我正在建立一个数独游戏。我来这里是为了得到一些帮助,因为我完全陷入了我的代码中。我没有要求你完成我的代码,我知道这不是你的工作。只有几个提示,下一步该做什么会很棒!
我使用GUI的MVC和Swing组件来使代码更轻松。我划分了每个领域和方法,所以我可以理解接下来要做什么,但我很困惑。我特别难以理解如何执行以下方法:
initializeGrid
chooseGameDifficulty
makeMove
cancelMove
模型
public class GameSudokuModel {
// states -- fields
Scanner userInput = new Scanner (System.in); // accept user input
// int levelDifficulty = 0; // level of difficulties
int [] gridSize ; // Sudoku 9x9 == 81 cells -- used to initialize grid or solve puzzle --
int [] subGridSize ; // a sub-grid = 9 cells
int gameMove = 0; // calculate the total number of moves per game // ++makeMove and --cancelMove
int [] gameCell = {1, 2, 3, 4, 5, 6, 7, 8, 9}; // a cell contain a list of choices numbers 1-9
int currentGameTime = 0; // calculates the total time to complete a puzzle
String currentPlayerName = userInput.nextLine(); // player name
// end of fields
//behaviors -- methods
/******************************************************
*
* Method calculateGameTime (initialiserGrille)
*
*
* Calculates time
*
* The stopwatch starts when the player makes his first move
*
*
*
******************************************************/
public class calculateGameTime{
}
/******************************************************
*
* Method initializeGrid (initialiserGrille)
*
*
* Used to initialize a grid
*
* Reset the grid ( back to the original Sudoku grid ) using the list of moves .
*
*
*
*
*
******************************************************/
public class initializeGrid {
}
/******************************************************
*
* Method levelDifficulty
*
*
* Established the parameters of level of difficulty
*
*
* @param beginner
* @param expert
* @return
******************************************************/
public int levelDifficulty (int beginner, int expert){
while(true)
{
int levelDifficulty = 0;
levelDifficulty= userInput.nextInt();
System.out.println (" ");
if(levelDifficulty < beginner || levelDifficulty> expert){
System.out.print (" You must choose 1, 2 or 3." + "Please try again : ");
System.out.println (" ");
}
else
return levelDifficulty;
}
}
/****************************************************
* Method chooseGameDifficulty (chosisirNiveauDifficulte)
*
* The method makes possible to choose the level of complexity of a grid
*
* (1) beginner: the player starts the game with a grid made up to 75% (81 * 0.75)
*
* (2) Intermediate : the player starts the game with a grid made up to 50% (81 * 0.50)
*
* (3) Expert : the player starts the game with a grid made up to 25% (81 * 0.25)
*
* Numbers are set randomly on the grid every new game
*
* @param beginner
* @param intermediate
* @param expert
******************************************************/
public void chooseGameDifficulty(int beginner, int intermediate, int expert){
boolean entreeValide;
int levelDifficulty;
String reponse;
levelDifficulty= levelDifficulty(beginner,expert); // call function levelDifficulty()
if(levelDifficulty==beginner)
//get easy level grid (getter)
//set easy level grid (setter)
if(levelDifficulty==intermediate)
//get intermediate level grid (getter)
//set intermediate level grid (setter)
if(levelDifficulty==expert)
//get expert level grid (getter)
//set easy expert grid (setter)
}
/****************************************************
* Method solvePuzzle (resoudrePuzzle)
*
* This method makes possible to solve the entire grid meaning all the 81 cells
*
******************************************************/
public class solvePuzzle {
}
/****************************************************
* Method makeMove (fairePlacement)
*
* Save a record of the player's actions on the grid.
*
*
*
* (1) make move on the grid ;
* (2) save moves in an array list
*
******************************************************/
public class makeMove {
//choose a cell , enter a number on the cell and confirm the selection
// adds move to the array list
int makeMove = gameMove++;
}
/****************************************************
* Method cancelMove (annulerPlacement)
*
*
*
* (1) retrieve the last instance in the arraylist (using the remove method and the size method to determine the number of elements )
* (2) cancel the move in the grid.
*
******************************************************/
public class cancelMove {
//choose a cell , remove the number on the cell and confirm the cancellation
//substracts move from array list
int cancelMove = gameMove--;
}
}
答案 0 :(得分:3)
initializeGrid
和chooseGameDifficulty
并非真正的模型功能。该模型维护数据的当前状态,规则用于管理数据。
从技术上讲,这些功能应该是某种工厂的功能,给出一个难度级别会返回模型的实例
public class SudokuFactory {
public enum Difficulty {
HARD,
MODERATE,
EASY
}
public SudokuModel createModel(Difficulty difficult) {
// Make a new model based on the rules for your difficulty
// settings
}
}
该模型将只包含管理它的信息和功能
你应该尽可能避免static
,它绝不应该用作跨类通信机制,如果你需要共享数据,你应该通过它。 static
只会让整个事情变得更难以管理和调试
视图将从用户获取信息(如难度级别),控制器将使用该信息来构建新模型。然后将模型传递给新的控制器,该控制器将生成一个新视图,该视图应显示模型的当前状态。
然后,控制器将响应视图中的更改,更新模型,控制器将响应模型中的更改并更新视图。
您还应该更喜欢使用interfaces over implementation
所以,根据我对Sudoku的理解(相当可怜)你可以使用一个简单的模型......
public interface SudokuModel {
public void setValueAt(int value, int row, int col) throws IllegalArgumentException;
public int getValueAt(int row, int col);
}
现在,我个人而言,我有一个实现有两个缓冲区,一个代表实际的游戏/解决方案,一个代表玩家数据(根据难度级别预先填充),现在你可以拥有一个缓冲区,但你不断扫描网格,看看新值是否有效,我只是太懒了;)