另一个QThread

时间:2016-01-06 20:01:43

标签: qt qthread

我需要处理单个QThread上的传入tcp连接。 成功进行客户端身份验证后,相应的套接字应存储在QList对象中。

[简化主/服务器端应用程序]

class Server : public QObject
{
    Q_OBJECT

public:
    Server();

private:
    QList<QTcpSocket*> m_connections;
    QTcpServer m_server;
    void handleIncomingConnection();
    void handleWaiterThread();

private slots:
    void treatFinishedWaiterThread();
}

[根据功能定义]

handleIncomingConnection()广告位与服务器对象(m_server)newConnection()信号相关联。

void Server::handleIncomingConnection()
{
    QThread *waiter = new QThread();
    connect(waiter, SIGNAL(started()), this, SLOT(handleWaiterThread()));
    connect(waiter, SIGNAL(finished()), this, SLOT(treatFinishedWaiterThread()));
    moveToThread(waiter);
    waiter->start();
}

void Server::handleWaiterThread()
{
    // fetch requesting socket
    QTcpSocket *socket = m_server->nextPendingConnection();

    // HANDLE PASSWORD AUTHENTICATION HERE ...
    // IF SUCCESSFUL, CONTINUE

    connect(socket, SIGNAL(disconnected()), this, SLOT(clientDisconnected()));

    // add to list
    m_connections.append(socket);
}

void Server::treatFinishedWaiterThread()
{
    QThread *caller = qobject_cast<QThread*>(sender());
    caller->deleteLater();
}

如果我尝试运行它,则会创建线程,但在完成后不会发出SIGNAL,因此我之后无法删除线程。另外我收到这条消息:

  

QObject :: moveToThread:小部件无法移动到新线程

如何解决这个问题?



[2016年1月6日]

根据QTcpServer::nextPendingConnection()说:

  

无法从其他线程使用返回的QTcpSocket对象。如果要使用来自另一个线程的传入连接,则需要覆盖incomingConnection()。

所以最后我必须创建另一个继承自QTcpServer

的类



[01.07.2016#1]

我修改了我的代码并添加了一个自定义服务器和服务器线程类。

[自定义服务器类]

class CustomServer : public QTcpServer
{
    Q_OBJECT

public:
    WServer(QObject* = nullptr) : QTcpServer(parent) {}

signals:
    void connectionRequest(qintptr);

protected:
    void incomingConnection(qintptr socketDescriptor)
    {
        emit connectionRequest(socketDescriptor);
    }
};

[自定义线程类]

class Waiter : public QThread
{
    Q_OBJECT

public:
    Waiter(qintptr socketDescriptor, QObject *parent = nullptr)
        : QThread(parent)
    {
        // Create socket
        m_socket = new QTcpSocket(this);
        m_socket->setSocketDescriptor(socketDescriptor);
    }

signals:
    void newSocket(QTcpSocket*);

protected:
    void run()
    {
        // DO STUFF HERE
        msleep(2500);

        emit newSocket(m_socket);
    }

private:
    QTcpSocket *m_socket;
};

[新主要课程]

class ServerGUI : public QWidget
{
    Q_OBJECT

public:
    Server(QObject*);

private:
    QList<QTcpSocket*> m_connections;
    CustomServer m_server;

private slots:
    void handleConnectionRequest(qintptr);
    void handleNewSocket(QTcpSocket*);
}

void CustomServer::handleConnectionRequest(qintptr socketDescriptor)
{
    Waiter *nextWaiter = new Waiter(socketDescriptor, this);
    connect(nextWaiter, SIGNAL(newSocket(QTcpSocket*)), this, SLOT(handleNewSocket(QTcpSocket*)));
    connect(nextWaiter, SIGNAL(finished()), this, SLOT(deleteLater()));
    nextWaiter->start();
}

void CustomServer::handleNewSocket(QTcpSocket *socket)
{
    // DO STUFF HERE ...

    connect(socket, SIGNAL(disconnected()), this, SLOT(clientDisconnected()));

    // FINALLY ADD TO ACTIVE-CLIENT LIST ...
}


信号&amp;插槽特定设置:

由于CustomServer被定义为我的主要窗口小部件类(处理GUI;称为ServerGUI)中的类成员( m_server ), m_server connectionRequest(qintptr)信号与handleConnectionRequest(qintptr)个实例的ServerGUI个广告位相关联。

但是现在我的应用程序在启动后立即崩溃,在调试窗口中显示以下消息:

  

HEAP [qtapp.exe]:为RtlValidateHeap指定的地址无效(000002204F430000,0000006E0090F4C0)

这可能是什么原因?



