尝试使用GameKit和GKMatch编写一个小型实时纸牌游戏。 我跟着this Game Center tutorial(在Objective-C中),但现在却试图将其转换为Swift 2.
我的枚举和结构:
enum Messagetype:Int {
case kMessageTypeRandomNumber = 0
case kMessageTypeGameBegin = 1
case kMessageTypeMove = 2
case kMessageTypeGameOver = 3
}
struct Message {
var messageType:Messagetype = .kMessageTypeMove
}
struct MessageRandomNumber {
var message = Message()
var randomNumber: Int = -1
}
var ourRandomNumber:Int = Int(arc4random_uniform(100000))+1
有趣的sendRandomNumber()
func sendRandomNumber() {
var message = MessageRandomNumber()
message.randomNumber = self.ourRandomNumber
message.message.messageType = .kMessageTypeRandomNumber
let data = NSData(bytes: &message, length: sizeof(MessageRandomNumber))
self.sendData(data)
print ("Random number \(message.randomNumber) sent from \(localPlayer.alias!)")
}
func sendData
func sendData(data: NSData) {
let gameKitHelper = GameKitHelper.sharedGameKitHelper
var succes:Bool? = true
do {
try gameKitHelper.match.sendDataToAllPlayers(data, withDataMode: .Reliable)
} catch {
succes = nil
}
if succes == nil {
print ("Error sending data.")
}
}
func match.didReceiveData
func match(match: GKMatch, didReceiveData data: NSData, fromRemotePlayer player: GKPlayer) {
print ("Data received.")
let message:Message = UnsafePointer<Message>(data.bytes).memory as Message
if (message.messageType == .kMessageTypeRandomNumber) {
let messageRandomNumber:MessageRandomNumber = UnsafePointer<MessageRandomNumber>(data.bytes).memory as MessageRandomNumber
print ("Received random number \(messageRandomNumber.randomNumber)")
}
我可以在日志中看到随机数&lt;&gt;选择0并使用sendRandomNumber从设备发送。
单步执行didReceiveData我看到:
这里有什么显而易见的东西吗?
答案 0 :(得分:0)