在python中我试图创建一个简单的游戏,玩家选择下一个洞穴,同时试图避开wumpus。在设置初始洞穴结构时,它会以某种方式停止并且永远不会开始游戏,并出现以下错误:
Traceback (most recent call last):
File "/Users/JPagz95/Documents/Hunt_the_Wumpus_3.py", line 80, in <module>
link_caves()
File "/Users/JPagz95/Documents/Hunt_the_Wumpus_3.py", line 28, in link_caves
this_cave = choose_cave(visited_caves)
File "/Users/JPagz95/Documents/Hunt_the_Wumpus_3.py", line 50, in choose_cave
cave_number = choice(cave_list)
File "/Users/JPagz95/anaconda/lib/python3.5/random.py", line 253, in choice
i = self._randbelow(len(seq))
KeyboardInterrupt
这是我目前的游戏代码。任何帮助表示赞赏:)
from random import choice
cave_numbers = [x for x in range(20)]
unvisited_caves = [x for x in range(20)]
visited_caves = []
def setup_caves(cave_numbers):
""" create a starting list of caves """
caves = []
for number in cave_numbers:
caves.append(number)
return caves
def visit_cave(cave_number):
""" mark a cave as visited """
visited_caves.append(cave_number)
unvisited_caves.remove(cave_number)
def print_caves():
""" print out the current cave structure """
for number in cave_numbers:
print (number, ":", caves[number])
print ('----------')
def link_caves():
""" make sure all of the caves are connected with two way tunnels"""
while unvisited_caves != []:
this_cave = choose_cave(visited_caves)
next_cave = choose_cave(unvisited_caves)
create_tunnel(this_cave, next_cave)
visit_cave(next_cave)
def create_tunnel(cave_from, cave_to):
""" create a tunnel between cave_from and cave_to """
caves[cave_from].append(cave_to)
caves[cave_to].append(cave_from)
def finish_caves():
""" link the rest of the caves with one way tunnels """
for caves in cave_numbers:
while len(caves) < 3:
passage_to = choose_cave(cave_numbers)
caves[cave].append(passage_to)
def choose_cave(cave_list):
""" pick a cave from a list, provided that the
cave has less than 3 tunnels """
cave_number = choice(cave_list)
while len(caves) >= 3:
cave_number = choice(cave_list)
return cave_number
def print_location(player_location):
""" tell the player about where they are """
print ("You are in a cave ", player_location)
print ("From here you can see caves: ")
print (caves[player_location])
if wumpus_location in caves[player_location]:
print ("I smell a wumpus!")
def get_next_location():
""" Get the player's next location """
print ("Which cave next?")
player_input = input(">")
if (not player_input.isdigit() or
int(player_input) not in
caves[player_location]):
print (player_input + "?")
print ("That's not a direction I can see!")
return none
else:
return int(player_input)
caves = setup_caves(cave_numbers)
visit_cave(0)
print_caves()
link_caves()
print_caves()
finish_caves()
wumpus_location = choice(cave_numbers)
player_location = choice(cave_numbers)
while player_location == wumpus_location:
player_location = choice(cave_numbers)
print ("Welcome to Hunt the Wumpus!")
print ("You can see ", len(cave_numbers), " caves")
print ("To play, just type the number")
print ("of the cave you wish to enter next")
while True:
print_location(player_location)
new_location = get_next_location()
if new_location != None:
player_location = new_location
if player_location == wumpus_location:
print ("Aargh! You got eaten by a wumpus!")
答案 0 :(得分:2)
首先:
visited_caves = []
然后:
link_caves()
然后:
this_cave = choose_cave(visited_caves)
然后:
cave_number = choice(cave_list)
您发送的list
为空random.choice()
,但失败了。
将link_caves()
更改为仅处理非空list
:
def link_caves():
""" make sure all of the caves are connected with two way tunnels"""
if not (visited_caves and unvisited_caves):
return
this_cave = choose_cave(visited_caves)
next_cave = choose_cave(unvisited_caves)
create_tunnel(this_cave, next_cave)
visit_cave(next_cave)
请注意,如果此函数未向random.choice()
传递无效参数,则它将被卡住,因为它使用while
循环,其中条件永远不会更改。我注意到您也在choose_cave()
中使用while len(caves) >= 3: cave_number = choice(cave_list)
执行此操作。此特定代码段将检查caves
的长度,如果是>= 3
,则从cave_list
中选择一个随机洞穴。然后它将检查caves
的长度,找到它与以前相同,永远选择一个随机洞穴等。也许您期望random.choice()
从传递的序列中删除其选定的项目。它没有这样做。如果需要,您可以通过多种方式将其删除,例如在选择随机caves.remove(cave_number)
后执行cave_number
。
请注意,除了提示您问题的问题以及我指出的其他问题之外,代码中可能还有其他错误。
答案 1 :(得分:0)
TigerhawkT3详细解答。
我最近查看了此代码的一个版本,您可以通过一个小的更改解决一个问题。通过缩进最后两行来修复link_caves()函数中的拼写错误,以便它们位于&#39; while&#39;循环:
def link_caves():
""" make sure all of the caves are connected with two way tunnels"""
while unvisited_caves != []:
this_cave = choose_cave(visited_caves)
next_cave = choose_cave(unvisited_caves)
create_tunnel(this_cave, next_cave)
visit_cave(next_cave)
该更改应创建所需的隧道,并且每次循环都会调用visit_cave()。 visit_cave()的最后一行从unvisited_caves列表中删除了正确的洞穴,这是TigerhawkT3提到的必要条件。
你还有一些问题需要修复,以完成初始化并让游戏运行。
traceback语句将显示从哪里开始查看。
您可以添加print语句来显示洞穴列表,以帮助您在代码挂起之前对其进行调试。
如果将洞穴数量更改为4-5而不是20的小洞穴,则在调试时可能更容易查看输出。