我喜欢将UILongPressGestureRecognizer与UIPanGestureRecognizer结合使用。
UIPanGestureRecognizer应该从长按开始。有一个简单的方法吗?还是我真的要写自己的手势识别器?
我不喜欢在主屏幕上。你按下一个图标,一段时间后图标开始摇晃。之后我没有从屏幕上松开手指,我可以开始拖动手指下的图标。
答案 0 :(得分:21)
实际上,您不必组合手势识别器 - 您只能使用UILongPressGestureRecognizer执行此操作...一旦您的触摸在'allowableMovement'中保持'minimumPressDuration',您就进入StateBegan。只要你不抬起任何手指,你就会保持连续的longPressGesture - 所以你可以开始移动手指并通过StateChanged跟踪运动。
长按手势是连续的。当指定时间段(minimumPressDuration)按下允许的手指数(numberOfTouchesRequired)并且触摸不超出允许的移动范围(allowableMovement)时,手势开始(UIGestureRecognizerStateBegan)。每当手指移动时,手势识别器都会转换到更改状态,并且当任何手指抬起时,手势识别器会结束(UIGestureRecognizerStateEnded)。
答案 1 :(得分:18)
我遇到这个问题有点困难。接受的答案还不够。无论我在该方法中使用什么,都会调用pan或longpress处理程序。我找到的解决方案如下:
UIGestureRecognizerDelegate
。将以下委托方法添加到您的班级(根据上面的答案):
- (BOOL) gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer
shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
return YES;
}
将以下委托方法添加到您的班级:
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer {
if([gestureRecognizer isKindOfClass:[UIPanGestureRecognizer class]] && ! shouldAllowPan) {
return NO;
}
return YES;
}
然后添加一个属性或ivar,它将跟踪是否应该允许平底锅开始(参见上面的方法)。就我而言BOOL shouldAllowPan
。
将BOOL设置为NO
或init
中的viewDidLoad
。在longPress处理程序中,将BOOL设置为YES
。我是这样做的:
- (void) longPressHandler: (UILongPressGestureRecognizer *) gesture {
if(UIGestureRecognizerStateBegan == gesture.state) {
shouldAllowPan = NO;
}
if(UIGestureRecognizerStateChanged == gesture.state) {
shouldAllowPan = YES;
}
}
在panHandler中我检查BOOL:
- (void)panHandler:(UIPanGestureRecognizer *)sender{
if(shouldAllowPan) {
// do your stuff
}
最后在panHandler中重置BOOL:
else if(sender.state == UIGestureRecognizerStateEnded || sender.state == UIGestureRecognizerStateFailed || sender.state == UIGestureRecognizerStateCancelled) {
shouldAllowPan = NO;
}
然后去喝啤酒祝贺自己。 ;)
答案 2 :(得分:16)
我找到了一个解决方案: 这个UIGestureRecognizerDelegate方法完全符合我的要求:
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer
shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
答案 3 :(得分:7)
Andy B在Swift中的方法,
将 UIGestureRecognizerDelegate 委托添加到班级
class ViewController: UIViewController, UIGestureRecognizerDelegate
添加成员变量
var shouldAllowPan: Bool = false
添加手势,需要将平移手势委托添加到VC。这需要触发shouldRecognizeSimultaneouslyWithGestureRecognizer和gestureRecognizerShouldBegin函数
// long press
let longPressRec = UILongPressGestureRecognizer(target: self, action: "longPress:")
yourView.addGestureRecognizer(longPressRec)
// drag
let panRec = UIPanGestureRecognizer(target: self, action: "draggedView:")
panRec.delegate = self
yourView.addGestureRecognizer(panRec)
允许同步手势
func gestureRecognizer(UIGestureRecognizer,
shouldRecognizeSimultaneouslyWithGestureRecognizer:UIGestureRecognizer) -> Bool {
// println("shouldRecognizeSimultaneouslyWithGestureRecognizer");
return true
}
func gestureRecognizerShouldBegin(gestureRecognizer: UIGestureRecognizer) -> Bool {
// We only allow the (drag) gesture to continue if it is within a long press
if((gestureRecognizer is UIPanGestureRecognizer) && (shouldAllowPan == false)) {
return false;
}
return true;
}
长按处理程序内部:
func longPress(sender: UILongPressGestureRecognizer) {
if(sender.state == .Began) {
// handle the long press
}
else if(sender.state == .Changed){
shouldAllowPan = true
}
else if (sender.state == .Ended) {
shouldAllowPan = false
}
}
答案 4 :(得分:0)
阅读Apple的UIGestureRecognizer类参考的“Subclassing Notes”部分:
答案 5 :(得分:0)
要组合更多手势:
var shouldAllowSecondGesture : Bool = false
let longPressRec = UILongPressGestureRecognizer(target: self, action: #selector(self.startDrag(sender:)))
cell.addGestureRecognizer(longPressRec)
let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(self.handlePan(sender:)))
cell.isUserInteractionEnabled = true
cell.addGestureRecognizer(panGestureRecognizer)
扩展您的VC并实现GestureRecognizerDelegate以实现此方法。
扩展YourViewController:UIGestureRecognizerDelegate {
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool {
// We only allow the (drag) gesture to continue if it is within a long press
if((gestureRecognizer is UIPanGestureRecognizer) && (shouldAllowPan == false)) {
return false
}
return true
}
@objc func startDrag(sender:UIPanGestureRecognizer) {
if(sender.state == .began) {
// handle the long press
}
else if(sender.state == .changed){
shouldAllowPan = true
}
else if (sender.state == .ended) {
shouldAllowPan = false
}
}
答案 6 :(得分:0)
我通过实现“操作:选择器?”的所需功能解决了这个问题。 “动作:选择器?”中 UIPanGestureRecognizer 的函数UILongPressGestureRecognizer 的函数。
由于“UILongPressGestureRecognizer”没有成员“translation”,我通过保存原始触摸的位置并从实际触摸位置中提取来计算翻译。
// in target class
var initialTouchX : CGFloat
var initialTouchX : CGFloat
// in the @objc func for the UILongPressGestureRecognizer
if sender.state == .began {
initialTouchX = sender.location(in: sender.view).x
initialTouchY = sender.location(in: sender.view).y
}
let translation = CGVector(dx: sender.location(in: sender.view).x - initialTouchX, dy: sender.location(in: sender.view).y - initialTouchY)