show();
} else {
$(selector).hide();
}
// This part is optional but it feels awkward without.
// If the changed checkbox is the "all" checkbox, we want all checkboxes
// to be checked. Vice versa if we click a single checkbox we want
// the "all" checkbox to react accordingly
if (checkboxVal === "all") {
$(".checkbox.single").prop("checked", $self.is(":checked"));
} else {
if ($(".checkbox.single:checked").length === $(".checkbox.single").length) {
$(".checkbox.all").prop("checked", true);
} else {
$(".checkbox.all").prop("checked", false);
}
}
});
使用android.support.v8.renderscript.RSIllegalArgumentException: Array too small for allocation type
代替buffer.capacity()
如果您已对图像进行了一些操作,则需要在缓冲区上调用buffer.remaining()
方法。
答案 2 :(得分:3)
此外还有其他人
android.support.v8.renderscript.RSIllegalArgumentException:Array too 小于分配类型
我通过将For i = 3 To 2500
Worksheets("Sheet2").Range("a" & i).Formula = "=IF(" & Cells(i, controlBB).Address & "="""","""",BDP(" & Cells(i, controlBB).Address & " & "" Equity"",""ID_ISIN""))"
Next i
更改为yAlloc.copyFrom(y);
答案 3 :(得分:1)
在Samsung Galaxy Tab 5(平板电脑),Android版本5.1.1(22)上,使用所谓的YUV_420_888格式,以下renderscript数学运算良好并产生正确的颜色:
uchar yValue = rsGetElementAt_uchar(gCurrentFrame, x + y * yRowStride);
uchar vValue = rsGetElementAt_uchar(gCurrentFrame, ( (x/2) + (y/4) * yRowStride ) + (xSize * ySize) );
uchar uValue = rsGetElementAt_uchar(gCurrentFrame, ( (x/2) + (y/4) * yRowStride ) + (xSize * ySize) + (xSize * ySize) / 4);
我不明白为什么水平值(即y)按比例缩放四倍而不是两倍,但效果很好。我还需要避免使用rsGetElementAtYuv_uchar_Y | U | V.我相信相关的分配步幅值设置为零而不是适当的东西。使用rsGetElementAt_uchar()是一种合理的解决方法。
在三星Galaxy S5(智能手机),Android版本5.0(21),具有所谓的YUV_420_888格式,我无法恢复u和v值,它们全部为零。这导致绿色图像。发光是可以的,但图像是垂直翻转的。
答案 4 :(得分:1)
此代码需要使用RenderScript兼容性库(android.support.v8.renderscript。*)。
为了让兼容性库与Android API 23兼容,我根据Miao Wang在How to create Renderscript scripts on Android Studio, and make them run?的答案更新为gradle-plugin 2.1.0和Build-Tools 23.0.3
如果您按照他的回答并出现错误“需要Gradle版本2.10”,请不要更改
[{]}
相反,将Project \ gradle \ wrapper \ gradle-wrapper.properties文件的distributionUrl字段更新为
classpath 'com.android.tools.build:gradle:2.1.0'
并更改文件&gt;设置&gt;构建,执行,部署&gt;构建工具&gt;根据{{3}},Gradle&gt; Gradle 到使用默认gradle包装。
答案 5 :(得分:0)
回复:RSIllegalArgumentException
在我的情况下,buffer.remaining()不是跨度的倍数: 最后一行的长度小于跨度(即仅达到实际数据的位置。)
答案 6 :(得分:0)
发布完整的解决方案以转换YUV-> BGR(也可用于其他格式),并使用renderscript将图像旋转为垂直。分配用作输入,字节数组用作输出。它也在包括三星设备在内的Android 8+上进行了测试。
Java
/**
* Renderscript-based process to convert YUV_420_888 to BGR_888 and rotation to upright.
