这是我在Stack溢出时的第一个问题。我是图像处理和C ++的新手,我现在正在使用位图文件。使用C ++创建位图文件时,无法使用任何查看器打开该文件。我使用十六进制编辑器来查看文件,并且info头中的图像大小字段中有随机数据。在十六进制编辑器中编辑后,位图是可查看的。我不知道代码有什么问题。
我创建的标题(bitmap.h)如下
#include<iostream>
#include<fstream>
using namespace std;
struct BmpSignature
{
unsigned char data[2];
BmpSignature(){ data[0] = data[1] = 0; }
};
struct BmpHeader
{
unsigned int fileSize; // this field gives out the size of the full Image includong the headers. it is of 4 byte in width
unsigned short reserved1; // this field is reserved. it is 2 byte in width
unsigned short reserved2; //This field is also reserved. it is 2 byte in width
unsigned int dataOffset; // this gives the starting location of the starting of the image data array
};
struct BmpInfoHeader
{
unsigned int size; // this field gives the size of the Bitmap info Header. This is 4 byte in width
unsigned int width; // this gives the width of the image
unsigned int height; // this gives the height of the image
unsigned short planes; //this gives the number of planes in the image
unsigned short bitCount; // this gives the number of bits per pixels in the image. for ex. like 24 bits, 8 bits
unsigned short compression; // gives info whether the image is compressed or not
unsigned int ImageSize; // gives the actual size of the image
unsigned int XPixelsPerM; // give the number of pixels in the X direction. It is usually 2834
unsigned int YPixelsPerM;// give the number of pixels in the Y direction. It is usually 2834
unsigned int ColoursUsed; // this field gives the number of Colours used in the Image
unsigned int ColoursImp; // gives the number of Important colours in the image. if all colours are important it is usually 0
};
我创建的cpp文件如下(Create_Bitmap.cpp)
#include"bitmap.h"
#include<cmath>
#include<fstream>
using namespace std;
int main()
{
ofstream fout;
fout.open("D:/My Library/test1.bmp", ios::out |ios::binary);
BmpHeader header;
BmpInfoHeader infoheader;
BmpSignature sign;
infoheader.size = 40;
infoheader.height = 15;
infoheader.width = 15;
infoheader.planes = 1;
infoheader.bitCount = 8;
infoheader.compression = 0;
infoheader.ImageSize = 0;
infoheader.XPixelsPerM = 0;
infoheader.YPixelsPerM = 0;
infoheader.ColoursUsed = 0;
infoheader.ColoursImp = 0;
unsigned char* pixelData;
int pad=0;
for (int i = 0; i < infoheader.height * infoheader.width; i++)
{
if ((i) % 16 == 0) pad++;
}
int arrsz = infoheader.height * infoheader.width + pad;
pixelData = new unsigned char[arrsz];
unsigned char* offsetData;
offsetData = new unsigned char[4 * 256];
int xn = 0;
int yn = 4 * 256;
for (int i = 0; i < yn; i+=4)
{
offsetData[i] = xn;
offsetData[i+1] = xn;
offsetData[i+2] = xn;
offsetData[i+3] = 0;
xn++;
}
int num = 0;
for (int i = 0; i < arrsz; i++)
{
pixelData[i] = i;
}
sign.data[0] = 'B'; sign.data[1] = 'M';
header.fileSize = 0;
header.reserved1 = header.reserved2 = 0;
header.dataOffset = 0;
fout.seekp(0, ios::beg);
fout.write((char*)&sign, sizeof(sign));
fout.seekp(2, ios::beg);
fout.write((char*)&header, sizeof(header));
fout.seekp(14, ios::beg);
fout.write((char*)&infoheader, sizeof(infoheader));
fout.seekp(54, ios::beg);
fout.write((char*)offsetData, yn);
fout.write((char*)pixelData, arrsz);
fout.close();
delete[] pixelData;
delete[] offsetData;
return 0;
}
我已将创建的bmp文件的屏幕截图附加到十六进制编辑器中,并选择了图像大小字段
Bitmap Image opened in Hex Editor
使用十六进制编辑器替换字段中的内容后,可以使用图像查看器查看位图文件。我不知道这段代码有什么问题
答案 0 :(得分:1)
所以你想用BMP格式写?请记住,编译器可能会在C ++ POD结构中插入填充。您可能需要使用一些编译器编译指示来打包结构。另外请确保对所有整数使用little-endian,但这应该没问题,因为你在Windows上,假设是x86。