我在这里做错了什么?编译器告诉我这是一个语法错误。
class Color {
private:
float rgba[4];
public:
Color(float red, float green, float blue, float alpha=1.0):
this->rgba[0] (red * alpha),
this->rgba[1] (green*alpha)
this->rgba[2] (blue*alpha)
{
}
};
答案 0 :(得分:4)
应该是
Color(float red, float green, float blue, float alpha=1.0):
rgba{red * alpha, green*alpha, blue*alpha, 0}
{
}
答案 1 :(得分:0)
您可以使用asigment运算符代替parentetheses:
vertex void non_rasterizing_vertex(device float *writeableBuffer [[ buffer(0) ]],
uint vid [[ vertex_id ]])
{
writeableBuffer[vid] = 42; // Write away!
}