我是JavaScript新手。我正在制作蛇与梯子游戏。我在代码上面临一些问题。
这是我到目前为止编写的代码Snakes and Ladder Game
var gameBoard = {
createBoard: function(dimension, mount) {
var mount = document.querySelector(mount);
if (!dimension || isNaN(dimension) || !parseInt(dimension, 10)) {
return false;
} else {
dimension = typeof dimension === 'string' ? parseInt(dimension, 10) : dimension;
var table = document.createElement('table'),
row = document.createElement('tr'),
cell = document.createElement('td'),
rowClone,
cellClone;
var output;
for (var r = 0; r < dimension; r++) {
rowClone = row.cloneNode(true);
table.appendChild(rowClone);
for (var c = 0; c < dimension; c++) {
cellClone = cell.cloneNode(true);
rowClone.appendChild(cellClone);
}
}
mount.appendChild(table);
output = gameBoard.enumerateBoard(table);
}
return output;
},
enumerateBoard: function(board) {
var rows = board.getElementsByTagName('tr'),
text = document.createTextNode(''),
rowCounter = 1,
size = rows.length,
cells,
cellsLength,
cellNumber,
odd = false,
control = 0;
for (var r = size - 1; r >= 0; r--) {
cells = rows[r].getElementsByTagName('td');
cellsLength = cells.length;
rows[r].className = r % 2 == 0 ? 'even' : 'odd';
odd = ++control % 2 == 0 ? true : false;
size = rows.length;
for (var i = 0; i < cellsLength; i++) {
if (odd == true) {
cellNumber = --size + rowCounter - i;
} else {
cellNumber = rowCounter;
}
cells[i].className = i % 2 == 0 ? 'even' : 'odd';
cells[i].id = cellNumber;
cells[i].appendChild(text.cloneNode());
cells[i].firstChild.nodeValue = cellNumber;
rowCounter++;
}
}
var lastRow = rows[0].getElementsByTagName('td');
lastRow[0].id = '100';
var firstRow = rows[9].getElementsByTagName('td');
firstRow[0].id = '1';
return gameBoard;
}
};
gameBoard.createBoard(10, "#grid");
function intialPosition() {
$("#1").append($("#player1"));
$("#1").append($("#player2"));
var currentPosition = parseInt($("#1").attr('id'));
return currentPosition;
}
var w = intialPosition();
var face1 = new Image()
face1.src = "http://s19.postimg.org/fa5etrfy7/image.gif"
var face2 = new Image()
face2.src = "http://s19.postimg.org/qb0jys873/image.gif"
var face3 = new Image()
face3.src = "http://s19.postimg.org/fpgoms1vj/image.gif"
var face4 = new Image()
face4.src = "http://s19.postimg.org/xgsb18ha7/image.gif"
var face5 = new Image()
face5.src = "http://s19.postimg.org/lsy96os5b/image.gif"
var face6 = new Image()
face6.src = "http://s19.postimg.org/4gxwl8ynz/image.gif"
function rollDice() {
var randomdice = Math.floor(Math.random() * 6) + 1;
document.images["mydice"].src = eval("face" + randomdice + ".src")
if (randomdice == 6) {
alert('Congratulations! You got 6! Roll the dice again');
}
return randomdice;
}
var random1 = rollDice();
var destination = w + random1;
function move() {
$('#' + destination).append($("#player1"));
var x = parseInt($('#' + destination).attr('id'));
var random = rollDice();
destination = x + random;
//alert(x);
return destination;
}
$(document).ready(function() {
//$('#' + destination).delay(100).fadeOut().fadeIn('slow');
$('#' + destination).fadeIn(100).fadeOut(100).fadeIn(100).fadeOut(100).fadeIn(100);
});
var next = move();
/*body {
background-image: url('snakesandladder2.png');
background-repeat: no-repeat;
background-size: 100%;
background-color: #4f96cb;
}*/
#game {
width: 80%;
margin-left: auto;
margin-right: auto;
display: table;
}
#gameBoardSection {
border: 3px inset #0FF;
border-radius: 10px;
width: 65%;
display: table-cell;
}
table {
width: 100%;
}
td {
border-radius: 10px;
width: 60px;
height: 60px;
line-height: normal;
vertical-align: bottom;
text-align: left;
border: 0px solid #FFFFFF;
position: relative;
}
table tr:nth-child(odd) td:nth-child(even),
table tr:nth-child(even) td:nth-child(odd) {
background-color: PowderBlue;
}
table tr:nth-child(even) td:nth-child(even),
table tr:nth-child(odd) td:nth-child(odd) {
background-color: SkyBlue;
}
#100 {
background-image: url('http://s19.postimg.org/ceioc1g8v/rotstar2_e0.gif');
background-repeat: no-repeat;
background-size: 100%;
}
#ladder {
position: absolute;
top: 300px;
left: 470px;
-webkit-transform: rotate(30deg);
z-index: 1;
opacity: 0.7;
}
#bigSnake {
position: absolute;
top: 20px;
left: 200px;
opacity: 0.7;
z-index: 1;
}
#diceAndPlayerSection {
background-color: lightpink;
border: 1px;
border-style: solid;
display: table-cell;
border-radius: 10px;
border: 3px inset #0FF;
width: 35%;
}
<body>
<div id="game">
<div id="gameBoardSection">
<div id="grid"></div>
<div id="ladder">
<img src="http://s19.postimg.org/otai9he2n/oie_e_RDOY2iqd5o_Q.gif" />
</div>
<div id="bigSnake">
<img src="http://s19.postimg.org/hrcknaagz/oie_485727s_RN4_KKBG.png" />
</div>
<div id="player1" style="position:absolute; top:10px; left:10px;">
<img src="http://s19.postimg.org/t108l496n/human_Piece.png" />
</div>
<div id="player2" style="position:absolute; top:15px; left:5px;">
<img src="http://s19.postimg.org/l6zmzq1dr/computer_Piece.png" />
</div>
</div>
<div id="diceAndPlayerSection">
<div id="reset">
<button type="button" name="newGame" onClick="gameVM.newGame();">New Game</button>
</div>
<div>
<button type="button" name="reset" onClick="gameVM.defaultSetup()">Reset</button>
</div>
<div>
<button type="button" name="addPlayer">Add Player</button>
</div>
<div id="diceSection">
<img src="d1.gif" name="mydice" onclick="rollDice()" style="background-color: white;">
</div>
</div>
</div>
</body>
任何人都可以帮助我吗?提前致谢
答案 0 :(得分:1)