[01.10.2016#2]

我根据user2014561的答案修改了我的代码。

for CustomServer class

class CustomServer : public QTcpServer
{
    Q_OBJECT

public:
    WServer(QHostAddress, quint16, quint16, QObject* = nullptr);
    ~WServer();

    void kickAll();
    void kickClient(qintptr);

    QHostAddress localAddress() const;
    quint16 serverPort() const;
    bool isReady() const;
    bool alreadyConnected(qintptr) const;
    bool clientLimitExhausted() const;

signals:
    void clientConnected(qintptr);
    void clientDisconnected(qintptr);

private slots:
    void destroyedfunc(QObject*);

    // JUST FOR TESTING PURPOSES
    void waiterFinished();

private:
    QList<ServerPeer*> m_connections;
    quint16 m_maxAllowedClients;
    bool m_readyState;

    void incomingConnection(qintptr);
};

代表kickAll()

void WServer::kickAll()
{
    while (!m_connections.isEmpty())
    {
        ServerPeer *peer = m_connections.first();
        QEventLoop loop;
        connect(peer->thread(), SIGNAL(destroyed()), &loop, SLOT(quit())); // ### PROBLEM ENCOUNTERED HERE
        QMetaObject::invokeMethod(peer, "deleteLater", Qt::QueuedConnection);
        loop.exec();
    }
}

代表kickClient(qintptr)

void WServer::kickClient(qintptr client_id)
{
    foreach (ServerPeer *peer, m_connections)
    {
        bool peerState;
        QMetaObject::invokeMethod(peer, "hasSocket", Qt::BlockingQueuedConnection,
            Q_RETURN_ARG(bool, peerState), Q_ARG(qintptr, client_id));
        if (peerState)
        {
            QEventLoop loop;
            connect(peer->thread(), SIGNAL(destroyed()), &loop, SLOT(quit()));
            QMetaObject::invokeMethod(peer, "deleteLater", Qt::QueuedConnection);
            loop.exec();
            break;
        }
    }
}

代表destroyedfunc(QObject*)

void CustomServer::destroyedfunc(QObject *obj)
{
    ServerPeer *peer = static_cast<ServerPeer*>(obj);
    m_connections.removeAll(peer);
}

代表incomingConnection(qintptr)

void WServer::incomingConnection(qintptr handle)
{
    ServerPeer *peer = new ServerPeer();
    QThread *waiter = new QThread();

    m_connections.append(peer); // add to list
    peer->moveToThread(waiter);

    // notify about client connect
    connect(peer, SIGNAL(connected(qintptr)), this, SIGNAL(clientConnected(qintptr)));
    // stop waiter thread by indirectly raising finished() signal
    connect(peer, SIGNAL(finished()), waiter, SLOT(quit()));
    // notify about client disconnect
    connect(peer, SIGNAL(disconnected(qintptr)), this, SIGNAL(clientDisconnected(qintptr)));
    // remove client from list
    connect(peer, SIGNAL(destroyed(QObject*)), this, SLOT(destroyedfunc(QObject*)));
    // notify about finished waiter thread; only for debug purposes
    connect(waiter, SIGNAL(finished()), this, SLOT(waiterFinished()));
    // remove waiter thread when finished
    connect(waiter, SIGNAL(finished()), waiter, SLOT(deleteLater()));

    QMetaObject::invokeMethod(peer, "start", Qt::QueuedConnection,
        Q_ARG(qintptr, handle));

    waiter->start();
}


for ServerPeer class

class ServerPeer : public QObject
{
    Q_OBJECT

public:
    ServerPeer(QObject* = nullptr);
    ~ServerPeer();

    bool hasSocket(qintptr) const;

signals:
    void connected(qintptr);
    void disconnected(qintptr);
    void finished();

public slots:
    void start(qintptr);
    void disconnect();

private slots :
    void notifyConnect();
    void notifyDisconnect();

private:
    QTcpSocket *m_peer;
    qintptr m_id;
};

