我(在我的好友@Nuclearman的帮助下回答了我的其他一个问题)在我的程序中部分实现了一个重做功能,这是一个乌龟图形程序,用于绘制用户按下的键盘上按下的任何字母到乌龟图形画布上。我说“部分”是因为虽然它重做了,但它没有做它的意思,如果一个用户调用,它会用新的字母覆盖最后一个字母。例如,假设您在画布上写了“HELLO”并将其解除为“H”。然后你想用“A”代替“E”,比如说“A”。所以你画一个“A”。当您按重做时,它应该现在显示“HAL”对吗?好吧,我的重做并非如此。我的重做,按照我给出的例子,输出:
它将A吸引到A!好吧,这不是重做的意思!所以,我怎么能让乌龟画出“HAL”而不是上面图片中发生的任何事情,并根据我现在的重做函数实现 ?任何帮助是极大的赞赏! :)
我的重做功能:
def Clear():
# Clear the canvas
clear()
speed(0)
tracer(0,0)
def redoHandler():
if undoHandler.handling == True and draw.drawing == True and len(newerdeq) > 0:
# "newerdeq" is my 'forward' stack for the redo to be possible
redoHandler.handling = True
if not hasattr(redoHandler, "counter"):
redoHandler.counter = 0
redoHandler.counter += 1
draw.counter += 1
print("`draw` has been called {} times.".format(draw.counter))
Clear()
ui = newerdeq.pop() #<-- Pop redone items...
function.append(ui) #<-- back to the "undo" function stack.
penup()
try:
goto(o,p)
except:
goto(-200, 100)
pendown()
try:
# Now execute all the items (from an earlier queue that all letter functions go to first) if defined as a Point class or as a function
for i in function:
k = i.getXY()
penup()
goto(k)
pendown()
hk = i.getletterheight()
global letter_height
letter_height = hk
rk = i.getletterwidth()
global letter_width
letter_width = rk
hw = i.getwidth()
width(hw)
op = i.getcolor()
try:
color(op)
except:
for g in colors:
cp = g.getcolor2()
colormode(255)
color(cp)
j = i.getfunction()
j()
except:
i()
update()
答案 0 :(得分:0)
好吧,我解决了。这是一个非常简单的修复。我所要做的就是在每个字母执行的队列中,只需输入:
if len(newerdeq) > 0:
newerdeq.pop()
像这样:
def draw(x):
draw.drawing = True
if not hasattr(draw, 'counter'):
draw.counter = 0
global drawing
q.put(x)
process = False
drawingLock.acquire()
if not drawing:
process = True
drawing = True
drawingLock.release()
if process:
if not q.empty():
v = xcor()
y = ycor()
c = pencolor()
w = width()
ph = letter_height
pw = letter_width
x()
po = Point(v,y,c,w,isdown(),x,ph,pw)
function.append(po)
if len(newerdeq) > 0:
newerdeq.pop() #<-- Here it is... fixed.
draw.counter += 1
print("`draw` has been called {} times.".format(draw.counter))
if x == draw_W:
draw_W.drawing = True
draw_W.counter += 1
draw.counter -= 1
elif x == draw_Y:
draw_Y.drawing = True
draw_Y.counter += 1
draw.counter -= 1
global h
h = (x)
drawingLock.acquire()
drawing = False
drawingLock.release()