我有一个创建新角色对象的类。
class Character():
def __init__(self):
self.name = None
self.hp = None
self.mp = None
class Race(Character):
def __init__(self):
super().__init__()
self.race = None
它位于名为char的模块中。所以我有我的代码来创建一个新游戏。
elif command == "new game":
name_game = input('Name your game: ')
cur_save=open('saves/' + name_game + '.p', 'wb')
player = char.Character()
player_name = input('Name your character: ')
player.name = player_name
player_race = input('What is your race? ')
player.race = player_race
pickle.dump(player, cur_save, -1)
cur_save.close()
现在我想开始游戏并加载输入的玩家名称和种族。但是以下只是将玩家设置为未定义。
cur_save=open('saves/' + name_game + '.p', 'rb')
player = pickle.load(cur_save)
我希望它将player.name设置为保存的值,并与player.race相同。 还有其他我应该使用的东西,如数据库类的东西(MySQL)
答案 0 :(得分:2)
所以我做了一个快速测试并且没有问题:
<input type="text" class="textbox" name="custom_reason" size="50" maxlength="120" value="">
我得到的是:
import pickle
class Character():
def __init__(self):
self.name = None
self.hp = None
self.mp = None
class Race(Character):
def __init__(self):
super().__init__()
self.race = None
name_game = input('Name your game: ')
cur_save=open('saves/' + name_game + '.p', 'wb')
player = Character()
player_name = input('Name your character: ')
player.name = player_name
player_race = input('What is your race? ')
player.race = player_race
pickle.dump(player, cur_save, -1)
cur_save.close()
cur_save=open('saves/' + name_game + '.p', 'rb')
player = pickle.load(cur_save)
print(player.name)
有时候,如果你的类的定义发生了变化,或者你重新定义了类(可能是再次运行一些代码),我发现事情会因为泡菜而失败。例如,假设我运行上面的第一段代码,然后运行
%run temp.py
Name your game: test
Name your character: Brian
What is your race? human
Brian
再次,基本上重新定义了角色。然后你可以得到不直观的行为:
class Character():
def __init__(self):
self.name = None
self.hp = None
self.mp = None
所以你可能想确保这样的事情没有发生。通常情况并不重要,但如果变量名称发生变化或其他原因,它可能会让你失望。