答案 0 :(得分:2)
对于第一个动画,您可以使用CAShapeLayer和CABasic动画并设置关键路径动画 strokeEnd 我建立了完全相同的你可以查看此链接,下载并查看选项填充圈动画https://github.com/ajaykumar21091/AwesomeCustomAnimations-iOS/tree/master/SimpleCustomAnimations
编辑 -
这里的基本思想是使用bezeir路径绘制圆圈,并使用keyPath strokeEnd使用CABasicAnimation为shapeLayer设置动画。
override func drawRect(rect: CGRect) {
self.drawBezierWithStrokeColor(circleColor.CGColor,
startAngle: 0,
endAngle: 360,
animated: false)
self.drawBezierWithStrokeColor(self.fillColor.CGColor,
startAngle: 0,
endAngle: (((2*CGFloat(M_PI))/100) * CGFloat(percentage)),
animated: true)
}
//helper methods.
private func drawBezierWithStrokeColor(color:CGColor, startAngle:CGFloat, endAngle:CGFloat, animated:Bool) {
let bezier:CAShapeLayer = CAShapeLayer()
bezier.path = bezierPathWithStartAngle(startAngle, endAngle: endAngle).CGPath
bezier.strokeColor = color
bezier.fillColor = UIColor.clearColor().CGColor
bezier.lineWidth = bounds.width * 0.18
self.layer.addSublayer(bezier)
if (animated) {
let animatedStrokeEnd:CABasicAnimation = CABasicAnimation(keyPath: "strokeEnd");
animatedStrokeEnd.duration = (2.0/100)*Double(percentage);
animatedStrokeEnd.fromValue = NSNumber(float: 0.0);
animatedStrokeEnd.toValue = NSNumber(float: 1.0);
animatedStrokeEnd.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseIn)
bezier.addAnimation(animatedStrokeEnd, forKey: "strokeEndAnimation");
}
}
private func bezierPathWithStartAngle(startAngle:CGFloat, endAngle:CGFloat) -> UIBezierPath {
let center = CGPoint(x:bounds.width/2, y: bounds.height/2)
let radius = max(bounds.width, bounds.height)
let arcWidth = bounds.width * 0.25
let path = UIBezierPath(arcCenter : center,
radius : radius/2 - arcWidth/2,
startAngle : startAngle,
endAngle : endAngle ,
clockwise : true)
return path
}