我正在Pygame中制作一个侧面游戏,如果狐狸精灵与树碰撞,它应该打印“COLLIDE”。但它不起作用。如何解决此问题以检测狐狸与树木之间的碰撞?这是代码:
if foxsprite1 > xtree and foxsprite1 < xtree + treewidth or foxsprite1 + treewidth > xtree and foxsprite1 + treewidth < xtree + treewidth:
print ("COLLIDE")
xtree是树的x坐标,treewidth是树的宽度,foxsprite1是狐狸。
答案 0 :(得分:1)
将对象位置和大小保持为pygame.Rect()
fox_rect = pygame.Rect(fox_x, fox_y, fox_width, fox_height)
tree_rect = pygame.Rect(tree_x, tree_y, tree_width, tree_height)
然后你可以使用
if fox_rect.colliderect(tree_rect):
print("COLLIDE")
Rect()
非常有用。你可以用它来blit
screen.blit(fox_image, fox_rect)
您可以使用它将对象置于屏幕中心
screen_rect = screen.get_rect()
fox_rect.center = screen_rect.center
或将对象保留在屏幕上(并且不能离开屏幕)
if fox_rect.right > screen_rect.right:
fox_rect.right = screen_rect.right
if fox_rect.left < screen_rect.left:
fox_rect.left = screen_rect.left
或更简单
fox_rect.clamp_ip(screen_rect)
请参阅:Program Arcade Games With Python And Pygame和Example code and programs