我需要能够从Go应用程序管理Windows本地用户帐户,并且看起来如果不使用CGo,则没有本机绑定。
我最初的搜索让我觉得最好使用" exec.Command"运行" net user"命令,但在解析响应代码时,这似乎是混乱和不可靠的。
我发现处理此类事情的函数在netapi32.dll库中,但是Go本身不支持Windows头文件,看起来很容易调用这些函数。 / p>
从https://github.com/golang/sys/tree/master/windows举个例子看来,Go团队一直在重新定义代码中的所有内容,然后调用DLL函数。
我很难将它包装在一起,但是我已经获得了这个目标的低级API模板,然后将更高级别的API包装在其上,很多就像核心Go运行时一样。
type LMSTR ????
type DWORD ????
type LPBYTE ????
type LPDWORD ????
type LPWSTR ????
type NET_API_STATUS DWORD;
type USER_INFO_1 struct {
usri1_name LPWSTR
usri1_password LPWSTR
usri1_password_age DWORD
usri1_priv DWORD
usri1_home_dir LPWSTR
usri1_comment LPWSTR
usri1_flags DWORD
usri1_script_path LPWSTR
}
type GROUP_USERS_INFO_0 struct {
grui0_name LPWSTR
}
type USER_INFO_1003 struct {
usri1003_password LPWSTR
}
const (
USER_PRIV_GUEST = ????
USER_PRIV_USER = ????
USER_PRIV_ADMIN = ????
UF_SCRIPT = ????
UF_ACCOUNTDISABLE = ????
UF_HOMEDIR_REQUIRED = ????
UF_PASSWD_NOTREQD = ????
UF_PASSWD_CANT_CHANGE = ????
UF_LOCKOUT = ????
UF_DONT_EXPIRE_PASSWD = ????
UF_ENCRYPTED_TEXT_PASSWORD_ALLOWED = ????
UF_NOT_DELEGATED = ????
UF_SMARTCARD_REQUIRED = ????
UF_USE_DES_KEY_ONLY = ????
UF_DONT_REQUIRE_PREAUTH = ????
UF_TRUSTED_FOR_DELEGATION = ????
UF_PASSWORD_EXPIRED = ????
UF_TRUSTED_TO_AUTHENTICATE_FOR_DELEGATION = ????
UF_NORMAL_ACCOUNT = ????
UF_TEMP_DUPLICATE_ACCOUNT = ????
UF_WORKSTATION_TRUST_ACCOUNT = ????
UF_SERVER_TRUST_ACCOUNT = ????
UF_INTERDOMAIN_TRUST_ACCOUNT = ????
NERR_Success = ????
NERR_InvalidComputer = ????
NERR_NotPrimary = ????
NERR_GroupExists = ????
NERR_UserExists = ????
NERR_PasswordTooShort = ????
NERR_UserNotFound = ????
NERR_BufTooSmall = ????
NERR_InternalError = ????
NERR_GroupNotFound = ????
NERR_BadPassword = ????
NERR_SpeGroupOp = ????
NERR_LastAdmin = ????
ERROR_ACCESS_DENIED = ????
ERROR_INVALID_PASSWORD = ????
ERROR_INVALID_LEVEL = ????
ERROR_MORE_DATA = ????
ERROR_BAD_NETPATH = ????
ERROR_INVALID_NAME = ????
ERROR_NOT_ENOUGH_MEMORY = ????
ERROR_INVALID_PARAMETER = ????
FILTER_TEMP_DUPLICATE_ACCOUNT = ????
FILTER_NORMAL_ACCOUNT = ????
FILTER_INTERDOMAIN_TRUST_ACCOUNT = ????
FILTER_WORKSTATION_TRUST_ACCOUNT = ????
FILTER_SERVER_TRUST_ACCOUNT = ????
