我遇到了EF的一些问题。 迁移很顺利,但是当我尝试运行update-database时出现错误:
Unable to determine the principal end of the 'LeagueInsight.Models.Image_Passive' relationship. Multiple added entities may have the same primary key.
以下是我的模型和配置:
Passive.cs
public class Passive
{
public long Id { get; set; }
public string Description { get; set; }
public string Name { get; set; }
public string SanitizedDescription { get; set; }
// Navigation
public virtual Image Image { get; set; }
public virtual Champion Champion { get; set; }
}
Image.cs
public class Image
{
public long Id { get; set; }
public string Full { get; set; }
public string Group { get; set; }
public int H { get; set; }
public string Sprite { get; set; }
public int W { get; set; }
public int X { get; set; }
public int Y { get; set; }
// Navigation
public virtual Champion Champion { get; set; }
public virtual ChampionSpell ChampionSpell { get; set; }
public virtual Passive Passive { get; set; }
}
DBContext配置部分:
modelBuilder.Entity<Passive>()
.HasRequired(p => p.Champion)
.WithRequiredPrincipal(c => c.Passive);
modelBuilder.Entity<Info>()
.HasRequired(i => i.Champion)
.WithRequiredPrincipal(c => c.Info);
modelBuilder.Entity<Image>()
.HasOptional(i => i.Champion)
.WithRequired(c => c.Image);
modelBuilder.Entity<Image>()
.HasOptional(i => i.Passive)
.WithRequired(p => p.Image);
base.OnModelCreating(modelBuilder);
两者之间应该只是一个1-1的关系,我无法弄清楚为什么这里会有多个具有相同Id的实体。
编辑:我被要求参加冠军班:
public class Champion
{
public int Id { get; set; }
public string Blurb { get; set; }
public string Key { get; set; }
public string Lore { get; set; }
public string Name { get; set; }
public string Partype { get; set; }
public string Title { get; set; }
// Navigation
[InverseProperty("Ally")]
public virtual ICollection<Tip> Allytips { get; set; }
[InverseProperty("Enemy")]
public virtual ICollection<Tip> Enemytips { get; set; }
public virtual Image Image { get; set; }
public virtual Info Info { get; set; }
public virtual Passive Passive { get; set; }
public virtual ICollection<Recommended> Recommended { get; set; }
public virtual ICollection<Skin> Skins { get; set; }
public virtual Stats Stats { get; set; }
public virtual ICollection<ChampionSpell> Spells { get; set; }
public virtual ICollection<Tag> Tags { get; set; }
}