我有一个益智游戏的代码,但我想使用整数的字母表。我不想在我的游戏中使用数字而是字母。每当我将按钮中的文本更改为字母时,它会因代码而中断。任何人都可以告诉我如何使下面的代码与字母表一起使用。 游戏的java代码是;
@ElementCollection
,而xml文件是;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.AbsoluteLayout;
import android.widget.Button;
import android.widget.TextView;
import java.util.ArrayList;
import java.util.Collections;
public class Level1Activity extends Activity {
private TextView moveCounter;
private TextView feedbackText;
private Button[] buttons;
private Boolean bad_move=false;
private static final Integer[] goal = new Integer[] {0,1,2,3,4,5,6,7,8};
private ArrayList<Integer> cells = new ArrayList<Integer>();
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.level1_activty);
buttons=findButtons();
for(int i=0;i<9;i++)
{
this.cells.add(i);
}
Collections.shuffle(this.cells); //random cells array
fill_grid();
moveCounter = (TextView) findViewById(R.id.MoveCounter);
feedbackText = (TextView) findViewById(R.id.FeedbackText);
for (int i = 1; i < 9; i++) {
buttons[i].setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
makeMove((Button) v);
}
});
}
moveCounter.setText("0");
feedbackText.setText(R.string.game_feedback_text);
}
public Button[] findButtons() {
Button[] b = new Button[9];
b[0] = (Button) findViewById(R.id.Button00);
b[1] = (Button) findViewById(R.id.Button01);
b[2] = (Button) findViewById(R.id.Button02);
b[3] = (Button) findViewById(R.id.Button03);
b[4] = (Button) findViewById(R.id.Button04);
b[5] = (Button) findViewById(R.id.Button05);
b[6] = (Button) findViewById(R.id.Button06);
b[7] = (Button) findViewById(R.id.Button07);
b[8] = (Button) findViewById(R.id.Button08);
return b;
}
public void makeMove(final Button b) {
bad_move=true;
int b_text,b_pos,zuk_pos;
b_text=Integer.parseInt((String) b.getText());
b_pos=find_pos(b_text);
zuk_pos=find_pos(0);
switch(zuk_pos)
{
case(0):
if(b_pos==1||b_pos==3)
bad_move=false;
break;
case(1):
if(b_pos==0||b_pos==2||b_pos==4)
bad_move=false;
break;
case(2):
if(b_pos==1||b_pos==5)
bad_move=false;
break;
case(3):
if(b_pos==0||b_pos==4||b_pos==6)
bad_move=false;
break;
case(4):
if(b_pos==1||b_pos==3||b_pos==5||b_pos==7)
bad_move=false;
break;
case(5):
if(b_pos==2||b_pos==4||b_pos==8)
bad_move=false;
break;
case(6):
if(b_pos==3||b_pos==7)
bad_move=false;
break;
case(7):
if(b_pos==4||b_pos==6||b_pos==8)
bad_move=false;
break;
case(8):
if(b_pos==5||b_pos==7)
bad_move=false;
break;
}
if(bad_move==true)
{
feedbackText.setText("Move Not Allowed");
return;
}
feedbackText.setText("Move OK");
cells.remove(b_pos);
cells.add(b_pos, 0);
cells.remove(zuk_pos);
cells.add(zuk_pos,b_text);
fill_grid();
moveCounter.setText(Integer.toString(Integer.parseInt((String) moveCounter.getText())+1));
for(int i=0;i<9;i++)
{
if(cells.get(i)!=goal[i])
{
return;
}
}
feedbackText.setText("we have a winner");
}
public void fill_grid()
{
for(int i=0;i<9;i++)
{
int text=cells.get(i);
AbsoluteLayout.LayoutParams absParams =
(AbsoluteLayout.LayoutParams)buttons[text].getLayoutParams();
switch(i)
{case(0):
absParams.x = 5;
absParams.y = 5;
buttons[text].setLayoutParams(absParams);
break;
case(1):
absParams.x = 110;
absParams.y = 5;
buttons[text].setLayoutParams(absParams);
break;
case(2):
absParams.x = 215;
absParams.y = 5;
buttons[text].setLayoutParams(absParams);
break;
case(3):
absParams.x = 5;
absParams.y = 110;
buttons[text].setLayoutParams(absParams);
break;
case(4):
absParams.x =110;
absParams.y =110;
buttons[text].setLayoutParams(absParams);
break;
case(5):
absParams.x = 215;
absParams.y =110;
buttons[text].setLayoutParams(absParams);
break;
case(6):
absParams.x = 5;
absParams.y = 215;
buttons[text].setLayoutParams(absParams);
break;
case(7):
absParams.x = 110;
absParams.y = 215;
buttons[text].setLayoutParams(absParams);
break;
case(8):
absParams.x = 215;
absParams.y = 215;
buttons[text].setLayoutParams(absParams);
break;
}
}
}
public int find_pos(int element)
{
int i=0;
for(i=0;i<9;i++)
{
if(cells.get(i)==element)
{
break;
}
}
return i;
}
}