我有一个配置文件configuration.cpp:
#include "configuration.hpp"
struct game_config* get_game_config(lua_State *L, char* script)
{
debug("Attempting to load configuration from %s", script);
// Execute the script
luaL_dofile(L, script);
// The environment should now be prepped, we can get the config variables
struct game_config* game_config;
lua_getglobal(L, "WINDOW_WIDTH");
game_config->screen_width = lua_tointeger(L, -1);
lua_getglobal(L, "WINDOW_HEIGHT");
game_config->screen_height = lua_tointeger(L, -1);
lua_getglobal(L, "GAME_TITLE");
game_config->game_title = lua_tostring(L, -1);
debug("Loaded config for %s, at %dx%d", game_config->game_title, game_config->screen_width, game_config->screen_height);
return game_config;
};
包括configuration.hpp:
#ifndef CONFIGURATION_HPP_INCLUDED
#define CONFIGURATION_HPP_INCLUDED
#include "common.hpp"
#include "scripting.hpp"
// Data structures
struct game_config {
int screen_width;
int screen_height;
const char *game_title;
};
/*
* get_config
* run a script and retrieve configuration data from it
*/
struct game_config *get_game_config(lua_State*, char *);
#endif // CONFIGURATION_HPP_INCLUDED
包括scripting.hpp
,其中以下行导入Lua5.2:
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
当我将这些行添加到configuration.cpp时,程序将编译并运行。但是,当它们在任何其他文件(configuration.hpp,scripting.hpp)中时,它不会:
||=== Build: debug in rpfreedom (compiler: GNU GCC Compiler) ===|
src/configuration.cpp||In function ‘game_config* get_game_config(lua_State*, char*)’:|
src/configuration.cpp|13|warning: ‘game_config’ is used uninitialized in this function [-Wuninitialized]|
src/main.cpp||In function ‘int main()’:|
src/main.cpp|13|warning: deprecated conversion from string constant to ‘char*’ [-Wwrite-strings]|
build/debug/configuration.o||In function `get_game_config(lua_State*, char*)':|
/home/leo/projects/rpfreedom/src/configuration.cpp|7|undefined reference to `luaL_loadfilex(lua_State*, char const*, char const*)'|
/home/leo/projects/rpfreedom/src/configuration.cpp|7|undefined reference to `lua_pcallk(lua_State*, int, int, int, int, int (*)(lua_State*))'|
/home/leo/projects/rpfreedom/src/configuration.cpp|12|undefined reference to `lua_getglobal(lua_State*, char const*)'|
/home/leo/projects/rpfreedom/src/configuration.cpp|13|undefined reference to `lua_tointegerx(lua_State*, int, int*)'|
/home/leo/projects/rpfreedom/src/configuration.cpp|14|undefined reference to `lua_getglobal(lua_State*, char const*)'|
/home/leo/projects/rpfreedom/src/configuration.cpp|15|undefined reference to `lua_tointegerx(lua_State*, int, int*)'|
/home/leo/projects/rpfreedom/src/configuration.cpp|16|undefined reference to `lua_getglobal(lua_State*, char const*)'|
/home/leo/projects/rpfreedom/src/configuration.cpp|17|undefined reference to `lua_tolstring(lua_State*, int, unsigned long*)'|
build/debug/scripting.o||In function `scripting_init()':|
/home/leo/projects/rpfreedom/src/scripting.cpp|7|undefined reference to `luaL_newstate()'|
/home/leo/projects/rpfreedom/src/scripting.cpp|20|undefined reference to `lua_settop(lua_State*, int)'|
build/debug/scripting.o||In function `scripting_report_errors(lua_State*, int)':|
/home/leo/projects/rpfreedom/src/scripting.cpp|30|undefined reference to `lua_tolstring(lua_State*, int, unsigned long*)'|
/home/leo/projects/rpfreedom/src/scripting.cpp|31|undefined reference to `lua_settop(lua_State*, int)'|
build/debug/scripting.o:(.rodata+0x88)||undefined reference to `luaopen_base(lua_State*)'|
Makefile|203|recipe for target 'bin/debug/rpfreedom' failed|
Makefile|160|recipe for target 'debug' failed|
||=== Build failed: 15 error(s), 2 warning(s) (0 minute(s), 1 second(s)) ===|
显然,包含configuration.hpp是有效的,因为没有关于game_config结构的错误,这是在那里定义的; ditto for recursive includes,因为debug()宏遵循路径debug.hpp -> common.hpp -> configuration.hpp -> configuration.cpp
。那么,为什么Lua头文件的#includes不能以类似的方式工作呢?
