我试图制作一个回合制游戏,每个敌人都应找到一条通向玩家节点的路径。我正在使用gameplaykit的寻路,每次敌人必须转弯时,我一定要从GKGridGraph中移除其他敌人(以便敌人不会相互走路)而后者我添加相同的节点。
NSMutableArray <GKGridGraphNode *> *walls = [NSMutableArray array];
for(SKNode *mapNode in enemies)
{
for(SKNode *node in mapNode.children)
{
if((node.position.x != enemy.position.x)||(node.position.y != enemy.position.y))
{
GKGridGraphNode *graphNode = [_NewGraph nodeAtGridPosition:
(vector_int2){(node.position.x-300)/70, (node.position.y-180)/70}];
[walls addObject:graphNode];
}
}
}
[_NewGraph removeNodes:walls];
GKGridGraphNode* GKenemyNode = [_NewGraph nodeAtGridPosition:(vector_int2)
{(enemy.position.x-300)/70, (enemy.position.y-180)/70}];
GKGridGraphNode* GKplayerNode = [_NewGraph nodeAtGridPosition:(vector_int2)
{(player.position.x-300)/70,(player.position.y-180)/70}];
NSArray<GKGridGraphNode *> *path = [_NewGraph findPathFromNode:GKenemyNode toNode:GKplayerNode];
[_NewGraph addNodes:walls];
如果我注释掉行删除节点和addNodes,一切正常。
编辑:每次创建可以返回生成的GKGridGraph而不是重新分配相同的GKGridGraph的新类对象是不是一个好主意?答案 0 :(得分:0)
for(GKGridGraphNode *node in walls)
{
[NewGraph connectNodeToAdjacentNodes:node];
}
NewGraph = nil;
GoodLuck!