我正在为学校写一个Simon说的应用程序。
我有一个后台线程,允许Simon运行它的序列,然后当Simon的代码执行完毕后,它会更改布尔条件以允许我的simonClickListener()运行。
目前,当我单击一个按钮并调用simonClickListener时,编译器会记录与循环迭代一样多的按钮点击,但是会立即执行此操作,只允许我单击一个按钮,其余的按钮输入应该是用户提供的信息与点击的第一个按钮相同。
因此,只有在玩家正确选择了第一个按钮后,这才会成为一个问题。
然后Simon选择了2个按钮,例如蓝色然后是绿色。
如果我点击蓝色,编译器会将其注册为我点击蓝色两次。
我该如何解决这个问题?什么是摆脱我的循环以接受另一个用户输入并且仍然让玩家转向直到达到猜猜的最佳方式?
public class GameScreen extends AppCompatActivity implements View.OnClickListener {
private Simon simon;
private int guessesAllowed;
private boolean gameRunning;
private boolean simonsTurnBool;
private boolean playerTurnBool;
private int[] playerArray;
private int score;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_game_screen);
Button blue_button = (Button) findViewById(R.id.blue_button);
Button yellow_button = (Button) findViewById(R.id.yellow_button);
Button green_button = (Button) findViewById(R.id.green_button);
Button red_button = (Button) findViewById(R.id.red_button);
blue_button.setOnClickListener(new simonClickListener());
yellow_button.setOnClickListener(new simonClickListener());
green_button.setOnClickListener(new simonClickListener());
red_button.setOnClickListener(new simonClickListener());
//Set global variables to default settings.
simon = new Simon();
guessesAllowed = 1;
gameRunning = false;
simonsTurnBool = true;
playerTurnBool = false;
playerArray = new int[100];
score = 0;
//Fills simon.simonCode array with random numbers
simon.setupSimon();
}
//simonClickListener used for button presses during players turn
class simonClickListener implements View.OnClickListener{
@Override
public void onClick(View v) {
ImageView simonIMG = (ImageView) findViewById(R.id.simon);
TextView currentScoreTV = (TextView) findViewById(R.id.current_score_tv);
while (playerTurnBool == true && simonsTurnBool == false) {
Log.i("DEBUG", "playerTurnBool = true, running simonClickListener loop.");
for (int clickCounter = 0; clickCounter < guessesAllowed; clickCounter++) {
switch (v.getId()) {
case R.id.blue_button:
Log.i("DEBUG", "Blue button clicked.");
playerArray[clickCounter] = 1;
simonIMG.setImageResource(R.drawable.blue_lit);
playSound(a_blue_sound_id);
break;
case R.id.yellow_button:
Log.i("DEBUG", "Yellow button clicked.");
playerArray[clickCounter] = 2;
simonIMG.setImageResource(R.drawable.yellow_lit);
playSound(b_yellow_sound_id);
break;
case R.id.green_button:
Log.i("DEBUG", "Green button clicked.");
playerArray[clickCounter] = 3;
simonIMG.setImageResource(R.drawable.green_lit);
playSound(c_green_sound_id);
break;
case R.id.red_button:
Log.i("DEBUG", "Red button clicked.");
playerArray[clickCounter] = 4;
simonIMG.setImageResource(R.drawable.red_lit);
break;
}
if (playerArray[clickCounter] != simon.getSimonCode()[clickCounter]) {
Log.i("DEBUG", "Player lost");
gameRunning = false;
Toast.makeText(GameScreen.this, "You Lose!", Toast.LENGTH_SHORT);
}else if(playerArray[clickCounter] == simon.getSimonCode()[clickCounter]){
score+=1;
currentScoreTV.setText(""+score); // no score first time around and button click is registered twice second time around
Log.i("DEBUG", "Score increased. score = " + score);
}
}
playerTurnBool = false;
simonsTurnBool = true;
Log.i("DEBUG", "Player turn complete.");
}
if (gameRunning && simonsTurnBool == true) {
guessesAllowed++;
Log.i("DEBUG", "Increasing guessesAllowed and starting simonTurn().");
simonTurn();
}
}
}
SimonTask simonTask;
private void simonTurn(){
Log.i("DEBUG", "simonTurn() start.");
playerTurnBool = false;
simonsTurnBool = true;
simonTask = new SimonTask();
simonTask.execute(guessesAllowed);
simonsTurnBool = false;
playerTurnBool = true;
Log.i("DEBUG", "simonTurn() complete.");
}
答案 0 :(得分:1)
在第二轮guessesAllowed应为2,所以循环
for (int clickCounter = 0; clickCounter < guessesAllowed; clickCounter++) {
...
两次注册点击。
我认为你不需要任何循环:
private clickCounter=0;
...
//simonClickListener used for button presses during players turn
class simonClickListener implements View.OnClickListener{
@Override
public void onClick(View v) {
ImageView simonIMG = (ImageView) findViewById(R.id.simon);
TextView currentScoreTV = (TextView) findViewById(R.id.current_score_tv);
Log.i("DEBUG", "playerTurnBool = true, running simonClickListener loop.");
switch (v.getId()) {
case R.id.blue_button:
Log.i("DEBUG", "Blue button clicked.");
playerArray[clickCounter] = 1;
simonIMG.setImageResource(R.drawable.blue_lit);
playSound(a_blue_sound_id);
break;
case R.id.yellow_button:
Log.i("DEBUG", "Yellow button clicked.");
playerArray[clickCounter] = 2;
simonIMG.setImageResource(R.drawable.yellow_lit);
playSound(b_yellow_sound_id);
break;
case R.id.green_button:
Log.i("DEBUG", "Green button clicked.");
playerArray[clickCounter] = 3;
simonIMG.setImageResource(R.drawable.green_lit);
playSound(c_green_sound_id);
break;
case R.id.red_button:
Log.i("DEBUG", "Red button clicked.");
playerArray[clickCounter] = 4;
simonIMG.setImageResource(R.drawable.red_lit);
break;
}
if (playerArray[clickCounter] != simon.getSimonCode()[clickCounter]) {
Log.i("DEBUG", "Player lost");
gameRunning = false;
Toast.makeText(GameScreen.this, "You Lose!", Toast.LENGTH_SHORT);
}else if(playerArray[clickCounter] == simon.getSimonCode()[clickCounter]){
score+=1;
currentScoreTV.setText(""+score); // no score first time around and button click is registered twice second time around
Log.i("DEBUG", "Score increased. score = " + score);
}
clickCounter++:
if (clickCounter >= guessesAllowed {
playerTurnBool = false;
simonsTurnBool = true;
Log.i("DEBUG", "Player turn complete.");
}
if (gameRunning && simonsTurnBool == true) {
guessesAllowed++;
Log.i("DEBUG", "Increasing guessesAllowed and starting simonTurn().");
simonTurn();
clickCounter = 0;
}
}
}