在Objective C问题

时间:2016-01-14 06:58:09

标签: objective-c xcode colors uiimage

嘿,我有这个问题,想要一些帮助;这是我的代码,但我不知道为什么当我点击白色时,视图中的颜色会给我发黑色......一些帮助?

- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {

    UITouch *touch = [touches anyObject];

    if ([touch tapCount] == 2) {
        return;
    }
    self.imageTakenView.userInteractionEnabled = true;
    CGPoint lastPoint = [touch locationInView:self.imageTakenView];
    NSLog(@"%f :: ", lastPoint.x);
    NSLog(@"%f :: ", lastPoint.y);
    UIColor *colorPickerColor;
    colorPickerColor = [self getPixelColorAtLocation:lastPoint];

    self.colorPickerView.backgroundColor = colorPickerColor;

}
- (UIColor*) getPixelColorAtLocation:(CGPoint)point {
    UIColor* color = nil;
    CGImageRef inImage = self.imageTaken.CGImage;
    // Create off screen bitmap context to draw the image into. Format ARGB is 4 bytes for each pixel: Alpa, Red, Green, Blue
    CGContextRef cgctx = [self createARGBBitmapContextFromImage:inImage];
    if (cgctx == NULL) { return nil; /* error */ }

    size_t w = CGImageGetWidth(inImage);
    size_t h = CGImageGetHeight(inImage);
    CGRect rect = {{0,0},{w,h}};

    // Draw the image to the bitmap context. Once we draw, the memory
    // allocated for the context for rendering will then contain the
    // raw image data in the specified color space.
    CGContextDrawImage(cgctx, rect, inImage);

    // Now we can get a pointer to the image data associated with the bitmap
    // context.
    unsigned char* data = CGBitmapContextGetData (cgctx);
    if (data != NULL) {
        //offset locates the pixel in the data from x,y.
        //4 for 4 bytes of data per pixel, w is width of one row of data.
        int offset = 4*((w*round(point.y))+round(point.x));     // 4 base
        int alpha =  data[offset];
        int red = data[offset+1];
        int green = data[offset+2];
        int blue = data[offset+3];
        NSLog(@"offset: %i colors: RGB A %i %i %i  %i",offset,red,green,blue,alpha);
        color = [UIColor colorWithRed:(red/255.0f) green:(green/255.0f) blue:(blue/255.0f) alpha:(alpha/255.0f)];
    }

    // When finished, release the context
    CGContextRelease(cgctx);
    // Free image data memory for the context
    if (data) { free(data); }

    return color;
}

- (CGContextRef) createARGBBitmapContextFromImage:(CGImageRef) inImage {

    CGContextRef    context = NULL;
    CGColorSpaceRef colorSpace;
    void *          bitmapData;
    unsigned long int             bitmapByteCount;
    unsigned long int             bitmapBytesPerRow;

    // Get image width, height. We'll use the entire image.
    size_t pixelsWide = CGImageGetWidth(inImage);
    size_t pixelsHigh = CGImageGetHeight(inImage);

    // Declare the number of bytes per row. Each pixel in the bitmap in this
    // example is represented by 4 bytes; 8 bits each of red, green, blue, and
    // alpha.
    bitmapBytesPerRow   = (pixelsWide * 4);
    bitmapByteCount     = (bitmapBytesPerRow * pixelsHigh);

    // Use the generic RGB color space.
    colorSpace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
    if (colorSpace == NULL)
    {
        fprintf(stderr, "Error allocating color space\n");
        return NULL;
    }

    // Allocate memory for image data. This is the destination in memory
    // where any drawing to the bitmap context will be rendered.
    bitmapData = malloc( bitmapByteCount );
    if (bitmapData == NULL)
    {
        fprintf (stderr, "Memory not allocated!");
        CGColorSpaceRelease( colorSpace );
        return NULL;
    }

    // Create the bitmap context. We want pre-multiplied ARGB, 8-bits
    // per component. Regardless of what the source image format is
    // (CMYK, Grayscale, and so on) it will be converted over to the format
    // specified here by CGBitmapContextCreate.
    context = CGBitmapContextCreate (bitmapData,
                                     pixelsWide,
                                     pixelsHigh,
                                     8,      // bits per component
                                     bitmapBytesPerRow,
                                     colorSpace,
                                     kCGImageAlphaPremultipliedFirst);
    if (context == NULL)
    {
        free (bitmapData);
        fprintf (stderr, "Context not created!");
    }

    // Make sure and release colorspace before returning
    CGColorSpaceRelease( colorSpace );

    return context;
}

enter image description here

在图片中,图片底部显示为棕色;当我点击雾的图片时会出现这种颜色,所以我认为颜色必须是白色或灰色的......所以......我完全不懂......

截图是使用iPhone 5S模拟器un xcode 7.2拍摄的。

谢谢

1 个答案:

答案 0 :(得分:0)

您应该制作图像的缩放副本,其大小与imageTakenView属性的大小相同,然后使用该副本检测颜色。这样,您触摸的点的映射将正确发生。

请参阅此答案以缩放图像 - https://stackoverflow.com/a/2658801/5316422

确保将图像缩放到imageTakenView属性的大小。