*/
public class ImageProcessor {
protected final String TAG = this.getClass().getSimpleName();
private Allocation mInputAllocation;
private Allocation mOutAllocLand;
private Allocation mOutAllocPort;
private Handler mProcessingHandler;
private ScriptC_yuv_bgr mConvertScript;
private byte[] frameBGR;
public ProcessingTask mTask;
private ImageListener listener;
private Supplier<Integer> rotation;
public ImageProcessor(RenderScript rs, Size dimensions, ImageListener listener, Supplier<Integer> rotation) {
this.listener = listener;
this.rotation = rotation;
int w = dimensions.getWidth();
int h = dimensions.getHeight();
Type.Builder yuvTypeBuilder = new Type.Builder(rs, Element.YUV(rs));
yuvTypeBuilder.setX(w);
yuvTypeBuilder.setY(h);
yuvTypeBuilder.setYuvFormat(ImageFormat.YUV_420_888);
mInputAllocation = Allocation.createTyped(rs, yuvTypeBuilder.create(),
Allocation.USAGE_IO_INPUT | Allocation.USAGE_SCRIPT);
//keep 2 allocations to handle different image rotations
mOutAllocLand = createOutBGRAlloc(rs, w, h);
mOutAllocPort = createOutBGRAlloc(rs, h, w);
frameBGR = new byte[w*h*3];
HandlerThread processingThread = new HandlerThread(this.getClass().getSimpleName());
processingThread.start();
mProcessingHandler = new Handler(processingThread.getLooper());
mConvertScript = new ScriptC_yuv_bgr(rs);
mConvertScript.set_inWidth(w);
mConvertScript.set_inHeight(h);
mTask = new ProcessingTask(mInputAllocation);
}
private Allocation createOutBGRAlloc(RenderScript rs, int width, int height) {
//Stored as Vec4, it's impossible to store as Vec3, buffer size will be for Vec4 anyway
//using RGB_888 as alternative for BGR_888, can be just U8_3 type
Type.Builder rgbTypeBuilderPort = new Type.Builder(rs, Element.RGB_888(rs));
rgbTypeBuilderPort.setX(width);
rgbTypeBuilderPort.setY(height);
Allocation allocation = Allocation.createTyped(
rs, rgbTypeBuilderPort.create(), Allocation.USAGE_SCRIPT
);
//Use auto-padding to be able to copy to x*h*3 bytes array
allocation.setAutoPadding(true);
return allocation;
}
public Surface getInputSurface() {
return mInputAllocation.getSurface();
}
/**
* Simple class to keep track of incoming frame count,
* and to process the newest one in the processing thread
*/
class ProcessingTask implements Runnable, Allocation.OnBufferAvailableListener {
private int mPendingFrames = 0;
private Allocation mInputAllocation;
public ProcessingTask(Allocation input) {
mInputAllocation = input;
mInputAllocation.setOnBufferAvailableListener(this);
}
@Override
public void onBufferAvailable(Allocation a) {
synchronized(this) {
mPendingFrames++;
mProcessingHandler.post(this);
}
}
@Override
public void run() {
// Find out how many frames have arrived
int pendingFrames;
synchronized(this) {
pendingFrames = mPendingFrames;
mPendingFrames = 0;
// Discard extra messages in case processing is slower than frame rate
mProcessingHandler.removeCallbacks(this);
}
// Get to newest input
for (int i = 0; i < pendingFrames; i++) {
mInputAllocation.ioReceive();
}
int rot = rotation.get();
mConvertScript.set_currentYUVFrame(mInputAllocation);
mConvertScript.set_rotation(rot);
Allocation allocOut = rot==90 || rot== 270 ? mOutAllocPort : mOutAllocLand;
// Run processing
// ain allocation isn't really used, global frame param is used to get data from
mConvertScript.forEach_yuv_bgr(allocOut);
//Save to byte array, BGR 24bit
allocOut.copyTo(frameBGR);
int w = allocOut.getType().getX();
int h = allocOut.getType().getY();
if (listener != null) {
listener.onImageAvailable(frameBGR, w, h);
}
}
}
public interface ImageListener {
/**
* Called when there is available image, image is in upright position.
*
* @param bgr BGR 24bit bytes
* @param width image width
* @param height image height
*/
void onImageAvailable(byte[] bgr, int width, int height);
}
}
RS
#pragma version(1)
#pragma rs java_package_name(com.affectiva.camera)
#pragma rs_fp_relaxed
//Script convers YUV to BGR(uchar3)
//current YUV frame to read pixels from
rs_allocation currentYUVFrame;
//input image rotation: 0,90,180,270 clockwise
uint32_t rotation;
uint32_t inWidth;
uint32_t inHeight;
//method returns uchar3 BGR which will be set to x,y in output allocation
uchar3 __attribute__((kernel)) yuv_bgr(uint32_t x, uint32_t y) {
// Read in pixel values from latest frame - YUV color space
uchar3 inPixel;
uint32_t xRot = x;
uint32_t yRot = y;
//Do not rotate if 0
if (rotation==90) {
//rotate 270 clockwise
xRot = y;
yRot = inHeight - 1 - x;
} else if (rotation==180) {
xRot = inWidth - 1 - x;
yRot = inHeight - 1 - y;
} else if (rotation==270) {
//rotate 90 clockwise
xRot = inWidth - 1 - y;
yRot = x;
}
inPixel.r = rsGetElementAtYuv_uchar_Y(currentYUVFrame, xRot, yRot);
inPixel.g = rsGetElementAtYuv_uchar_U(currentYUVFrame, xRot, yRot);
inPixel.b = rsGetElementAtYuv_uchar_V(currentYUVFrame, xRot, yRot);
// Convert YUV to RGB, JFIF transform with fixed-point math
// R = Y + 1.402 * (V - 128)
// G = Y - 0.34414 * (U - 128) - 0.71414 * (V - 128)
// B = Y + 1.772 * (U - 128)
int3 bgr;
//get red pixel and assing to b
bgr.b = inPixel.r +
inPixel.b * 1436 / 1024 - 179;
bgr.g = inPixel.r -
inPixel.g * 46549 / 131072 + 44 -
inPixel.b * 93604 / 131072 + 91;
//get blue pixel and assign to red
bgr.r = inPixel.r +
inPixel.g * 1814 / 1024 - 227;
// Write out
return convert_uchar3(clamp(bgr, 0, 255));
}
答案 7 :(得分:0)
一个FYI,以防别人得到这个,因为我在尝试代码时也收到了“ android.support.v8.renderscript.RSIllegalArgumentException:数组对于分配类型而言太小”的信息。在我的情况下,事实证明,为Y分配缓冲区时,我不得不回退缓冲区,因为它被留在了错误的一端并且没有复制数据。通过执行buffer.rewind();在分配新字节数组之前,它现在可以正常工作。