我决定调查;我运行g++ -Iinclude -I/usr/include/lua5.2 -E src/configuration.cpp| grep lua_getglobal
来查看预处理器输出,结果是......它们是。除了在源代码中的使用外,该命令还会返回:
extern void (lua_getglobal) (lua_State *L, const char *var);
所以,我不知道发生了什么。
编辑:事实证明我必须在extern C {}
周围为Lua做#include
。但是,现在,仅在configuration.hpp中(不在包含Lua头的scripting.hpp中)我收到另一个错误:
include/configuration.hpp:21:37: error: ‘lua_State’ was not declared in this scope
struct game_config *get_game_config(lua_State*, char *);
但是,在scripting.cpp和scripting.hpp中使用lua_State不会受到影响。
编辑2:显然,嵌入Lua 5.2的推荐方法是用你的项目编译它,因为它非常小,所以我这样做了。但是,即使我的Makefile生成的链接命令清楚地链接了我的所有目标文件和Lua目标文件:
g++ build/release/configuration.o build/release/lua5.2.4/lparser.c.o build/release/lua5.2.4/lcode.c.o build/release/lua5.2.4/lundump.c.o build/release/lua5.2.4/lzio.c.o build/release/lua5.2.4/ldo.c.o build/release/lua5.2.4/lapi.c.o build/release/lua5.2.4/lgc.c.o build/release/lua5.2.4/lfunc.c.o build/release/lua5.2.4/ldump.c.o build/release/lua5.2.4/ltable.c.o build/release/lua5.2.4/lcorolib.c.o build/release/lua5.2.4/loslib.c.o build/release/lua5.2.4/liolib.c.o build/release/lua5.2.4/ltm.c.o build/release/lua5.2.4/lmem.c.o build/release/lua5.2.4/lctype.c.o build/release/lua5.2.4/lauxlib.c.o build/release/lua5.2.4/ldebug.c.o build/release/lua5.2.4/lobject.c.o build/release/lua5.2.4/loadlib.c.o build/release/lua5.2.4/linit.c.o build/release/lua5.2.4/lmathlib.c.o build/release/lua5.2.4/llex.c.o build/release/lua5.2.4/lstate.c.o build/release/lua5.2.4/lopcodes.c.o build/release/lua5.2.4/lstrlib.c.o build/release/lua5.2.4/lbaselib.c.o build/release/lua5.2.4/ltablib.c.o build/release/lua5.2.4/ldblib.c.o build/release/lua5.2.4/lbitlib.c.o build/release/lua5.2.4/lvm.c.o build/release/lua5.2.4/lstring.c.o build/release/scripting.o build/release/main.o -L/usr/lib/x86_64-linux-gnu -Lm -Ldl -lsfml-graphics -lsfml-window -lsfml-audio -lsfml-network -lsfml-system -o bin/release/rpfreedom
我得到了与之前相同的链接器错误。
链接器的参数顺序是否重要?
答案 0 :(得分:2)
您显示的错误消息似乎来自您的链接器,而不是编译器。
一切都成功包括在内。一切都成功编译。但链接失败了,因为某些必需的库没有链接。
请注意错误消息引用:
build/debug/configuration.o
...
build/debug/scripting.o
...
...而不是您的源代码(错误中提到的cpp是误导性的,它们实际上是从.o文件中的调试信息中提取的)。错误消息通常是链接器发出的错误消息。
您的源代码很好。你需要修复你的makefile。
答案 1 :(得分:0)
我最后通过自己编译一个静态Lua(liblua.a
),创建一个lib /目录,并将-Llib -llua
添加到我的链接器行来纠正了这个问题。这需要额外的努力来制作跨平台,但是现在,这很好。
答案 2 :(得分:-1)
好吧,你的第一个警告正是编译器告诉你的。你的代码是:
// The environment should now be prepped, we can get the config variables
struct game_config* game_config;
lua_getglobal(L, "WINDOW_WIDTH");
game_config->screen_width = lua_tointeger(L, -1);
并且警告是:
‘game_config’ is used uninitialized in this function.
在您访问game_config
之前,您尚未将指针screen_width
设置为指向任何内容。也许您需要将其设置为new game_config()
。我宁愿在堆栈上创建一个并按值返回:
game_config config;
lua_getglobal(L, "WINDOW_WIDTH");
config.screen_width = lua_tointeger(L, -1);
...
return config;
无论哪种方式,最好将game_title设为std::string
而不是const char *
。