代表ServerPeer(QObject*)

ServerPeer::ServerPeer(QObject *parent) : QObject(parent), m_peer(nullptr)
{

}

代表~ServerPeer()

ServerPeer::~ServerPeer()
{
    disconnect();
}

代表start(qintptr)

void ServerPeer::start(qintptr handle)
{
    qDebug() << "New waiter thread has been started.";

    m_peer = new QTcpSocket(this);
    if (!m_peer->setSocketDescriptor(handle))
    {
        this->deleteLater();
        return;
    }

    if (true /*verification here*/)
    {
        connect(m_peer, SIGNAL(disconnected()), this, SLOT(notifyDisconnect()));
        connect(m_peer, SIGNAL(disconnected()), this, SLOT(deleteLater()));

        // manually do connected notification
        QTimer::singleShot(0, this, SLOT(notifyConnect()));
    }
    else
    {
        this->deleteLater();
    }

    emit finished();
}

代表disconnect()

void ServerPeer::disconnect()
{
    if (m_peer != nullptr)
    {
        if (m_peer->state() != QAbstractSocket::SocketState::ClosingState
            && m_peer->state() != QAbstractSocket::SocketState::UnconnectedState)
            m_peer->abort();

        delete m_peer;
        m_peer = nullptr;
    }
}

代表notifyConnect()

void ServerPeer::notifyConnect()
{
    emit connected(m_peer);
}

代表notifyDisconnect()

void ServerPeer::notifyDisconnect()
{
    emit disconnected(m_peer);
}


for ServerGUI class

class ServerGUI : public QWidget
{
    Q_OBJECT

public:
    ServerGUI(QWidget* = nullptr);

private:
    Ui::ServerWindow ui;
    CustomServer *m_server;

private slots:
    // For further handling, e.g. updating client view
    void handleNewClient(qintptr);
    void handleRemovedClient(qintptr);
}

代表ServerGUI(QWidget*)

ServerGUI::ServerGUI(QWidget *parent) : QWidget(parent)
{
    // initialize gui elements;
    // GENERATED WITH ACCORDING *.ui FILE
    ui.setupUi(this);

    m_server = new WServer(QHostAddress::LocalHost, 1234, 2, this);
    if (!m_server->isReady())
    {
        qDebug() << "Server could not start!";
        delete m_server;
        m_server = nullptr;
        return;
    }

    connect(m_server, SIGNAL(clientConnected(qintptr)), this, SLOT(handleNewClient(qintptr)));
    connect(m_server, SIGNAL(clientDisconnected(qintptr)), this, SLOT(handleRemovedClient(qintptr)));
}


这是我的主要功能:

int main(int argc, char *argv[])
{
    QApplication a(argc, argv);
    ServerGUI w;

    w.show();
    return a.exec();
}


如果我尝试踢一个(选定的)客户端,弹出给定代码后面的消息:

  

QMetaObject :: invokeMethod:没有这样的方法ServerPeer :: hasSocket(qintptr)

     

QObject :: connect:无法连接(null):: destroyed()到QEventLoop :: quit()

如何解决这个问题?

1 个答案:

答案 0 :(得分:1)

如果我理解正确,您希望在单独的线程上运行服务器的每个对等体,如果是这样,那么以下内容可能会对您有所帮助:

  1. 创建QTcpServer
  2. 的子类
  3. 重新实现incomingConnection()方法
  4. 创建QThreadServerPeer的实例(没有父级)并启动帖子
  5. 执行SIGNAL - SLOT连接以从列表中删除对等方并删除线程和对等实例
  6. ServerPeer添加到您的QList
  7. 一旦开始,请进行凭据验证;如果你拒绝它们,则中止连接
  8. 编辑,注意事项:

    你没有得到connected SIGNAL,因为当你设置socketDescriptor到套接字已经连接时,所以你可以在setSocketDescriptor之后简单地假设套接字是连接的并且做了你想要什么。

