我在计数器变量时遇到问题。每次离开每个方法时,count都会重新初始化为0.我还没有完成Stay()
方法正在查杀Hit()
方法。每次击中后我都需要显示所有用户的牌。我不知道该怎么做。必须有一种更有效的方式。我认为我的所有问题都来自Count变量的问题。
感谢您的帮助。 以下是我的主要课程。下面是我的Deck课程。 我遗漏了卡片,套装和等级课程。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BlkJack
{
class Program
{
static void Main(string[] args)
{
string name;
int Chips = 500;
int Wage;
int count = 0;
string HS;
Card pCard1, dCard1, pCard2, dCard2;
int playerHand, dealerHand;
//int chipsWon;
Console.WriteLine("Welcome to Johnny's BlackJack!");
Console.WriteLine("You are given $500 to play with.");
Console.WriteLine("Table Limit is $250 per hand. <Enter a 0 to quit>");
name = GetName("Enter name: ");
Console.WriteLine("Hello {0}, you are ${1} ahead.", name, Chips);
Wage = getWager("What is your wager?: ", 1, 250, "?Value must be an integer.", "Max bet is 250!");
Deck d = new Deck();
startingHand(count, d, out pCard1, out dCard1, out pCard2, out dCard2, out playerHand, out dealerHand);
Console.WriteLine("Your hand: {0}, {1} <{2}> ", pCard1, pCard2, playerHand);
Console.WriteLine("<Dealer's show card is {0}>", dCard1);
count = count + 4;
HS = HitorStay("Do you want to <H>it or <S>tay?: ", count, playerHand, d);
while (HS == "H" || HS == "HIT")
{
HS = HitorStay("Do you want to <H>it or <S>tay?: ", count, playerHand, d);
Console.WriteLine("Your cards: {0} {1} <{2}>", pCard1, pCard2, playerHand);
//Console.WriteLine("{0}", count);
}
}
static string GetString(string prompt, string[] valid, string error)
{
string response;
bool OK = false;
do
{
Console.Write(prompt);
response = Console.ReadLine().ToUpper();
foreach (string s in valid) if (response == s) OK = true;
if (!OK) Console.WriteLine(error);
}
while (!OK);
return response;
}
static string GetName(string prompt)
{
string response;
Console.Write(prompt);
response = Console.ReadLine();
while (response == "0")
{
Environment.Exit(0);
}
return response;
}
static bool GetYesNo(string prompt)
{
string[] valid = { "YES", "Y", "NO", "N" };
string ans = GetString(prompt, valid, "Invalid response. Please reenter.");
return (ans == "YES" || ans == "Y");
}
static int getWager(string prompt, int low, int high, string errorInt, string errorRange)
{
int Wager;
string userInput;
bool OKInt = false, OKRange = false;
do
{
Console.Write(prompt);
userInput = Console.ReadLine();
OKInt = Int32.TryParse(userInput, out Wager);
if (OKInt)
{
OKRange = low <= Wager && Wager <= high;
if (!OKRange) Console.WriteLine(errorRange);
}
else
Console.WriteLine(errorInt);
}
while (!OKInt || !OKRange);
return Wager;
}
public static int startingHand(int count, Deck d, out Card pCard1, out Card dCard1, out Card pCard2, out Card dCard2, out int playerHand, out int dealerHand)
{
playerHand = 0; dealerHand = 0;
if (count == 0 || count >= 42) d.Shuffle();
for (int i = 0; i < 52; i++)
Console.Write("{0},", d.GetCard(i));
pCard1 = d.GetCard(count);
count++;
dCard1 = d.GetCard(count);
count++;
pCard2 = d.GetCard(count);
count++;
dCard2 = d.GetCard(count);
count++;
playerHand = pCard1.GetValue() + pCard2.GetValue();
dealerHand = dCard1.GetValue() + dCard2.GetValue();
return count;
}
static string HitorStay(string prompt, int count, int playerHand, Deck d)
{
string[] valid = { "HIT", "H", "STAY", "S" };
string HS = GetString(prompt, valid, "?Invalid Response. (H)it or (S)tay?");
if (HS == "HIT" || HS == "H")
{
Hit(count, playerHand, d);
}
//else if (HS == "STAY" || HS == "S")
//{
//Stay(count, playerHand, dealerHand, out chipStay);
//}
else Environment.Exit(0);
return HS;
}
public static int Hit(int count, int playerHand, Deck d)
{
count += 1;
playerHand += d.GetCard(count).GetValue();
return playerHand;
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BlkJack
{
class Deck
{
private Card[] cards = new Card[52];
public Deck()
{
for (int suitVal=0; suitVal<4; suitVal++)
{
for (int rankVal = 0; rankVal < 13; rankVal++)
{
cards[suitVal * 13 + rankVal] =
new Card((Suit)suitVal, (Rank)(rankVal));
cards[suitVal * 13 + rankVal].SetValue(rankVal);
if (rankVal > 9) cards[suitVal * 13 + rankVal].SetValue(10);
if (rankVal == 1) cards[suitVal * 13 + rankVal].SetValue(11);
if (rankVal == 0) cards[suitVal * 13 + rankVal].SetValue(10);
}
}
}
public Card GetCard(int cardNum)
{
return cards[cardNum];
}
public void Shuffle()
{
Card[] newDeck = new Card[52]; // cards randomly assigned to locs in newDeck
bool[] assigned = new bool[52]; // keep track of what locs used in newDeck
int seed = 0;
Console.Write("Enter seed: ");
seed = Convert.ToInt32(Console.ReadLine()); // yes, stupid user can break
Random rGen = new Random(seed);
for (int i=0; i<52; i++)
{
int destCard = 0; // where card is going to be put
bool foundCard = false;
while (foundCard == false)
{
destCard = rGen.Next(52);
if (assigned[destCard] == false)
foundCard = true;
}
assigned[destCard] = true;
newDeck[destCard] = cards[i];
}
newDeck.CopyTo(cards, 0); //.CopyTo(destination, start index)
}
}
}
答案 0 :(得分:0)
看看这段代码
public static int Hit(int count, int playerHand, Deck d)
{
count += 1;
您正在传递 count
的副本并递增副本。您传入的原始值永远不会受到影响。直截了当的修复包括
ref int count
传递次数。 更好的方法是将逻辑封装在类中,并使count
成为该类的字段或属性,以便类方法可以查看和更改它。