我最近开始编写pygame编程,我使用python 3.5.1和最新的pygame,当我加载一个位图(bmp)时,它将它放在屏幕上就像这样
在学校,当我在电脑上编程时,它只能在我的macbook pro 13''与el capitain一起
import pygame #imports pygame
width = 550 #width is 550
height = 420 #height is 420
size = width, height # size is a tuple
screen = pygame.display.set_mode(size)
white = 255,225,255
screen.fill(white)
gameOn = True
mario = pygame.image.load("mario.bmp") #load the bitmap
marioflip = pygame.transform.flip(mario, True, True)
screen.blit(marioflip, (0,0)) # add it to screen
marioscale = pygame.transform.scale(mario, (50,50))
screen.blit(marioscale, (250,250))
mariorotate = pygame.transform.rotate(mario, 45)
screen.blit(mariorotate,(350,0))
while gameOn:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
pygame.display.flip()
答案 0 :(得分:0)
您在该版本的OS X上看到SDL_image中的已知错误。有关详细信息和解决方法,请参阅此链接:
https://bitbucket.org/pygame/pygame/issues/284/max-osx-el-capitan-using-the-deprecated