我正在使用libgdx开发游戏,我想使用形状渲染器绘制一条平滑线。
shaperenderer.begin(ShapeType.Line);
shaperenderer.line(fisrstVec2,secondVec2);
shaperenderer.end();
我在libgdx博客上试过Multi Sample anti aliasing。 我也经历了Anti aliased filed shape in libgdx 但不幸的是这些行不是libgdx的最新版本。
Gdx.gl.glEnable(GL10.GL_LINE_SMOOTH);
Gdx.gl.glEnable(GL10.GL_POINT_SMOOTH);
答案 0 :(得分:1)
在配置中启用反定位:
对于桌面:
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
config.samples = 2;
new LwjglApplication(new MyGdxGame(Helper.arrayList(arg)), config);
对于Android:
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
config.numSamples = 2;
initialize(new MyGdxGame(null), config);
或者您可以创建1x1的白色像素图并使用它来创建精灵并使用该精灵绘制线条,我个人更喜欢这种方法而不是ShapeRenderer(注意此方法中没有旋转): 强>
/**
* draws a line on the given axis between given points
*
* @param batch spriteBatch
* @param axis axis of the line, vertical or horizontal
* @param x x position of the start of the line
* @param y y position of the start of the line
* @param widthHeight width or height of the line according to the axis
* @param thickness thickness of the line
* @param color color of the line, if the color is null, color will not be changed.
*/
public static void line(SpriteBatch batch, Axis axis, float x, float y, float widthHeight, float thickness, Color color, float alpha) {
if (color != null) sprite.setColor(color);
sprite.setAlpha(alpha);
if (axis == Axis.vertical) {
sprite.setSize(thickness, widthHeight);
} else if (axis == Axis.horizontal) {
sprite.setSize(widthHeight, 1);
}
sprite.setPosition(x,y);
sprite.draw(batch);
sprite.setAlpha(1);
}
通过对上一个方法的一些修改,您可以使用此方法绘制一条旋转线。
public static void rotationLine(SpriteBatch batch, float x1, float y1, float x2, float y2, float thickness, Color color, float alpha) {
// set color and alpha
if (color != null) sprite.setColor(color);
sprite.setAlpha(alpha);
// set origin and rotation
sprite.setOrigin(0,0);
sprite.setRotation(getDegree(x2,y2, x1, y1));
// set position and dimension
sprite.setSize(distance(x1,y1,x2,y2),thickness);
sprite.setPosition(x1, y1);
// draw
sprite.draw(batch);
// reset rotation
sprite.rotate(0);
}
public static float getDegree(float x, float y, float originX, float originY) {
float angle = (float) Math.toDegrees(Math.atan2(y - originY, x - originX));
while (angle < 0 || angle > 360)
if (angle < 0) angle += 360;
else if (angle > 360) angle -= 360;
return angle;
}
public static float distance(float x, float y, float x2, float y2) {
return (float) Math.sqrt(Math.pow((x2 - x), 2) + Math.pow((y2 - y), 2));
}