    关于关闭时的错误,发生这种情况是因为你没有正确释放线程,请参阅我的编辑,你如何解决这个问题。

    最后,QTcpSocket不能被不同的线程访问,如果您需要从另一个线程调用ServerPeer,请QMetaObject::invokeMethodQueuedConnection使用BlockingQueuedConnection和{ {1}} SIGNAL机制。

    编辑2:

    现在服务器和它的对等体将被删除SLOT,这样你就可以看到被调用的断开连接的函数。我猜问题会发生,这取决于类将被删除的顺序。

    您可以与套接字进行交互,包括通过套接字发送数据,但我相信使用Qt方法进行已经提到的跨线程调用将毫不费力。在我的示例中,您可以轻松地写入特定的对等方或所有对等方。

    customserver.h:

    MainWindow::closeEvent

    customserver.cpp:

    //Step 1
    
    #include <QtCore>
    #include <QtNetwork>
    #include "serverpeer.h"
    
    class CustomServer : public QTcpServer
    {
        Q_OBJECT
    public:
        explicit CustomServer(const QHostAddress &host, quint16 port, quint16 maxconnections, QObject *parent = nullptr);
        ~CustomServer();
    
        void kickAll();
        void kickClient(qintptr id);
        void writeData(const QByteArray &data, qintptr id);
        void writeData(const QByteArray &data);
    
        QHostAddress localAddress();
        quint16 serverPort();
        bool isReady();
    
    signals:
        void clientConnected(qintptr);
        void clientDisconnected(qintptr);
    
    private slots:
        void destroyedfunc(QObject *obj);
    
    private:
        void incomingConnection(qintptr handle);
    
        QList<ServerPeer*> m_connections;
        int m_maxAllowedClients;
    };
    

    serverpeer.h:

    #include "customserver.h"
    
    CustomServer::CustomServer(const QHostAddress &host, quint16 port, quint16 maxconnections, QObject *parent) :
        m_maxAllowedClients(maxconnections), QTcpServer(parent)
    {
        listen(host, port);
    }
    
    CustomServer::~CustomServer()
    {
        kickAll();
    }
    
    //Step 2
    void CustomServer::incomingConnection(qintptr handle)
    {
        // handle client limit
        if (m_connections.size() >= m_maxAllowedClients)
        {
            qDebug() << "Can't allow new connection: client limit reached!";
            QTcpSocket *socket = new QTcpSocket();
            socket->setSocketDescriptor(handle);
            socket->abort();
            delete socket;
            return;
        }
    
        //Step 3
        ServerPeer *peer = new ServerPeer();
        QThread *waiter = new QThread();
    
        peer->moveToThread(waiter);
    
        //Step 4
        connect(peer, SIGNAL(connected(qintptr)), this, SIGNAL(clientConnected(qintptr)));
        connect(peer, SIGNAL(disconnected(qintptr)), this, SIGNAL(clientDisconnected(qintptr)));
        connect(peer, SIGNAL(destroyed()), waiter, SLOT(quit()));
        connect(peer, SIGNAL(destroyed(QObject*)), this, SLOT(destroyedfunc(QObject*)));
        connect(waiter, SIGNAL(finished()), waiter, SLOT(deleteLater()));
    
        QMetaObject::invokeMethod(peer, "start", Qt::QueuedConnection, Q_ARG(qintptr, handle));
    
        waiter->start();
    
        //Step 5
        m_connections.append(peer);
    }
    
    void CustomServer::kickAll()
    {
        while (!m_connections.isEmpty())
        {
            ServerPeer *peer = m_connections.first();
            QEventLoop loop;
            connect(peer->thread(), SIGNAL(destroyed()), &loop, SLOT(quit()));
            QMetaObject::invokeMethod(peer, "deleteLater", Qt::QueuedConnection);
            loop.exec();
        }
    }
    