)
func NetApiBufferFree(Buffer LPVOID) (NET_API_STATUS);
func NetUserAdd(servername LMSTR, level DWORD, buf LPBYTE, parm_err LPDWORD) (NET_API_STATUS);
func NetUserChangePassword(domainname LPCWSTR, username LPCWSTR, oldpassword LPCWSTR, newpassword LPCWSTR) (NET_API_STATUS);
func NetUserDel(servername LPCWSTR, username LPCWSTR) (NET_API_STATUS);
func NetUserEnum(servername LPCWSTR, level DWORD, filter DWORD, bufptr *LPBYTE, prefmaxlen DWORD, entriesread LPDWORD, totalentries LPDWORD, resume_handle LPDWORD) (NET_API_STATUS);
func NetUserGetGroups(servername LPCWSTR, username LPCWSTR, level DWORD, bufptr *LPBYTE, prefmaxlen DWORD, entriesread LPDWORD, totalentries LPDWORD) (NET_API_STATUS);
func NetUserSetGroups(servername LPCWSTR, username LPCWSTR, level DWORD, buf LPBYTE, num_entries DWORD) (NET_API_STATUS);
func NetUserSetInfo(servername LPCWSTR, username LPCWSTR, level DWORD, buf LPBYTE, parm_err LPDWORD) (NET_API_STATUS);
将这些包装在一起的最佳方式是什么?
答案 0 :(得分:4)
如果查看Go安装的src/syscall
目录,可以找到名为mksyscall_windows.go的文件。这似乎是Go团队管理所有DLL包装器的方式。
go generate
生成代码了解syscall_windows.go如何使用它。具体来说,它具有以下go generate
命令:
// go:generate go run mksyscall_windows.go -output zsyscall_windows.go syscall_windows.go security_windows.go
然后他们定义他们的类型。您需要手动完成此操作。
有时候这是一个挑战,因为保持结构域的大小和对齐至关重要。我使用Visual Studio Community Edition来解决微软定义的基本类型过多的问题,以确定它们的Go等价物。
Windows将UTF16用于字符串。因此,您将把它们表示为*uint16
。使用syscall.UTF16PtrFromString
从Go字符串生成一个。
mksyscall_windows.go
的重点是生成所有样板代码,以便最终得到一个为您调用DLL的Go函数。
这是通过添加注释(Go comments)来实现的。
例如,在syscall_windows.go
中您有这些注释:
//sys GetLastError() (lasterr error)
//...
//sys CreateHardLink(filename *uint16, existingfilename *uint16, reserved uintptr) (err error) [failretval&0xff==0] = CreateHardLinkW
mksyscall_windows.go
有文档评论可帮助您弄清楚其工作原理。您还可以在zsyscall_windows.go中查看生成的代码。
go generate
简单易行:
go generate
对于您的示例,请创建名为win32_windows.go
的文件:
package win32
//go generate go run mksyscall_windows.go -output zwin32_windows.go win32_windows.go
type (
LPVOID uintptr
LMSTR *uint16
DWORD uint32
LPBYTE *byte
LPDWORD *uint32
LPWSTR *uint16
NET_API_STATUS DWORD
USER_INFO_1 struct {
Usri1_name LPWSTR
Usri1_password LPWSTR
Usri1_password_age DWORD
Usri1_priv DWORD
Usri1_home_dir LPWSTR
Usri1_comment LPWSTR
Usri1_flags DWORD
Usri1_script_path LPWSTR
}
GROUP_USERS_INFO_0 struct {
Grui0_name LPWSTR
}
USER_INFO_1003 struct {
Usri1003_password LPWSTR
}
)
const (
// from LMaccess.h
USER_PRIV_GUEST = 0
USER_PRIV_USER = 1
USER_PRIV_ADMIN = 2
UF_SCRIPT = 0x0001
UF_ACCOUNTDISABLE = 0x0002
UF_HOMEDIR_REQUIRED = 0x0008
UF_LOCKOUT = 0x0010
UF_PASSWD_NOTREQD = 0x0020
UF_PASSWD_CANT_CHANGE = 0x0040
UF_ENCRYPTED_TEXT_PASSWORD_ALLOWED = 0x0080
UF_TEMP_DUPLICATE_ACCOUNT = 0x0100
UF_NORMAL_ACCOUNT = 0x0200
UF_INTERDOMAIN_TRUST_ACCOUNT = 0x0800
UF_WORKSTATION_TRUST_ACCOUNT = 0x1000
UF_SERVER_TRUST_ACCOUNT = 0x2000
UF_ACCOUNT_TYPE_MASK = UF_TEMP_DUPLICATE_ACCOUNT |
UF_NORMAL_ACCOUNT |
UF_INTERDOMAIN_TRUST_ACCOUNT |
