我正在使用VS2013在Windows 7上编写QtQuick GUI并尝试使用工具在画布上绘制图形。在我尝试设置我定义的一个画布属性之前,该图表工作得很好。当我这样做时,程序产生一个白色窗口,内存使用量从正常的几百兆增加到几个演出和死亡。
TimeLineGraph.qml
import QtQuick 2.0
import QtCharts 2.0
Item
{
id: timeLineGraphItem
objectName: "timeLineGraphItem"
width: 500
height: 500
Canvas
{
id: timeLineGraphCanvas
objectName: "timeLineGraphCanvas"
width: 500
height: 500
// The unitless scale of each tic
property variant ticMeasures: [.1, .2, .5, 1, 2, 5, 10, 50, 100]
// Current tic values for both X and Y axis
property int xTicValue: 1
property int yTicValue: 1
property int axisLineWidth: 4
property int ticLineWidth: 2
property int ticLength: 300
// The pixel height and width of the drawn graph
property int graphHeight: 300;
property int graphWidth: 300;
// Where in the widget the 0,0 coordinate of the graph is
property int graphXStart: 100;
property int graphYStart: 400;
property string title: "Default Title"
property int minTitleSize: 6
property int minLegendSize: 4
property int minLabelSize: 4
property variant ymaxs: [];
property int maxValue: 100;
property int numSeconds: 10;
property int samplesPerSecond: 10;
property int numSamples: numSeconds * samplesPerSecond;
Component.onCompleted:
{
xTicValue = ticValue(numSeconds);
yTicValue = ticValue(maxValue);
}
//Timer
//{
// id: timeLineGraphTimer;
// interval: 5;
// repeat: true;
// running: true;
// onTriggered: timeLineGraphCanvas.myupdate();
//}
function newDataReceived(newData)
{
console.log("got here 1 - ", newData);
if(ymaxs.length > numSamples)
{
ymaxs.shift();
}
console.log("got here 2 - ", maxValue);
maxValue = newData;
if (maxValue == newData)
{
maxValue = newData;
//yTicValue = ticValue(maxValue); //<-- Any of these two
var value = ticValue(maxValue); //<-- methods will kill
yTicValue = value; //<-- this program
// ticValue(maxValue) //<-- Commenting the previous two
// lines and uncommenting this
// causes things to "run" great.
}
console.log("got here 3");
ymaxs.push(newData);
console.log("got here 4 : ", ymaxs[0]);
requestPaint();
console.log("got here 5");
}
function ticValue(maxValue)
{
var returnValue = 0;
console.log("ticValue");
for(var index = 0; index < ticMeasures.length; index++)
{
console.log(" ", index, " of ", ticMeasures.length);
returnValue = maxValue / ticMeasures[index];
console.log(" ", returnValue, " = ", maxValue, " / ", ticMeasures[index]);
if((returnValue >= 5) && (returnValue <= 10))
{
returnValue = ticMeasures[index];
break;
}
}
console.log("end ticValue");
return returnValue;
}
}
}
tempClass.cpp
#include "tempClass.h"
#include <QtCore/QVariant>
#include <iostream>
tempClass::tempClass(QObject* object)
{
timeLineGraph = object;
}
void tempClass::onTimer()
{
std::cout << "onTimer() 1" << std::endl;
QMetaObject::invokeMethod(timeLineGraph, "newDataReceived", Qt::DirectConnection, Q_ARG(QVariant, QVariant::fromValue(5)));
std::cout << "onTimer() 2" << std::endl;
}
tempClass.h
#ifndef TEMPCLASS
#define TEMPCLASS
#include <QtCore/QObject>
class tempClass : public QObject
{
Q_OBJECT
public:
tempClass(QObject* object);
public slots:
void onTimer();
private:
QObject* timeLineGraph;
};
#endif
的main.cpp
int main(int argc, char *argv[])
{
QApplication apps(argc, argv);
QQmlApplicationEngine engine;
engine.load(QUrl::fromLocalFile("main.qml"));
QObject* object = engine.rootObjects().value(0)->findChild<QObject*>("blargin")->findChild<QObject*>("timeLineGraphCanvas");
object->setProperty("title", "new title");
tempClass* tmp = new tempClass(object);
QTimer* timer = new QTimer();
timer->setInterval(100);
timer->setSingleShot(false);
timer->setTimerType(Qt::CoarseTimer);
timer->start();
QObject::connect(timer, SIGNAL(timeout()), tmp, SLOT(onTimer()));
return apps.exec();
}
在QML文件TimeLIneGraph.qml中,在函数newDataReceived(newData)
中,我根据yTicValue
函数的返回值设置了ticValue(maxValue)
变量。这导致程序内存泄漏并死亡。但是,如果我只是在没有设置yTicValue
的情况下调用该函数,程序运行正常,而没有正确设置tic值的好处,因此看起来很奇怪。
我想我错误地调用了函数newDataReceived
,但我很困惑。正如您所看到的,我向控制台提供了一些输出语句,而且我总是希望看到每个输出。在这方面,两个围绕tempClass::onTimer
的呼叫。 Qt说从不直接设置QML对象变量,因为它不会发出正确的信号。这是我在QML和C ++之间调用或更改内容的唯一警告。
所以,问题是,有没有人知道为什么设置yTicValue
变量会导致系统内存泄漏/使用十倍的内存然后死掉?
答案 0 :(得分:1)
好的,所以经过一番思考并让我重新回到Qt游戏后,我意识到绘制的请求是一个请求,而不是实际绘制的函数调用。问题在技术上是divide by zero error
。然而,这是QML没有做的事情。当你除以零时,QML代码只返回INF
,而不是死得很厉害。因此,当我在绘制线程(未显示)中循环时,我从一个到INF
并尝试绘制无数个行。
所以,我知道你想知道我在哪里零。 xTicValue
和yTicValue
都在ticMeasures
数组中分配了一个值。这两个属性也是整数。因此,当ticValue
函数正确返回值为.5时,程序会将其截断为零。
所以,经验教训。不要把例外,断言和崩溃等事情视为理所当然,否则你最终会像我一样脸红。