    void CustomServer::kickClient(qintptr id)
    {
        foreach (ServerPeer *peer, m_connections)
        {
            ServerPeer::State hassocket;
            QMetaObject::invokeMethod(peer, "hasSocket", Qt::BlockingQueuedConnection, Q_RETURN_ARG(ServerPeer::State, hassocket), Q_ARG(qintptr, id));
            if (hassocket == ServerPeer::MyTRUE)
            {
                QEventLoop loop;
                connect(peer->thread(), SIGNAL(destroyed()), &loop, SLOT(quit()));
                QMetaObject::invokeMethod(peer, "deleteLater", Qt::QueuedConnection);
                loop.exec();
                break;
            }
        }
    }
    
    void CustomServer::writeData(const QByteArray &data)
    {
        foreach (ServerPeer *peer, m_connections)
            QMetaObject::invokeMethod(peer, "writeData", Qt::QueuedConnection, Q_ARG(QByteArray, data));
    }
    
    void CustomServer::writeData(const QByteArray &data, qintptr id)
    {
        foreach (ServerPeer *peer, m_connections)
        {
            ServerPeer::State hassocket;
            QMetaObject::invokeMethod(peer, "hasSocket", Qt::BlockingQueuedConnection, Q_RETURN_ARG(ServerPeer::State, hassocket), Q_ARG(qintptr, id));
            if (hassocket == ServerPeer::MyTRUE)
            {
                QMetaObject::invokeMethod(peer, "writeData", Qt::QueuedConnection, Q_ARG(QByteArray, data));
                break;
            }
        }
    }
    
    QHostAddress CustomServer::localAddress()
    {
        return QTcpServer::serverAddress();
    }
    
    quint16 CustomServer::serverPort()
    {
        return QTcpServer::serverPort();
    }
    
    bool CustomServer::isReady()
    {
        return QTcpServer::isListening();
    }
    
    void CustomServer::destroyedfunc(QObject *obj)
    {
        ServerPeer *peer = static_cast<ServerPeer*>(obj);
        m_connections.removeAll(peer);
    }
    

    serverpeer.cpp:

    #include <QtCore>
    #include <QtNetwork>
    
    class ServerPeer : public QObject
    {
        Q_OBJECT
    public:
        explicit ServerPeer(QObject *parent = nullptr);
        ~ServerPeer();
    
        enum State
        {
            MyTRUE,
            MyFALSE
        };
    
    signals:
        void connected(qintptr id);
        void disconnected(qintptr id);
    
    public slots:
        ServerPeer::State hasSocket(qintptr id);
        void start(qintptr handle);
        void writeData(const QByteArray &data);
    
    private slots:
        void readyRead();
        void notifyConnect();
        void notifyDisconnect();
    
    private:
        QTcpSocket *m_peer;
        qintptr m_id;
    };
    

    mainwindow.cpp:

    #include "serverpeer.h"
    
    ServerPeer::ServerPeer(QObject *parent) : QObject(parent), m_peer(nullptr)
    {
    
    }
    
    ServerPeer::~ServerPeer()
    {
        if (m_peer)
            m_peer->abort();
    }
    
    ServerPeer::State ServerPeer::hasSocket(qintptr id)
    {
        if (m_id == id)
            return MyTRUE;
        else
            return MyFALSE;
    }
    void ServerPeer::start(qintptr handle)
    {
        m_peer = new QTcpSocket(this);
        m_peer->setSocketDescriptor(handle);
    
        //Step 6
        if (true /*verification here*/)
        {
            m_id = handle;
            QTimer::singleShot(0, this, SLOT(notifyConnect()));
            connect(m_peer, SIGNAL(readyRead()), this, SLOT(readyRead()));
            connect(m_peer, SIGNAL(disconnected()), this, SLOT(notifyDisconnect()));
            connect(m_peer, SIGNAL(disconnected()), this, SLOT(deleteLater()));
        }
        else
        {
            m_peer->abort();
            this->deleteLater();
        }
    }
    
    void ServerPeer::readyRead()
    {
        qDebug() << m_peer->readAll() << QThread::currentThread();
    }
    
    void ServerPeer::writeData(const QByteArray &data)
    {
        m_peer->write(data);
        m_peer->flush();
    }
    
    void ServerPeer::notifyConnect()
    {
        emit connected(m_id);
    }
    
    void ServerPeer::notifyDisconnect()
    {
        emit disconnected(m_id);
    }