UF_WORKSTATION_TRUST_ACCOUNT |
UF_SERVER_TRUST_ACCOUNT
UF_DONT_EXPIRE_PASSWD = 0x10000
UF_MNS_LOGON_ACCOUNT = 0x20000
UF_SMARTCARD_REQUIRED = 0x40000
UF_TRUSTED_FOR_DELEGATION = 0x80000
UF_NOT_DELEGATED = 0x100000
UF_USE_DES_KEY_ONLY = 0x200000
UF_DONT_REQUIRE_PREAUTH = 0x400000
UF_PASSWORD_EXPIRED = 0x800000
UF_TRUSTED_TO_AUTHENTICATE_FOR_DELEGATION = 0x1000000
UF_NO_AUTH_DATA_REQUIRED = 0x2000000
UF_PARTIAL_SECRETS_ACCOUNT = 0x4000000
UF_USE_AES_KEYS = 0x8000000
UF_SETTABLE_BITS = UF_SCRIPT |
UF_ACCOUNTDISABLE |
UF_LOCKOUT |
UF_HOMEDIR_REQUIRED |
UF_PASSWD_NOTREQD |
UF_PASSWD_CANT_CHANGE |
UF_ACCOUNT_TYPE_MASK |
UF_DONT_EXPIRE_PASSWD |
UF_MNS_LOGON_ACCOUNT |
UF_ENCRYPTED_TEXT_PASSWORD_ALLOWED |
UF_SMARTCARD_REQUIRED |
UF_TRUSTED_FOR_DELEGATION |
UF_NOT_DELEGATED |
UF_USE_DES_KEY_ONLY |
UF_DONT_REQUIRE_PREAUTH |
UF_PASSWORD_EXPIRED |
UF_TRUSTED_TO_AUTHENTICATE_FOR_DELEGATION |
UF_NO_AUTH_DATA_REQUIRED |
UF_USE_AES_KEYS |
UF_PARTIAL_SECRETS_ACCOUNT
FILTER_TEMP_DUPLICATE_ACCOUNT = (0x0001)
FILTER_NORMAL_ACCOUNT = (0x0002)
FILTER_INTERDOMAIN_TRUST_ACCOUNT = (0x0008)
FILTER_WORKSTATION_TRUST_ACCOUNT = (0x0010)
FILTER_SERVER_TRUST_ACCOUNT = (0x0020)
LG_INCLUDE_INDIRECT = (0x0001)
// etc...
)
//sys NetApiBufferFree(Buffer LPVOID) (status NET_API_STATUS) = netapi32.NetApiBufferFree
//sys NetUserAdd(servername LMSTR, level DWORD, buf LPBYTE, parm_err LPDWORD) (status NET_API_STATUS) = netapi32.NetUserAdd
//sys NetUserChangePassword(domainname LPCWSTR, username LPCWSTR, oldpassword LPCWSTR, newpassword LPCWSTR) (status NET_API_STATUS) = netapi32.NetUserChangePassword
//sys NetUserDel(servername LPCWSTR, username LPCWSTR) (status NET_API_STATUS) = netapi32.NetUserDel
//sys NetUserEnum(servername LPCWSTR, level DWORD, filter DWORD, bufptr *LPBYTE, prefmaxlen DWORD, entriesread LPDWORD, totalentries LPDWORD, resume_handle LPDWORD) (status NET_API_STATUS) = netapi32.NetUserEnum
//sys NetUserGetGroups(servername LPCWSTR, username LPCWSTR, level DWORD, bufptr *LPBYTE, prefmaxlen DWORD, entriesread LPDWORD, totalentries LPDWORD) (status NET_API_STATUS) = netapi32.NetUserGetGroups
//sys NetUserSetGroups(servername LPCWSTR, username LPCWSTR, level DWORD, buf LPBYTE, num_entries DWORD) (status NET_API_STATUS) = netapi32.NetUserSetGroups
//sys NetUserSetInfo(servername LPCWSTR, username LPCWSTR, level DWORD, buf LPBYTE, parm_err LPDWORD) (status NET_API_STATUS) = netapi32.NetUserSetInfo
运行go generate
后(只要您将mksyscall_windows.go
复制到同一目录),您将拥有一个名为" zwin32_windows.go"的文件。 (像这样):
// MACHINE GENERATED BY 'go generate' COMMAND; DO NOT EDIT
package win32
import "unsafe"
import "syscall"
var _ unsafe.Pointer
var (
modnetapi32 = syscall.NewLazyDLL("netapi32.dll")
procNetApiBufferFree = modnetapi32.NewProc("NetApiBufferFree")
procNetUserAdd = modnetapi32.NewProc("NetUserAdd")
procNetUserChangePassword = modnetapi32.NewProc("NetUserChangePassword")
procNetUserDel = modnetapi32.NewProc("NetUserDel")
