我知道当键盘出现在iOS上时,有很多关于滑动UIView的类似问题。但是,我似乎遇到了我未提及的实施问题。当我的幻灯片动画发生时,它不会像我期望的那样从屏幕顶部开始,而是从较低的原点开始并向后移动到屏幕的顶部。
这是我为实现这种上滑行为而创建的类扩展。
public extension UIViewController {
private dynamic func keyboardWillShow(sender: NSNotification) {
if view.frame.origin.y == 0 {
slideViewVerticallyForKeyboardHeight(sender, directionUp: true)
}
}
private dynamic func keyboardWillHide(sender: NSNotification) {
if view.frame.origin.y < 0 {
slideViewVerticallyForKeyboardHeight(sender, directionUp: false)
}
}
private func slideViewVerticallyForKeyboardHeight(notification: NSNotification, directionUp: Bool) {
UIView.beginAnimations(nil, context: nil)
let keyboardHeight: CGFloat = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue().height ?? 0.0
let animationDuration = notification.userInfo?[UIKeyboardAnimationDurationUserInfoKey]?.doubleValue ?? 0.0
let animationCurve: Int = notification.userInfo?[UIKeyboardAnimationCurveUserInfoKey]?.integerValue ?? 0
UIView.setAnimationDuration(animationDuration)
UIView.setAnimationCurve(UIViewAnimationCurve(rawValue: animationCurve)!)
UIView.setAnimationBeginsFromCurrentState(true)
var newFrameRect = view.frame
if directionUp {
newFrameRect.origin.y -= keyboardHeight
newFrameRect.size.height += keyboardHeight
} else {
newFrameRect.origin.y += keyboardHeight
newFrameRect.size.height -= keyboardHeight
}
view.frame = newFrameRect
UIView.commitAnimations()
}
public func registerViewSlideOnKeyobard() {
NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWillShow:", name: UIKeyboardWillShowNotification, object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWillHide:", name: UIKeyboardWillHideNotification, object: nil)
}
public func unregisterViewSlideOnKeyboard() {
NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillShowNotification, object: nil)
NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillHideNotification, object: nil)
}
}
我不确定我错过了什么。看着我的view.frame值,我有一个负面的起源。正如我所料。有谁看到我错过了什么?
编辑:用户aimak提出了一个非常明智的建议,即我更改为动画的(不推荐的)块调用版本。有趣的是,动画仍然被打破,但以不同的方式。以下是修改后的代码和最新动画调用所发生情况的屏幕截图。
private func slideViewVerticallyForKeyboardHeight(notification: NSNotification, directionUp: Bool) {
UIView.beginAnimations(nil, context: nil)
let keyboardHeight: CGFloat = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue().height ?? 0.0
let animationDuration = notification.userInfo?[UIKeyboardAnimationDurationUserInfoKey]?.doubleValue ?? 0.0
let animationCurve: UIViewAnimationCurve = UIViewAnimationCurve(rawValue: notification.userInfo?[UIKeyboardAnimationCurveUserInfoKey]?.integerValue ?? 0)!
var newFrameRect = view.frame
if directionUp {
newFrameRect.origin.y -= keyboardHeight
newFrameRect.size.height += keyboardHeight
} else {
newFrameRect.origin.y += keyboardHeight
newFrameRect.size.height -= keyboardHeight
}
UIView.animateWithDuration(animationDuration, delay: 0, options: animationCurve.toOptions(), animations: {
self.view.frame = newFrameRect
}, completion: nil)
}
答案 0 :(得分:1)
这可能没有完全帮助,但是自iOS 4+以来不鼓励那些动画方法:
在iOS 4.0及更高版本中不鼓励使用此方法。您应该使用基于块的动画方法来指定动画。
您是否尝试过使用基于块的API?
编辑:这是自动布局问题!
好的,我想我拥有它:你使用autolayout吗?如果是这样,UIViewController.view的子视图可能具有view.top = 0的约束,并且该约束永远不会被破坏。如果您想要实现您想要的动画,请考虑:1。将每个子视图嵌入scrollView(然后为contentOffet.y更改设置动画)或2.删除/编辑您的view.top约束
答案 1 :(得分:0)
正如aimak指出的那样,问题在于我使用的是AutoLayout,而且约束覆盖了我对框架的修改。为了解决这个问题,我将所有内容都移到了scrollview中。我现在利用滚动滚动视图在键盘显示时偏移。
这是我必须提供滚动行为的助手类。请注意,我现在传递滚动视图。
public class KeyboardScrollViewHelper {
private var scrollView: UIScrollView?
private var isScrolled = false
private dynamic func keyboardWillShow(sender: NSNotification) {
guard !isScrolled else {
return
}
slideViewVerticallyForKeyboardHeight(sender, directionUp: true)
}
private dynamic func keyboardWillHide(sender: NSNotification) {
guard isScrolled else {
return
}
slideViewVerticallyForKeyboardHeight(sender, directionUp: false)
}
private func slideViewVerticallyForKeyboardHeight(notification: NSNotification, directionUp: Bool) {
guard let scrollView = self.scrollView else {
return
}
let keyboardHeight: CGFloat = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue().height ?? 0.0
let animationDuration = notification.userInfo?[UIKeyboardAnimationDurationUserInfoKey]?.doubleValue ?? 0.0
let animationCurve: UIViewAnimationCurve = UIViewAnimationCurve(rawValue: notification.userInfo?[UIKeyboardAnimationCurveUserInfoKey]?.integerValue ?? 0)!
var scrollViewOffset: CGFloat = 0
if directionUp {
scrollViewOffset = scrollView.contentOffset.y + keyboardHeight
isScrolled = true
} else {
scrollViewOffset = scrollView.contentOffset.y - keyboardHeight
isScrolled = false
}
scrollViewOffset = max(0, scrollViewOffset)
UIView.animateWithDuration(animationDuration, delay: 0, options: animationCurve.toOptions(), animations: {
scrollView.contentOffset.y = scrollViewOffset
}, completion: nil)
}
public func registerViewSlideOnKeyobard(scrollView: UIScrollView) {
self.scrollView = scrollView
NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWillShow:", name: UIKeyboardWillShowNotification, object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWillHide:", name: UIKeyboardWillHideNotification, object: nil)
}
public func unregisterViewSlideOnKeyboard() {
scrollView?.contentOffset = CGPointZero
scrollView = nil
NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillShowNotification, object: nil)
NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillHideNotification, object: nil)
}
}