procNetUserEnum = modnetapi32.NewProc("NetUserEnum")
procNetUserGetGroups = modnetapi32.NewProc("NetUserGetGroups")
procNetUserSetGroups = modnetapi32.NewProc("NetUserSetGroups")
procNetUserSetInfo = modnetapi32.NewProc("NetUserSetInfo")
)
func NetApiBufferFree(Buffer LPVOID) (status NET_API_STATUS) {
r0, _, _ := syscall.Syscall(procNetApiBufferFree.Addr(), 1, uintptr(Buffer), 0, 0)
status = NET_API_STATUS(r0)
return
}
func NetUserAdd(servername LMSTR, level DWORD, buf LPBYTE, parm_err LPDWORD) (status NET_API_STATUS) {
r0, _, _ := syscall.Syscall6(procNetUserAdd.Addr(), 4, uintptr(servername), uintptr(level), uintptr(buf), uintptr(parm_err), 0, 0)
status = NET_API_STATUS(r0)
return
}
func NetUserChangePassword(domainname LPCWSTR, username LPCWSTR, oldpassword LPCWSTR, newpassword LPCWSTR) (status NET_API_STATUS) {
r0, _, _ := syscall.Syscall6(procNetUserChangePassword.Addr(), 4, uintptr(domainname), uintptr(username), uintptr(oldpassword), uintptr(newpassword), 0, 0)
status = NET_API_STATUS(r0)
return
}
func NetUserDel(servername LPCWSTR, username LPCWSTR) (status NET_API_STATUS) {
r0, _, _ := syscall.Syscall(procNetUserDel.Addr(), 2, uintptr(servername), uintptr(username), 0)
status = NET_API_STATUS(r0)
return
}
func NetUserEnum(servername LPCWSTR, level DWORD, filter DWORD, bufptr *LPBYTE, prefmaxlen DWORD, entriesread LPDWORD, totalentries LPDWORD, resume_handle LPDWORD) (status NET_API_STATUS) {
r0, _, _ := syscall.Syscall9(procNetUserEnum.Addr(), 8, uintptr(servername), uintptr(level), uintptr(filter), uintptr(unsafe.Pointer(bufptr)), uintptr(prefmaxlen), uintptr(entriesread), uintptr(totalentries), uintptr(resume_handle), 0)
status = NET_API_STATUS(r0)
return
}
func NetUserGetGroups(servername LPCWSTR, username LPCWSTR, level DWORD, bufptr *LPBYTE, prefmaxlen DWORD, entriesread LPDWORD, totalentries LPDWORD) (status NET_API_STATUS) {
r0, _, _ := syscall.Syscall9(procNetUserGetGroups.Addr(), 7, uintptr(servername), uintptr(username), uintptr(level), uintptr(unsafe.Pointer(bufptr)), uintptr(prefmaxlen), uintptr(entriesread), uintptr(totalentries), 0, 0)
status = NET_API_STATUS(r0)
return
}
func NetUserSetGroups(servername LPCWSTR, username LPCWSTR, level DWORD, buf LPBYTE, num_entries DWORD) (status NET_API_STATUS) {
r0, _, _ := syscall.Syscall6(procNetUserSetGroups.Addr(), 5, uintptr(servername), uintptr(username), uintptr(level), uintptr(buf), uintptr(num_entries), 0)
status = NET_API_STATUS(r0)
return
}
func NetUserSetInfo(servername LPCWSTR, username LPCWSTR, level DWORD, buf LPBYTE, parm_err LPDWORD) (status NET_API_STATUS) {
r0, _, _ := syscall.Syscall6(procNetUserSetInfo.Addr(), 5, uintptr(servername), uintptr(username), uintptr(level), uintptr(buf), uintptr(parm_err), 0)
status = NET_API_STATUS(r0)
return
}
显然,大部分工作都是将Win32类型转换为Go等效类型。
随意在syscall
包裹中浏览 - 他们通常已经定义了您可能感兴趣的结构。
比手工编写代码更好。并且不需要CGo!
Disclamer:我没有测试上面的代码来验证它实际上是否符合您的要求。使用Win32 API是它自己的乐趣。